/*
-number: input number
-min: Minimun number
-max: Maximun number
given a number and a minimun a maximun
calculate the equivalent percentage
*/
float valtope(float number, float min, float max){
float res = ((number - min) / (max - min)) * 100;
return res;
}
/*
-percent: input percentage
-min: Minimun number
-max: Maximun number
given a percentage and a minimun a maximun
calculate the equivalent number
*/
float petoval(float percent, float min, float max){
float res = (percent/100.0) * (max - min) + min;
return res;
}