Exception Log
using UnityEngine;
using System.Collections;
using System.IO;
public class Logger : MonoBehaviour
{
public string saveFile = Path.Combine(Application.persistentDataPath, string.Format("Log{0}.txt", DateTime.Now.ToString("yyyyMMddHHmmssffff")));
private StringWriter logWriter;
void OnEnable()
{
Application.RegisterLogCallback(ExceptionWriter);
}
void OnDisable()
{
Application.RegisterLogCallback(null);
}
void ExceptionWriter(string message, string stackTrace, LogType type)
{
switch (type)
{
case LogType.Exception:
case LogType.Error:
using (StreamWriter writer = new StreamWriter(new FileStream(saveFile, FileMode.Append)))
{
writer.WriteLine(type);
writer.WriteLine(message);
writer.WriteLine(stackTrace);
}
break;
default:
break;
}
}
}