# -*- coding: utf-8 -*-
import sys
import math
from PySide2.QtWidgets import (QWidget,
QMainWindow,
QPushButton,
QDialog,
QApplication,
QVBoxLayout,
QGraphicsView,
QGraphicsScene)
from PySide2.QtCore import (Qt,
Signal,
QRect,
QLineF,
QPoint,
QPointF,
QEvent)
from PySide2.QtGui import (QColor,
QFont,
QPainter,
QCursor,
QPen,
QBrush,
QPixmap,
QColor,
QGradient,
QLinearGradient)
class ColorPick(QMainWindow):
getGradation = Signal(list)
def __init__(self, parent=None):
super().__init__(parent)
self.setMouseTracking(True)
self.screen = QApplication.primaryScreen()
self.originalPixmap = self.screen.grabWindow(QApplication.desktop().winId())
self.isDrag = False
self.currentPos = None
self.threshold = 0.5 # 前のPickとの色の差をどの程度までとるか
self.totalLength = 0
self.gradation = [] # [距離,R,G,B]の配列を入れる
self.startColor = None
def mousePressEvent(self, event):
self.isDrag = True
self.currentPos = QCursor().pos()
# クリックしたタイミングを0としてグラデーションをピックする
color = self.getCurrentColor(self.currentPos)
self.startColor = (color.red(), color.green(), color.blue())
def mouseReleaseEvent(self, event):
self.isDrag = False
# 1つ目は0なので、そのまま取り出す
retVal = [[0, self.startColor]]
# 正規化
for i in self.gradation:
retVal.append([i[0] / self.totalLength, i[1]])
# マウスを話したらSignalで結果を返す
self.getGradation.emit(retVal)
self.close()
def mouseMoveEvent(self, event):
# GradColorを処理する
if self.isDrag:
pos = QCursor().pos()
line = QLineF(QPointF(pos), QPointF(self.currentPos))
# マウスの移動距離を保存(あとで正規化)
self.totalLength += line.length()
color = self.getCurrentColor(pos)
currentColor = (color.red(), color.green(), color.blue())
if len(self.gradation) == 0:
if colorDifference(self.startColor, currentColor) > self.threshold:
self.gradation.append([self.totalLength, currentColor])
else:
lastColor = self.gradation[-1][1]
# 色の変化が指定以上だった場合はセットする
if colorDifference(lastColor, currentColor) > self.threshold:
self.gradation.append([self.totalLength, currentColor])
self.currentPos = pos
self.repaint()
def paintEvent(self, event):
painter = QPainter()
painter.begin(self)
rectSize = QApplication.desktop().screenGeometry()
painter.drawPixmap(rectSize, self.originalPixmap)
x = QCursor().pos().x()
y = QCursor().pos().y()
offset = 30
if self.isDrag:
pen = QPen(Qt.red, 7)
painter.setPen(pen)
painter.drawPoint(x, y)
color = self.getCurrentColor(QCursor().pos())
painter.setBrush(color)
pen = QPen(Qt.black, 1)
painter.setPen(pen)
rect = QRect(x + offset, y + offset, 20, 20)
painter.drawRect(rect)
painter.setFont(QFont(u'メイリオ', 8, QFont.Bold, False))
pen = QPen(Qt.white, 1)
painter.setPen(pen)
painter.drawText(x + offset + 30, y + offset + 17, f"RGB({color.red()},{color.green()},{color.blue()})")
painter.end()
def getCurrentColor(self, pos: QPoint):
x = pos.x()
y = pos.y()
return self.originalPixmap.toImage().pixelColor(x, y)
def colorDifference(src, dst):
# 超シンプルな色差を求める関数
rd = (src[0] / 255.0) - (dst[0] / 255.0)
gd = (src[1] / 255.0) - (dst[1] / 255.0)
bd = (src[2] / 255.0) - (dst[2] / 255.0)
return math.sqrt(rd * rd + gd * gd + bd * bd) / math.sqrt(3)
class Gradation(QGraphicsScene):
def __init__(self, parent=None):
super().__init__(parent)
self.colorList = []
@property
def width(self):
return self.sceneRect().width()
@property
def height(self):
return self.sceneRect().height()
def drawBackground(self, painter, rect):
grad1 = QLinearGradient(0.0, 0.0, self.width, 0.0)
for ratio, color in self.colorList:
grad1.setColorAt(ratio, QColor(*color))
painter.setBrush(QBrush(grad1))
painter.drawRect(0, 0, self.width, self.height)
def setColor(self, colorList):
self.colorList = colorList
# グラーデーション確認用GUIを作る
class UISample(QDialog):
def __init__(self, parent=None):
super().__init__(parent)
self.resize(350, 100)
layout = QVBoxLayout()
self.setLayout(layout)
self.scene = Gradation()
self.scene.setSceneRect(0, 0, 300, 50)
self.view = QGraphicsView(self.scene, self)
layout.addWidget(self.view)
btn = QPushButton("Pickする")
layout.addWidget(btn)
btn.clicked.connect(self.showPick)
def showPick(self):
# ボタンを押すと、ピッカーGUIが全画面に表示される
a = ColorPick(self)
a.showFullScreen()
a.getGradation.connect(self.setGradationColor)
def setGradationColor(self, colorList):
self.scene.setColor(colorList)
self.view.repaint()
if __name__ == '__main__':
app = QApplication(sys.argv)
# a = ColorPick()
# a.show()
win = UISample()
win.show()
sys.exit(app.exec_())