FMCorz
7/18/2016 - 6:06 PM

Pokemon GO - Game Data Statistics

Pokemon GO - Game Data Statistics

[ {
    "ID" : 1,
    "Name": "Normal",
    "Effective": [],
    "Not Effective": [ 13, 17 ],
    "No Effect": [ 14 ]
}, {
    "ID" : 2,
    "Name": "Fire",
    "Effective": [ 5, 6, 12 ],
    "Not Effective": [ 2, 3, 13, 15 ],
    "No Effect": []
}, {
    "ID" : 3,
    "Name": "Water",
    "Effective": [ 2, 9, 13 ],
    "Not Effective": [ 3, 5, 15 ],
    "No Effect": []
}, {
    "ID" : 4,
    "Name": "Electric",
    "Effective": [ 3, 10 ],
    "Not Effective": [ 4, 5, 15 ],
    "No Effect": [ 9 ]
}, {
    "ID" : 5,
    "Name": "Grass",
    "Effective": [ 3, 9, 13 ],
    "Not Effective": [ 2, 5, 8, 10, 12, 15 ],
    "No Effect": []
}, {
    "ID" : 6,
    "Name": "Ice",
    "Effective": [ 5, 9, 10, 15 ],
    "Not Effective": [ 2, 3, 6, 17 ],
    "No Effect": []
}, {
    "ID" : 7,
    "Name": "Fighting",
    "Effective": [ 1, 6, 13, 16, 17 ],
    "Not Effective": [ 8, 10, 11, 12, 18 ],
    "No Effect": [ 14 ]
}, {
    "ID" : 8,
    "Name": "Poison",
    "Effective": [ 5, 18 ],
    "Not Effective": [ 8, 9, 13, 14 ],
    "No Effect": [ 17 ]
}, {
    "ID" : 9,
    "Name": "Ground",
    "Effective": [ 2, 4, 8, 13, 17 ],
    "Not Effective": [ 5, 12 ],
    "No Effect": [ 10 ]
}, {
    "ID" : 10,
    "Name": "Flying",
    "Effective": [ 5, 7, 12 ],
    "Not Effective": [4, 13, 17 ],
    "No Effect": []
}, {
    "ID" : 11,
    "Name": "Psychic",
    "Effective": [ 7, 8 ],
    "Not Effective": [ 11, 17 ],
    "No Effect": [ 16 ]
}, {
    "ID" : 12,
    "Name": "Bug",
    "Effective": [ 5, 11, 16 ],
    "Not Effective": [ 2, 7, 8, 14, 17, 18 ],
    "No Effect": []
}, {
    "ID" : 13,
    "Name": "Rock",
    "Effective": [ 2, 6, 10, 12 ],
    "Not Effective": [ 7, 9, 17 ],
    "No Effect": []
}, {
    "ID" : 14,
    "Name": "Ghost",
    "Effective": [ 11, 14 ],
    "Not Effective": [ 16 ],
    "No Effect": [ 1 ]
}, {
    "ID" : 15,
    "Name": "Dragon",
    "Effective": [ 15 ],
    "Not Effective": [ 17 ],
    "No Effect": [ 18 ]
}, {
    "ID" : 16,
    "Name": "Dark",
    "Effective": [],
    "Not Effective": [],
    "No Effect": []
}, {
    "ID" : 17,
    "Name": "Steel",
    "Effective": [ 6, 13, 18 ],
    "Not Effective": [ 2, 3, 4, 17 ],
    "No Effect": []
}, {
    "ID" : 18,
    "Name": "Fairy",
    "Effective": [ 7, 15, 16 ],
    "Not Effective": [ 2, 8, 17 ],
    "No Effect": []
} ]
{
    "platform_returns": [{
        "response": "CAE=",
        "type": 6
    }],
    "request_id": null,
    "responses": {
        "DOWNLOAD_ITEM_TEMPLATES": {
            "item_templates": [{
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 13,
                    "targets": [ 10, 100, 1000 ]
                },
                "template_id": "BADGE_BATTLE_ATTACK_WON"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 14,
                    "targets": [ 10, 100, 1000 ]
                },
                "template_id": "BADGE_BATTLE_TRAINING_WON"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 11,
                    "targets": [ 3, 50, 300 ]
                },
                "template_id": "BADGE_BIG_MAGIKARP"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 3,
                    "targets": [ 30, 500, 2000 ]
                },
                "template_id": "BADGE_CAPTURE_TOTAL"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 5,
                    "targets": [ 3, 20, 200 ]
                },
                "template_id": "BADGE_EVOLVED_TOTAL"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 6,
                    "targets": [ 10, 100, 500 ]
                },
                "template_id": "BADGE_HATCHED_TOTAL"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 37,
                    "targets": [ 3, 50, 300 ]
                },
                "template_id": "BADGE_PIKACHU"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 2,
                    "targets": [ 5, 50, 100 ]
                },
                "template_id": "BADGE_POKEDEX_ENTRIES"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 8,
                    "targets": [ 100, 1000, 2000 ]
                },
                "template_id": "BADGE_POKESTOPS_VISITED"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 36,
                    "targets": [ 3, 50, 300 ]
                },
                "template_id": "BADGE_SMALL_RATTATA"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 1,
                    "targets": [ 10, 100, 1000 ]
                },
                "template_id": "BADGE_TRAVEL_KM"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 24,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_BUG"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 34,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_DARK"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 33,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_DRAGON"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 30,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_ELECTRIC"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 35,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_FAIRY"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 19,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_FIGHTING"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 27,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_FIRE"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 20,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_FLYING"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 