yankov
12/3/2012 - 1:44 PM

gistfile1.txt


<!DOCTYPE html>
<html>
<head><title>ChamberedTest</title></head>
<script type="text/javascript" src="js/chambered.js"></script>
<style type="text/css">
    canvas, img {
        image-rendering: optimizeSpeed;
        image-rendering: -moz-crisp-edges;
        image-rendering: -webkit-optimize-contrast;
        image-rendering: optimize-contrast;
        -ms-interpolation-mode: nearest-neighbor;
        width:848px;
        height:480px;
    }

</style>

<body>
<canvas id="game" width="424" height="240"></canvas>
<script type="text/javascript">
var ctx;
var pixels;

var w = 212;
var h = 120;

var map = new Array(64 * 64 * 64);
var texmap = new Array(16 * 16 * 3 * 16);

function init() {
    ctx = document.getElementById('game').getContext('2d');

    for ( var x = 0; x < 64; x++) {
        for ( var y = 0; y < 64; y++) {
            for ( var z = 0; z < 64; z++) {
                var i = z << 12 | y << 6 | x;
                var yd = (y - 32.5) * 0.4;
                var zd = (z - 32.5) * 0.4;
                map[i] = (Math.random() * 16) | 0;
                if (Math.random() > Math.sqrt(Math.sqrt(yd * yd + zd * zd)) - 0.8)
                    map[i] = 0;
            }
        }
    }

    pixels = ctx.createImageData(w, h);

    for ( var i = 0; i < w * h; i++) {
        pixels.data[i * 4 + 3] = 255;
    }

    setInterval(clock, 1000 / 100);
};

function clock() {
    renderMinecraft();
    ctx.putImageData(pixels, 0, 0);
};

var f = 0;
function renderMinecraft() {
    var ox = 32.5 + Date.now() % 10000 / 10000 * 64;
    var oy = 32.5;
    var oz = 32.5;

    f++;
    for ( var x = 0; x < w; x++) {
        var worldxd = (x - w / 2) / h;
        for ( var y = 0; y < h; y++) {
            var worldyd = (y - h / 2) / h;
            var worldzd = 1;

            var ___zd = worldzd;
            var rotyd = worldyd;

            var rotxd = ___zd;
            var rotzd = worldxd;

            var col = 0;
            var br = 255;
            var ddist = 0;

            var closest = 32;
            for ( var d = 0; d < 3; d++) {
                var dimLength;

                if (d == 0) dimLength = rotxd;
                if (d == 1) dimLength = rotyd;
                if (d == 2) dimLength = rotzd;

                var ll = 1 / Math.abs(dimLength);
                var xd = (rotxd) * ll;
                var yd = (rotyd) * ll;
                var zd = (rotzd) * ll;

                var initial;
                if (d == 0) initial = ox - Math.floor(ox);
                if (d == 1) initial = oy - Math.floor(oy);
                if (d == 2) initial = oz - Math.floor(oz);
                if (dimLength > 0) initial = 1 - initial;

                var dist = ll * initial;

                var xp = ox + xd * initial;
                var yp = oy + yd * initial;
                var zp = oz + zd * initial;

                if (dimLength < 0) {
                    if (d == 0) xp--;
                    if (d == 1) yp--;
                    if (d == 2) zp--;
                }

                while (dist < closest) {
                    var tex = map[(zp & 63) << 12 | (yp & 63) << 6 | (xp & 63)];

                    if (tex > 0) {
                        col = 255+ (255<<8) + (255<<16);
                        ddist = 255 - ((dist / 32 * 255) | 0);
                        br = 255 * (255 - ((d + 2) % 3) * 50) / 255;
                        closest = dist;
                    }
                    xp += xd;
                    yp += yd;
                    zp += zd;
                    dist += ll;
                }
            }

            var r = ((col >> 16) & 0xff) * br * ddist / (255 * 255);
            var g = ((col >> 8) & 0xff) * br * ddist / (255 * 255);
            var b = ((col) & 0xff) * br * ddist / (255 * 255);

            pixels.data[(x + y * w) * 4 + 0] = r;
            pixels.data[(x + y * w) * 4 + 1] = g;
            pixels.data[(x + y * w) * 4 + 2] = b;
        }
    }
}

init();
</script>
</body>
</html>