//po zmacknuti mezerniku se zacne tocit
using UnityEngine;
using System.Collections;
//po zmacknuti mezerniku se zacne tocit
public class TocSe : MonoBehaviour {
public float moveSpeed = 10f;
public float turnSpeed = 50f;
void Update ()
{
if(Input.GetKey(KeyCode.Space))
transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);
}
}