收集物配置示例
local collection = {
addition = 5, -- 权重增加值
effectTime = 7200, -- 使用勋章的有效时间
roller = { -- BOSS名称,也可以是id
[1] = { -- BOSS等级
attack = { -- 加成类型:攻
possibility = 1, -- 加成类型权重
normal = { -- 稀有度:普通
possibility = 10, -- 稀有度权重
effect = {100, 200}, -- 加成数值范围
price = {1000, 2000}, -- 售价范围
},
rare = { -- 稀有度:稀有
possibility = 1,
effect = {100, 200},
price = {1000, 2000},
},
legendary = { -- 稀有度:传奇
possibility = 1,
effect = {100, 200},
price = {1000, 2000},
},
bundle = { -- 套装
totalTime = 123,
effect = {100, 200},
price = {1000, 2000},
}
},
defense = { -- 加成类型:防
possibility = 1,
normal = { -- 稀有度:普通
possibility = 10, -- 稀有度权重
effect = {100, 200}, -- 加成数值范围
price = {1000, 2000}, -- 售价范围
},
rare = { -- 稀有度:稀有
possibility = 1,
effect = {100, 200},
price = {1000, 2000},
},
legendary = { -- 稀有度:传奇
possibility = 1,
effect = {100, 200},
price = {1000, 2000},
},
bundle = { -- 套装
totalTime = 123,
effect = {100, 200},
price = {1000, 2000},
}
},
ability = { -- 加成类型:能力
possibility = 1,
normal = { -- 稀有度:普通
possibility = 10, -- 稀有度权重
effect = {100, 200}, -- 加成数值范围
price = {1000, 2000}, -- 售价范围
},
rare = { -- 稀有度:稀有
possibility = 1,
effect = {100, 200},
price = {1000, 2000},
},
legendary = { -- 稀有度:传奇
possibility = 1,
effect = {100, 200},
price = {1000, 2000},
},
bundle = { -- 套装
totalTime = 123,
effect = {100, 200},
price = {1000, 2000},
}
},
},
[2] = ...
},
smok = {
[1] = ...,
[2] = ...,
},
}