Run Over: POINTS Flow noise
#include <voptype.h>
#include <voplib.h>
//noise controls
vector freq = chv("Frequency"); // (1,1,1)
vector offset = chv("Offset"); // (0,0,0)
int turb = chi("Turbulence"); // 5
float amp = chf("Amplitude"); // 1
float rough = chf("Roughness"); // 0.5
float atten = chf("Attenuation"); // 1
float flow = chf("Flow");
float flowrate = chf("FlowRate");
float advect = chf("advect");
flow = 1-v@uv.x;
float mask = chramp("mask", flow);
amp*=mask;
@P += vop_fbmFlowNoiseVV(@P*freq - offset, rough, turb, flow, flowrate, advect)*amp;