25,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_GHOST"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 29,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_GRASS"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 22,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_GROUND"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 32,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_ICE"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 18,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_NORMAL"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 21,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_POISON"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 31,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_PSYCHIC"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 23,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_ROCK"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 26,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_STEEL"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 28,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_WATER"
            }, {
                "battle_settings": {
                    "attack_server_interval": 5.0,
                    "bonus_time_per_ally_seconds": 10.0,
                    "dodge_damage_reduction_percent": 0.75,
                    "dodge_duration_ms": 500,
                    "enemy_attack_interval": 1.5,
                    "energy_delta_per_health_lost": 0.5,
                    "maximum_attackers_per_battle": 20,
                    "maximum_energy": 100,
                    "minimum_player_level": 5,
                    "retarget_seconds": 0.5,
                    "round_duration_seconds": 99.0,
                    "same_type_attack_bonus_multiplier": 1.25,
                    "swap_duration_ms": 1000
                },
                "template_id": "BATTLE_SETTINGS"
            }, {
                "encounter_settings": {
                    "excellent_throw_threshold": 1.7000000476837158,
                    "great_throw_threshold": 1.2999999523162842,
                    "milestone_threshold": 100,
                    "nice_throw_threshold": 1.0,
                    "spin_bonus_threshold": 0.5
                },
                "template_id": "ENCOUNTER_SETTINGS"
            }, {
                "gym_level": {
                    "leader_slots": [ 1, 1, 1, 2, 2, 2, 3, 3, 3, 4 ],
                    "required_experience": [ 0, 2000, 4000, 8000, 12000, 16000, 20000, 30000, 40000, 50000 ],
                    "trainer_slots": [ 0, 1, 2, 2, 3, 4, 4, 5, 6, 6 ]
                },
                "template_id": "GYM_LEVEL_SETTINGS"
            }, {
                "iap_settings": {
                    "daily_defender_bonus_currency": [ "STARDUST",
                        "POKECOIN" ],
                    "daily_defender_bonus_enabled": true,
                    "daily_defender_bonus_max_defenders": 10,
                    "daily_defender_bonus_per_pokemon": [ 500, 10 ],
                    "min_time_between_claims_ms": 75600000
                },
                "template_id": "IAP_SETTINGS"
            }, {
                "item_settings": {
                    "category": 2,
                    "item_id": 702,
                    "item_type": 6
                },
                "template_id": "ITEM_BLUK_BERRY"
            }, {
                "item_settings": {
                    "category": 1,
                    "item_id": 2,
                    "item_type": 1
                },
                "template_id": "ITEM_GREAT_BALL"
            }, {
                "item_settings": {
                    "category": 3,
                    "item_id": 103,
                    "item_type": 2,
                    "potion": {
                        "sta_amount": 200
                    }
                },
                "template_id": "ITEM_HYPER_POTION"
            }, {
                "item_settings": {
                    "category": 9,
                    "incense": {
                        "distance_required_for_shorter_interval_meters": 200,
                        "incense_lifetime_seconds": 1800,
                        "moving_time_between_encounter_seconds": 60,
                        "standing_time_between_encounters_seconds": 300
                    },
                    "item_id": 401,
                    "item_type": 10
                },
                "template_id": "ITEM_INCENSE_ORDINARY"
            }, {
                "item_settings": {
                    "category": 8,
                    "egg_incubator": {
                        "distance_multiplier": 1.0,
                        "incubator_type": 1,
                        "uses": 3
                    },
                    "item_id": 902,
                    "item_type": 9
                },
                "template_id": "ITEM_INCUBATOR_BASIC"
            }, {
                "item_settings": {
                    "category": 8,
                    "egg_incubator": {
                        "distance_multiplier": 1.0,
                        "incubator_type": 1
                    },
                    "item_id": 901,
                    "item_type": 9
                },
                "template_id": "ITEM_INCUBATOR_BASIC_UNLIMITED"
            }, {
                "item_settings": {
                    "category": 11,
                    "inventory_upgrade": {
