#ifndef BALL_HPP
#define BALL_HPP
#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
class Ball : public sf::Sprite
{
public:
Ball();
void update(sf::Time& delta);
float getSpeedX() const;
private:
sf::Texture texture_ball;
sf::Vector2f speed;
sf::SoundBuffer buffer;
sf::Sound sound;
}; // class Ball
#endif // BALL_HPP