TAPTAPTAPTAP
9/2/2013 - 4:34 AM

//po zmacknuti mezerniku se zacne tocit

//po zmacknuti mezerniku se zacne tocit

using UnityEngine;
using System.Collections;
//po zmacknuti mezerniku se zacne tocit
public class TocSe : MonoBehaviour {

    public float moveSpeed = 10f;
    public float turnSpeed = 50f;
    
    
    void Update ()
    {
 
        
        if(Input.GetKey(KeyCode.Space))
            transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);
        
     
    }
}