reprahkcin
2/14/2019 - 4:46 PM

Switch Statement

Switch statement pulled from the Unity website. I made a few tweaks to get it to output to the console.

using UnityEngine;
using System.Collections;

public class SwitchStatement : MonoBehaviour
{
    public int intelligence = 5;


    void Greet()
    {
        switch (intelligence)
        {
            case 5:
                Debug.Log("Why hello there good sir! Let me teach you about Trigonometry!");
                break;
            case 4:
                Debug.Log("Hello and good day!");
                break;
            case 3:
                Debug.Log("Whadya want?");
                break;
            case 2:
                Debug.Log("Grog SMASH!");
                break;
            case 1:
                Debug.Log("Ulg, glib, Pblblblblb");
                break;
            default:
                Debug.Log("Incorrect intelligence level.");
                break;
        }
    }

     void Update()
    {
        Greet();
    }
}