halfmagic
10/10/2019 - 8:49 AM

Unity data binding using playprefs.

 void Start()
     {
         
         XSlider.value = PlayerPrefs.GetFloat("OptionScore");
         YSlider.value = PlayerPrefs.GetFloat("OptionLives");
     }
 
  void Update()
     {
         PlayerPrefs.SetFloat("OptionScore", XSlider.value);
         PlayerPrefs.SetFloat("OptionLives", YSlider.value);
        
     }