EbbeVang
2/20/2018 - 1:38 PM

slick2d hello world

slick2d hello world

import java.util.logging.Level;
import java.util.logging.Logger;

import org.newdawn.slick.*;

public class SimpleSlickGame extends BasicGame
    {
        Image img;
        int x=100;
        int y=100;
        public SimpleSlickGame(String gamename)
        {
            super(gamename);
        }

        @Override
        public void init(GameContainer gc) throws SlickException {
            img = new Image("assets/pacmanSprite.png");
        }

        @Override
        public void update(GameContainer gc, int i) throws SlickException {
            if (x < 500)
            {
                x++;

            }
            if (x == 500)
                x=0;


        }
        @Override
        public void render(GameContainer gc, Graphics g) throws SlickException
        {
            g.drawString("Howdy!", 10, 50);
            img.draw(x, y);
        }

        public static void main(String[] args)
        {
            try
            {
                AppGameContainer appgc;
                appgc = new AppGameContainer(new SimpleSlickGame("Simple Slick Game"));
                appgc.setDisplayMode(640, 480, false);
                appgc.start();
            }
            catch (SlickException ex)
            {
                Logger.getLogger(SimpleSlickGame.class.getName()).log(Level.SEVERE, null, ex);
            }
        }
    }