unused variable
Window x11Window = glfwGetX11Window( ofAppGLFWWindow::windowP );
Window root, child;
unsigned int mask;
int rootX, rootY, childX, childY;
if(x11Window) { printf("...\n"); }
XQueryPointer( glXGetCurrentDisplay(), x11Window, &root, &child, &rootX, &rootY, &childX, &childY, &mask);
XWarpPointer( glXGetCurrentDisplay(), None, x11Window, 0, 0, 0, 0, m_windowWidth/2, m_windowHeight/2 );