using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InputMove : MonoBehaviour {
[SerializeField]
float speed = 1.0f;
Vector2 inputAxis;
private Rigidbody2D _rig;
public Rigidbody2D Rig { get { return this._rig ? this._rig : this._rig = GetComponent<Rigidbody2D> (); } }
// Start is called before the first frame update
void Start () {
}
// Update is called once per frame
void Update () {
inputAxis.x = Input.GetAxis("Horizontal");
inputAxis.y = Input.GetAxis("Vertical");
}
void FixedUpdate () {
Rig.MovePosition (Rig.position + inputAxis * speed);
}
}