mesh_grid_generate
def set_id_grid(depth):
global pixel_coords
b, h, w = depth.size()
i_range = torch.arange(0, h).view(1, h, 1).expand(1,h,w).type_as(depth) # [1, H, W]
j_range = torch.arange(0, w).view(1, 1, w).expand(1,h,w).type_as(depth) # [1, H, W]
ones = torch.ones(1,h,w).type_as(depth)
pixel_coords = torch.stack((j_range, i_range, ones), dim=1) # [1, 3, H, W]