aoxu
10/15/2014 - 2:11 PM

收集物配置示例

收集物配置示例

local collection = {
    addition = 5, -- 权重增加值
    effectTime = 7200, -- 使用勋章的有效时间

    roller = { -- BOSS名称,也可以是id
        [1] = { -- BOSS等级
            attack = { -- 加成类型:攻
                possibility = 1, -- 加成类型权重
                normal = { -- 稀有度:普通
                    possibility = 10, -- 稀有度权重
                    effect = {100, 200}, -- 加成数值范围
                    price = {1000, 2000}, -- 售价范围
                },
                rare = { -- 稀有度:稀有
                    possibility = 1,
                    effect = {100, 200},
                    price = {1000, 2000},
                },
                legendary = { -- 稀有度:传奇
                    possibility = 1,
                    effect = {100, 200},
                    price = {1000, 2000},
                },
                bundle = { -- 套装
                    totalTime = 123,
                    effect = {100, 200},
                    price = {1000, 2000},
                }
            },
            defense = { -- 加成类型:防
                possibility = 1,
                normal = { -- 稀有度:普通
                    possibility = 10, -- 稀有度权重
                    effect = {100, 200}, -- 加成数值范围
                    price = {1000, 2000}, -- 售价范围
                },
                rare = { -- 稀有度:稀有
                    possibility = 1,
                    effect = {100, 200},
                    price = {1000, 2000},
                },
                legendary = { -- 稀有度:传奇
                    possibility = 1,
                    effect = {100, 200},
                    price = {1000, 2000},
                },
                bundle = { -- 套装
                    totalTime = 123,
                    effect = {100, 200},
                    price = {1000, 2000},
                }
            },
            ability = { -- 加成类型:能力
                possibility = 1,
                normal = { -- 稀有度:普通
                    possibility = 10, -- 稀有度权重
                    effect = {100, 200}, -- 加成数值范围
                    price = {1000, 2000}, -- 售价范围
                },
                rare = { -- 稀有度:稀有
                    possibility = 1,
                    effect = {100, 200},
                    price = {1000, 2000},
                },
                legendary = { -- 稀有度:传奇
                    possibility = 1,
                    effect = {100, 200},
                    price = {1000, 2000},
                },
                bundle = { -- 套装
                    totalTime = 123,
                    effect = {100, 200},
                    price = {1000, 2000},
                }
            },
        },
        [2] = ...
    },

    smok = {
        [1] = ...,
        [2] = ...,
    },
}