                        "additional_storage": 50,
                        "upgrade_type": 1
                    },
                    "item_id": 1002,
                    "item_type": 12
                },
                "template_id": "ITEM_ITEM_STORAGE_UPGRADE"
            }, {
                "item_settings": {
                    "category": 10,
                    "item_id": 301,
                    "item_type": 11,
                    "xp_boost": {
                        "boost_duration_ms": 1800000,
                        "xp_multiplier": 2.0
                    }
                },
                "template_id": "ITEM_LUCKY_EGG"
            }, {
                "item_settings": {
                    "category": 1,
                    "item_id": 4,
                    "item_type": 1
                },
                "template_id": "ITEM_MASTER_BALL"
            }, {
                "item_settings": {
                    "category": 3,
                    "item_id": 104,
                    "item_type": 2,
                    "potion": {
                        "sta_percent": 1.0
                    }
                },
                "template_id": "ITEM_MAX_POTION"
            }, {
                "item_settings": {
                    "category": 3,
                    "item_id": 202,
                    "item_type": 3,
                    "revive": {
                        "sta_percent": 1.0
                    }
                },
                "template_id": "ITEM_MAX_REVIVE"
            }, {
                "item_settings": {
                    "category": 2,
                    "item_id": 703,
                    "item_type": 6
                },
                "template_id": "ITEM_NANAB_BERRY"
            }, {
                "item_settings": {
                    "category": 2,
                    "item_id": 705,
                    "item_type": 6
                },
                "template_id": "ITEM_PINAP_BERRY"
            }, {
                "item_settings": {
                    "category": 11,
                    "inventory_upgrade": {
                        "additional_storage": 50,
                        "upgrade_type": 2
                    },
                    "item_id": 1001,
                    "item_type": 12
                },
                "template_id": "ITEM_POKEMON_STORAGE_UPGRADE"
            }, {
                "item_settings": {
                    "category": 1,
                    "item_id": 1,
                    "item_type": 1
                },
                "template_id": "ITEM_POKE_BALL"
            }, {
                "item_settings": {
                    "category": 3,
                    "item_id": 101,
                    "item_type": 2,
                    "potion": {
                        "sta_amount": 20
                    }
                },
                "template_id": "ITEM_POTION"
            }, {
                "item_settings": {
                    "category": 2,
                    "item_id": 701,
                    "item_type": 6
                },
                "template_id": "ITEM_RAZZ_BERRY"
            }, {
                "item_settings": {
                    "category": 3,
                    "item_id": 201,
                    "item_type": 3,
                    "revive": {
                        "sta_percent": 0.5
                    }
                },
                "template_id": "ITEM_REVIVE"
            }, {
                "item_settings": {
                    "category": 6,
                    "item_id": 801,
                    "item_type": 7
                },
                "template_id": "ITEM_SPECIAL_CAMERA"
            }, {
                "item_settings": {
                    "category": 3,
                    "item_id": 102,
                    "item_type": 2,
                    "potion": {
                        "sta_amount": 50
                    }
                },
                "template_id": "ITEM_SUPER_POTION"
            }, {
                "item_settings": {
                    "category": 7,
                    "item_id": 501,
                    "item_type": 8
                },
                "template_id": "ITEM_TROY_DISK"
            }, {
                "item_settings": {
                    "category": 1,
                    "item_id": 3,
                    "item_type": 1
                },
                "template_id": "ITEM_ULTRA_BALL"
            }, {
                "item_settings": {
                    "category": 2,
                    "item_id": 704,
                    "item_type": 6
                },
                "template_id": "ITEM_WEPAR_BERRY"
            }, {
                "item_settings": {
                    "category": 4,
                    "item_id": 602,
                    "item_type": 5
                },
                "template_id": "ITEM_X_ATTACK"
            }, {
                "item_settings": {
                    "category": 4,
                    "item_id": 603,
                    "item_type": 5
                },
                "template_id": "ITEM_X_DEFENSE"
            }, {
                "item_settings": {
                    "category": 4,
                    "item_id": 604,
                    "item_type": 5
                },
                "template_id": "ITEM_X_MIRACLE"
            }, {
                "player_level": {
