baobao
10/10/2017 - 9:23 AM

ImportVideoClip.cs

using UnityEngine;
using UnityEditor;
using System.IO;

public static void ImportVideoClip ()
{
	string movieDirPath = "動画までのディレクトリパス/";
	string dirPath = Application.dataPath + movieDirPath;
	// 適宜条件を指定してファイルパスを取得
	var videoClipFilePathList = Directory.GetFiles (dirPath, "*mov", SearchOption.TopDirectoryOnly);
	foreach (var p in videoClipFilePathList) {
		var videoClipFileName = Path.GetFileName (p);
		Debug.Log (videoClipFileName);
		// ReImport処理
		AssetDatabase.ImportAsset ("Assets/" + movieDirPath + videoClipFileName, ImportAssetOptions.ForceUpdate);
	}
}