brandonleon
6/25/2013 - 5:04 PM

## Turtle Mining Prog, Stolen from http://reddit.com/u/Mitoni

Turtle Mining Prog, Stolen from http://reddit.com/u/Mitoni

``````--Place Torches in slot 1, Tunnel filler in slot 2
--Creating functions

function checkbottom()
turtle.turnLeft()
if not turtle.detect() then
turtle.select(2)
turtle.place()
turtle.turnRight()
else
turtle.turnRight()
end
turtle.turnRight()
if not turtle.detect() then
turtle.select(2)
turtle.place()
turtle.turnLeft()
else
turtle.turnLeft()
end
end

function checktop()
turtle.turnLeft()
if not turtle.detect() then
turtle.select(2)
turtle.place()
turtle.turnRight()
else
turtle.turnRight()
end
if not turtle.detectUp() then
turtle.select(2)
turtle.placeUp()
turtle.turnRight()
else
turtle.turnRight()
end
if not turtle.detect() then
turtle.select(2)
turtle.place()
turtle.turnLeft()
else
turtle.turnLeft()
end
end

function safedig()
if not turtle.forward() then
repeat
turtle.dig()
sleep(0.6)
until turtle.forward()
end
end

--Getting the variables
local tArgs = {...}

if #tArgs[1] < 1 then
print("Usage: branch <length> <torches>")
return true
end

steps = tonumber(tArgs[1])
if #tArgs[1] <= 8 and tArgs[2] == "nt" then
torch = false
else
torch = true
end

--Starting the dig
for x = 1, steps do
checkbottom()
safedig()
end

--Positioning the return
checkbottom()
turtle.digUp()
turtle.up()
turtle.turnRight()
turtle.turnRight()
checktop()

--Starting the return
for x = 1, steps do
checktop()
if torch and x % 8 == 0 then
turtle.select(1)
turtle.placeDown()
end
safedig()
end``````