                    "cp_multiplier": [ 0.09399999678134918, 0.16639786958694458, 0.21573247015476227, 0.2557200491428375, 0.29024988412857056, 0.3210875988006592, 0.3492126762866974, 0.37523558735847473, 0.39956727623939514, 0.42250001430511475, 0.443107545375824, 0.4627983868122101, 0.48168495297431946, 0.49985843896865845, 0.517393946647644, 0.5343543291091919, 0.5507926940917969, 0.5667545199394226, 0.5822789072990417, 0.5974000096321106, 0.6121572852134705, 0.6265671253204346, 0.6406529545783997, 0.6544356346130371, 0.667934000492096, 0.6811649203300476, 0.6941436529159546, 0.7068842053413391, 0.719399094581604, 0.7317000031471252, 0.7377694845199585, 0.7437894344329834, 0.7497610449790955, 0.7556855082511902, 0.7615638375282288, 0.7673971652984619, 0.7731865048408508, 0.7789327502250671, 0.7846369743347168, 0.7903000116348267 ],
                    "max_egg_player_level": 20,
                    "max_encounter_player_level": 30,
                    "rank_num": [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ],
                    "required_experience": [ 0, 1000, 3000, 6000, 10000, 15000, 21000, 28000, 36000, 45000, 55000, 65000, 75000, 85000, 100000, 120000, 140000, 160000, 185000, 210000, 260000, 335000, 435000, 560000, 710000, 900000, 1100000, 1350000, 1650000, 2000000, 2500000, 3000000, 3750000, 4750000, 6000000, 7500000, 9500000, 12000000, 15000000, 20000000 ]
                },
                "template_id": "PLAYER_LEVEL_SETTINGS"
            }, {
                "template_id": "POKEMON_TYPE_BUG",
                "type_effective": {
                    "attack_scalar": [ 1.0, 0.800000011920929, 0.800000011920929, 0.800000011920929, 1.0, 1.0, 1.0, 0.800000011920929, 0.800000011920929, 0.800000011920929, 1.0, 1.25, 1.0, 1.25, 1.0, 1.0, 1.25, 0.800000011920929 ],
                    "attack_type": 7
                }
            }, {
                "template_id": "POKEMON_TYPE_DARK",
                "type_effective": {
                    "attack_scalar": [ 1.0, 0.800000011920929, 1.0, 1.0, 1.0, 1.0, 1.0, 1.25, 1.0, 1.0, 1.0, 1.0, 1.0, 1.25, 1.0, 1.0, 0.800000011920929, 0.800000011920929 ],
                    "attack_type": 17
                }
            }, {
                "template_id": "POKEMON_TYPE_DRAGON",
                "type_effective": {
                    "attack_scalar": [ 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.800000011920929, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.25, 1.0, 0.800000011920929 ],
                    "attack_type": 16
                }
            }, {
                "template_id": "POKEMON_TYPE_ELECTRIC",
                "type_effective": {
                    "attack_scalar": [ 1.0, 1.0, 1.25, 1.0, 0.800000011920929, 1.0, 1.0, 1.0, 1.0, 1.0, 1.25, 0.800000011920929, 0.800000011920929, 1.0, 1.0, 0.800000011920929, 1.0, 1.0 ],
                    "attack_type": 13
                }
            }, {
                "template_id": "POKEMON_TYPE_FAIRY",
                "type_effective": {
                    "attack_scalar": [ 1.0, 1.25, 1.0, 0.800000011920929, 1.0, 1.0, 1.0, 1.0, 0.800000011920929, 0.800000011920929, 1.0, 1.0, 1.0, 1.0, 1.0, 1.25, 1.25, 1.0 ],
                    "attack_type": 18
                }
            }, {
                "template_id": "POKEMON_TYPE_FIGHTING",
                "type_effective": {
                    "attack_scalar": [ 1.25, 1.0, 0.800000011920929, 0.800000011920929, 1.0, 1.25, 0.800000011920929, 0.800000011920929, 1.25, 1.0, 1.0, 1.0, 1.0, 0.800000011920929, 1.25, 1.0, 1.25, 0.800000011920929 ],
                    "attack_type": 2
                }
            }, {
                "template_id": "POKEMON_TYPE_FIRE",
                "type_effective": {
                    "attack_scalar": [ 1.0, 1.0, 1.0, 1.0, 1.0, 0.800000011920929, 1.25, 1.0, 1.25, 0.800000011920929, 0.800000011920929, 1.25, 1.0, 1.0, 1.25, 0.800000011920929, 1.0, 1.0 ],
                    "attack_type": 10
                }
            }, {
                "template_id": "POKEMON_TYPE_FLYING",
                "type_effective": {
                    "attack_scalar": [ 1.0, 1.25, 1.0, 1.0, 1.0, 0.800000011920929, 1.25, 1.0, 0.800000011920929, 1.0, 1.0, 1.25, 0.800000011920929, 1.0, 1.0, 1.0, 1.0, 1.0 ],
                    "attack_type": 3
                }
            }, {
                "template_id": "POKEMON_TYPE_GHOST",
                "type_effective": {
                    "attack_scalar": [ 0.800000011920929, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.25, 1.0, 1.0, 1.0, 1.0, 1.0, 1.25, 1.0, 1.0, 0.800000011920929, 1.0 ],
                    "attack_type": 8
                }
            }, {
                "template_id": "POKEMON_TYPE_GRASS",
                "type_effective": {
                    "attack_scalar": [ 1.0, 1.0, 0.800000011920929, 0.800000011920929, 1.25, 1.25, 0.800000011920929, 1.0, 0.800000011920929, 0.800000011920929, 1.25, 0.800000011920929, 1.0, 1.0, 1.0, 0.800000011920929, 1.0, 1.0 ],
                    "attack_type": 12
                }
            }, {
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                        "wait 1.0",
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                        "sys ui-sync",
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                        "sys ui-sync",
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                        "anim defender damageS01",
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                        "sys ui-sync",
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                "template_id": "sequence_bone_club"
