#ifndef PONG_HPP
#define PONG_HPP
#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
class Pong
{
public:
    Pong();
	void run();
private:
	sf::RenderWindow window;
	sf::Clock clock;
	sf::Time time;
	sf::Texture texture_back;
	sf::Sprite background;
	sf::Music music;
}; // class Pong
#endif // PONG_HPP