<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<style>
body {
background-color: #ffffff;
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<script src="http://brangerbriz.net/labs/threejs_playGnd/js/three.min.js"></script>
<script src="http://brangerbriz.net/labs/threejs_playGnd/js/Detector.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var camera, scene, renderer;
var geometry, material, mesh;
function setup() {
var W = window.innerWidth, H = window.innerHeight;
renderer = new THREE.WebGLRenderer();
renderer.setSize( W, H );
document.body.appendChild( renderer.domElement );
camera = new THREE.PerspectiveCamera( 50, W/H, 1, 10000 );
camera.position.z = 500;
scene = new THREE.Scene();
bg = document.body.style;
bg.background = '#000000';
var i = 0;
// paste your code from the geometryGUI here
while (i<100){
geometry = new THREE.PlaneGeometry(200, 200, 4, 4);
material = new THREE.MeshNormalMaterial({shading: THREE.FlatShading});
mesh = new THREE.Mesh(geometry, material);
mesh.position.x = Math.random() * 1000 - 500;
mesh.position.y = Math.random() * 1000 - 500;
mesh.position.z = Math.random() * 1000 - 500;
mesh.rotation.x = Math.random() * 2 * Math.PI;
mesh.rotation.y = Math.random() * 2 * Math.PI;
mesh.rotation.z = Math.random() * 2 * Math.PI;
scene.add( mesh );
i = i+1
}
}
function draw() {
requestAnimationFrame( draw );
// experiment with code from the snippets menu here
camera.position.z = Math.sin( Date.now() * 0.0001 ) * 500;
camera.position.y = Math.cos( Date.now() * 0.0002 ) * 300;
camera.lookAt(mesh.position);
renderer.render( scene, camera );
}
setup();
draw();
</script>
</body>
</html>