This sketch is part of the course "Eingabe, Ausgabe. Grundlagen der prozessorientierten Gestaltung" by Monika Hoinkis
// using_classes
Particle ptcl; // define a new Particle
void setup() {
ptcl = new Particle(width/2, height/2, 10, 10);// initialize it
}
void draw() {
// call its functions
ptcl.display();
ptcl.update();
}
/**
* The particle class
*/
class Particle {
int w, h;
float x, y;
int rotation = 0;
//--------------------------------------
// CONSTRUCTOR
//--------------------------------------
Particle (float _x, float _y, int _w, int _h) {
this.x = _x;
this.y = _y;
this.w = _w;
this.h = _h;
}
//Show it
void display() {
pushMatrix();
translate(this.x, this.y);
rectMode(CENTER);
rotate(radians(rotation));// rotate it
rect(0, 0, this.w, this.h);
popMatrix();
}
// update its state
void update() {
rotation++;
}
}