// High-Performance, Garbage-Collector-Friendly Code
var lastUsedHeap = 0; // remember the heap size
function checkMemory()
{
// check if the heap size is this cycle is LESS than what we had last
// cycle; if so, then the garbage collector has kicked in
if (window.performance.memory.usedJSHeapSize < lastUsedHeap)
console.log('Garbage collected!');
lastUsedHeap = window.performance.memory.usedJSHeapSize;
}
setTimeout(checkMemory, 100); // test 10 times per second
// http://buildnewgames.com/garbage-collector-friendly-code/