convenience of use of cocos2d-js
storage = {
getItem: function (key) {
try {
return JSON.parse(cc.sys.localStorage.getItem(key));
} catch (e) {
return null;
}
},
setItem: function (key, value) {
cc.sys.localStorage.setItem(key, JSON.stringify(value));
}
};
uiReader = ccs.uiReader.widgetFromJsonFile.bind(ccs.uiReader);
getWidget = ccui.helper.seekWidgetByName.bind(ccui.helper);
on = cc.eventManager.addCustomListener.bind(cc.eventManager);
off = cc.eventManager.removeCustomListeners.bind(cc.eventManager);
send = cc.eventManager.dispatchCustomEvent.bind(cc.eventManager);