var Volume : Float {
get {
do{
let audioSession = AVAudioSession.sharedInstance()
try audioSession.setActive(true)
let audioVolume = audioSession.outputVolume
let audioVolumePercentage = audioVolume * 100.0
return audioVolumePercentage
}catch{
print("Error while getting volume level \(error)")
}
return 0.0
}
set {
let volumeView = MPVolumeView()
if let view = volumeView.subviews.first as? UISlider {
view.value = Float(newValue) / 100.0
}
}
}