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                        "f2fvfx defender brick_break",
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                        "anim defender damageS01",
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                        "sys ui-sync",
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                "template_id": "sequence_brick_break"
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                        "vfx defender brine_hit",
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                        "anim defender damageS01",
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                        "sys ui-sync",
                        "sys complete" ]
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                        "anim attacker atk-move",
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                        "f2fvfx attacker bubble_beam",
                        "sfx attacker 061-0_bubble_beam",
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                        "cam CutToFaceDefender_ATKR_DFND_",
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                        "f2fvfx defender bubble_beam_hit",
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                        "anim defender damageS01",
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                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
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                "template_id": "sequence_bubble_beam"
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                        "vfx defender bubble_fast_hit",
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                        "sys ui-sync",
                        "sys complete" ]
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                "template_id": "sequence_bubble_fast"
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                        "sfx attacker 450-0_bug_bite",
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                        "sys ui-sync",
                        "sys complete" ]
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                "template_id": "sequence_bug_bite_fast"
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                        "f2fvfx attacker bug_buzz",
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                        "cam EnterFaceDefender_ATKR_DFND_",
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                        "anim defender damageS01",
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                        "reset_background attacker 0.0/0.0/0.0/0.5",
                        "wait 1.2",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
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                "template_id": "sequence_bug_buzz"
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                        "shake UpDown/2.4/1.5",
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                        "reset_background attacker 0.5/0.4/0.2/0.0",
                        "wait 1.8",
                        "sys ui-sync",
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                        "anim defender damageS01",
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                        "sys ui-sync",
                        "sys complete" ]
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                "template_id": "sequence_bullet_punch_fast"
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                        "sys ui-sync",
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                "template_id": "sequence_confusion_fast"
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                        "f2fvfx defender cross_chop",
                        "sfx attacker 238-0_cross_chop",
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                        "shake Medium/0.5/0.5/0.5",
                        "anim defender damageS01",
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                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
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                "template_id": "sequence_cross_chop"
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                        "f2fvfx defender cross_poison",
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                        "sys ui-sync",
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                        "f2fvfx defender cut_fast",
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                        "sys ui-sync",
                        "sys complete" ]
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                "template_id": "sequence_cut_fast"
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                        "cam PanToDefender_ATKR_DFND_",
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                        "sys ui-sync",
                        "sys complete" ]
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                        "anim defender damageS01",
                        "wait 1.0",
                        "reset_background attacker 0.2/0.2/0.2/0.0",
                        "wait 0.5",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_dazzling_gleam"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "wait 1.0",
