using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlanePilot : MonoBehaviour
{
public float speed = 10.0f;
// Use this for initialization
void Start()
{
Debug.Log("Plane Script Added " + gameObject.name);
}
// Update is called once per frame
void Update()
{
Vector3 moveCamTo = transform.position - transform.forward * 10.0f + transform.up * 5.0f;
float bias = 0.96f;
Camera.main.transform.position = Camera.main.transform.position * bias + moveCamTo * (1.0f - bias);
Camera.main.transform.LookAt(transform.position + transform.forward * 30.0f);
transform.position += transform.forward * Time.deltaTime * speed;
speed -= transform.forward.y * Time.deltaTime * 50.0f;
if (speed < 35.0f)
{
speed = 35.0f;
}
transform.Rotate(Input.GetAxis("Vertical"), 0.0f, -Input.GetAxis("Horizontal"));
float terrainHeightWhereWeAre = Terrain.activeTerrain.SampleHeight(transform.position);
if (terrainHeightWhereWeAre > transform.position.y)
{
transform.position = new Vector3(
transform.position.x,
terrainHeightWhereWeAre,
transform.position.z
);
}
}
}