Three.js playgroundhttps://bl.ocks.org/reynish/bb06fb67c247b0a32d67769c0c295d75
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.BoxGeometry( 1, 1, 1 );
var material = new THREE.MeshLambertMaterial({
color: 0xCC0000
});
var cube = new THREE.Mesh( geometry, material );
// create a point light
var pointLight = new THREE.PointLight(0xFFFFFF);
// set its position
pointLight.position.x = 10;
pointLight.position.y = 50;
pointLight.position.z = 130;
// add to the scene
scene.add(pointLight);
cube.rotation.x = 0.3;
cube.rotation.y = -0.3;
scene.add( cube );
camera.position.z = 5;
var render = function () {
requestAnimationFrame( render );
renderer.render(scene, camera);
};
render();
<html>
<head></head>
<body>
<script src="https://rawgit.com/mrdoob/three.js/dev/build/three.js"></script>
<script src="script.js"></script>
</body>
</html>