                        "anim defender damageS01",
                        "sys ui-sync",
                        "wait 1.0",
                        "sys complete" ]
                },
                "template_id": "sequence_default"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_5s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "wait 1.0",
                        "dscvfx attacker dig_burrow",
                        "sfx attacker 091-0_dig",
                        "sink attacker 1.5",
                        "shake Medium/1.15/0.25",
                        "wait 1.5",
                        "dscvfx attacker dig_attack",
                        "sfx attacker 091-1_dig",
                        "wait 1.0",
                        "anim defender damageS01",
                        "dscvfx defender dig_hit_ground",
                        "sink attacker 0.0",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_dig"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_5s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "background attacker 1.0/0.5/0.5/0.5",
                        "wait 0.6",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx attacker disarming_voice",
                        "sfx attacker 574-0_disarming_voice",
                        "wait 0.5",
                        "cam PanToFaceDefender_ATKR_DFND_",
                        "wait 1.5",
                        "anim defender damageS01",
                        "wait 0.5",
                        "reset_background attacker 1.0/0.5/0.5/0.5",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_disarming_voice"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_1s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "background attacker 1.0/0.9/0.6/0.5",
                        "anim attacker atk-move",
                        "event",
                        "vfx attacker discharge_waist:Origin/Waist",
                        "sfx attacker 435-0_discharge",
                        "wait 0.5",
                        "cam PanToDefender_ATKR_DFND_",
                        "wait 0.5",
                        "shake SideToSide/0.2/0.25/0.75",
                        "anim defender damageS01",
                        "reset_silhouette defender 1.0/1.0/1.0/0.0",
                        "vfx defender discharge_hit_waist:Origin/Waist",
                        "vfx camera camera_electric",
                        "reset_background attacker 1.0/0.9/0.6/0.5",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_discharge"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker dragon_breath_fast",
                        "sfx attacker 225-0_dragon_breath",
                        "shake DragonBreath",
                        "wait 0.25",
                        "anim defender damageS01",
                        "wait 0.25",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_dragon_breath_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_2s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "vfx attacker dragon_claw_charge",
                        "sfx attacker 337-0_dragon_claw",
                        "wait 0.25",
                        "background attacker 0.0/0.0/0.0/0.5",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx defender dragon_claw",
                        "wait 0.15",
                        "shake SideToSide/0.333/1.5",
                        "anim defender damageS01",
                        "reset_background attacker 0.0/0.0/0.0/0.5",
                        "wait 0.5",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_dragon_claw"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "background attacker 0.0/0.0/0.0/0.5",
                        "f2fvfx attacker dragon_pulse_charge_up",
                        "sfx attacker 406-0_dragon_pulse",
                        "wait 0.84",
                        "shake SideToSide/0.66/0.5",
                        "anim attacker atk-move",
                        "wait 0.16",
                        "cam DefaultAttack_ATKR_DFND_",
                        "wait 0.25",
                        "vfx attacker dragon_pulse_ground",
                        "f2fvfx attacker dragon_pulse",
                        "wait 0.25",
                        "f2fvfx defender dragon_pulse_hit",
                        "shake UpDown/1.66/1.5",
                        "wait 0.25",
                        "anim defender damageS01",
                        "wait 0.33",
                        "anim defender damageS01",
                        "wait 0.33",
                        "anim defender damageS01",
                        "wait 0.5",
                        "reset_background attacker 0.0/0.0/0.0/0.5",
                        "wait 0.5",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_dragon_pulse"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_1s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx defender draining_kiss",
                        "sfx attacker 577-0_draining_kiss",
                        "anim defender damageS01",
                        "wait 0.3",
                        "f2fvfx attacker draining_kiss_projectile",
                        "wait 0.7",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_draining_kiss"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_2s",
                        "cam EnterBehindAttacker_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "cam PunchHit_ATKR_DFND_",
                        "vfx attacker speed_lines_short",
