using System.IO;
using UnityEngine;
public class SR_RenderCamera : MonoBehaviour {
public int FileCounter = 0;
private void LateUpdate()
{
if (Input.GetKeyDown(KeyCode.F9))
{
CamCapture();
}
}
void CamCapture()
{
Camera Cam = GetComponent<Camera>();
RenderTexture currentRT = RenderTexture.active;
RenderTexture.active = Cam.targetTexture;
Cam.Render();
Texture2D Image = new Texture2D(Cam.targetTexture.width, Cam.targetTexture.height);
Image.ReadPixels(new Rect(0, 0, Cam.targetTexture.width, Cam.targetTexture.height), 0, 0);
Image.Apply();
RenderTexture.active = currentRT;
var Bytes = Image.EncodeToPNG();
Destroy(Image);
File.WriteAllBytes(Application.dataPath + "/Backgrounds/" + FileCounter + ".png", Bytes);
FileCounter++;
}
}