elleryq
3/30/2015 - 7:07 AM

Hello in cocos2d

Hello in cocos2d

from cocos.director import *
from cocos.scene import *
from cocos.layer import *
from cocos.sprite import *
from cocos.text import *
from cocos.actions import *

class TutorialLayer(ColorLayer):  
  def __init__(self):  
    super(TutorialLayer, self).__init__(0, 0, 100, 255)  

    label = Label('Hello, world',
                  font_name='Times New Roman',
                  font_size=32,
                  anchor_x='center', anchor_y='center')
    label.position = 320,240
    self.add(label)

    sprite = Sprite('DSC00659.JPG')
    sprite.position = 320, 240
    sprite.scale = 0.2
    self.add(sprite, z=1)

    scale = ScaleBy(3, duration=2)
    label.do(Repeat(scale + Reverse(scale)))
    sprite.do(Repeat(Reverse(scale) + scale))

director.init()
layer = TutorialLayer()
layer.do(RotateBy(360, duration = 10))
main_scene = Scene(layer)

director.run(main_scene)