bebraw
4/26/2011 - 5:16 PM

Simple Canvas API testing example. See demo at http://jsfiddle.net/BNKha/1/ .

Simple Canvas API testing example. See demo at http://jsfiddle.net/BNKha/1/ .

var Context = new Class({
    initialize: function($canvasElem) {
        this._ctx = $canvasElem._.getContext('2d');

        this._calls = []; // names/args of recorded calls
        
        this._initMethods();
    },
    _initMethods: function() {
        // define methods to test here
        // no way to introspect so we have to do some extra work :(
        var methods = {
            fill: function() {
                this._ctx.fill();
            },
            lineTo: function(x, y) {
                this._ctx.lineTo(x, y);
            },
            moveTo: function(x, y) {
                this._ctx.moveTo(x, y);
            },
            stroke: function() {
                this._ctx.stroke();
            }
            // and so on
        };

        // attach methods to the class itself
        var scope = this;
        var addMethod = function(name, method) {
            scope[methodName] = function() {
                scope.record(name, arguments);

                method.apply(scope, arguments);
            };
        }
        
        for(var methodName in methods) {
            var method = methods[methodName];

            addMethod(methodName, method);
        }
    },
    assign: function(k, v) {
        this._ctx[k] = v;
    },
    record: function(methodName, args) {
        this._calls.push({name: methodName, args: args});
    },
    getCalls: function() {
        return this._calls;
    }
    // TODO: expand API as needed
});

// Usage
var ctx = new Context($('myCanvas'));

ctx.moveTo(34, 54);
ctx.lineTo(63, 12);

ctx.assign('strokeStyle', "#FF00FF");
ctx.stroke();

var calls = ctx.getCalls();

console.log(calls);