                        "wait 0.15",
                        "f2fvfx defender drill_peck",
                        "sfx attacker 065-0_drill_peck",
                        "anim defender damageS01",
                        "wait 0.33",
                        "anim defender damageS01",
                        "wait 0.33",
                        "anim defender damageS01",
                        "wait 0.5",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_drill_peck"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam DrillRun_ATKR_DFND_",
                        "background attacker 0.5/0.4/0.2/0.5",
                        "anim attacker atk-move",
                        "spin attacker 0.7",
                        "sfx attacker 529-0_drill_run",
                        "wait 0.5",
                        "scale attacker 0.0001",
                        "vfx attacker drill_run_emit",
                        "vfx defender drill_run_hit",
                        "wait 0.833",
                        "shake DrillRun",
                        "anim defender damageS01",
                        "reset_background attacker 1.0/1.0/0.75/0.0",
                        "wait 1.0",
                        "scale attacker 1.0",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_drill_run"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam Overhead_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "background attacker 0.2/0.15/0.1/0.0",
                        "vfx attacker earthquake",
                        "sfx attacker 089-0_earthquake",
                        "wait 0.5",
                        "shake Earthquake",
                        "wait 1.0",
                        "anim defender damageS01",
                        "wait 0.25",
                        "reset_background attacker 0.2/0.15/0.1/0.0",
                        "sys ui-sync",
                        "wait 1.5",
                        "sys complete" ]
                },
                "template_id": "sequence_earthquake"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "sfx attacker 052-0_ember",
                        "wait 0.1",
                        "f2fvfx attacker ember_fast",
                        "wait 0.4",
                        "f2fvfx defender ember_fast_hit",
                        "anim defender damageS01",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_ember_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker tackle_fast",
                        "wait 0.65",
                        "vfx defender feint_attack_fast",
                        "anim defender damageS01",
                        "sfx attacker 399-0_dark_pulse",
                        "wait 0.25",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_feint_attack_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "sfx attacker 126-0_fire_blast",
                        "background attacker 0.0/0.0/0.0/0.0",
                        "wait 0.5",
                        "anim attacker atk-move",
                        "event",
                        "cam FireBlast_ATKR_DFND_",
                        "f2fvfx attacker fire_blast",
                        "wait 0.15",
                        "reset_background attacker 1.0/0.9/0.8/0.0",
                        "wait 0.15",
                        "background attacker 1.0/0.0/0.0/0.5",
                        "wait 1.5",
                        "shake UpDown/1.25/0.5",
                        "vfx camera camera_speed_lines_short",
                        "wait 0.2",
                        "anim defender damageS01",
                        "vfx defender flamethrower_hit_waist:Origin/Waist",
                        "shake UpDownDecay/0.33",
                        "reset_background attacker 1.0/0.0/0.0/0.5",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_fire_blast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker tackle_fast",
                        "wait 0.25",
                        "vfx defender fire_fang_fast",
                        "anim defender damageS01",
                        "sfx attacker 158-0_hyper_fang",
                        "wait 0.25",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_fire_fang_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_1s",
                        "cam EnterBehindAttacker_ATKR_DFND_",
                        "background attacker 0.0/0.0/0.0/0.5",
                        "anim attacker atk-move",
                        "event",
                        "sfx attacker 007-0_fire_punch",
                        "wait 0.15",
                        "f2fvfx defender fire_punch",
                        "wait 0.45",
                        "cam PunchHit_ATKR_DFND_",
                        "wait 0.15",
                        "anim defender damageS01",
                        "shake SideToSideDecay/0.33",
                        "vfx camera fire_punch_camera_flames",
                        "reset_background attacker 1.0/0.25/0.0/0.5",
                        "wait 1.5",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_fire_punch"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx attacker flame_burst",
                        "sfx attacker 481-0_flame_burst",
                        "wait 0.27",
                        "cam PanToDefender_ATKR_DFND_",
                        "wait 0.23",
                        "shake UpDownDecay/1.0/0.5",
                        "vfx defender flamethrower_hit_waist:Origin/Waist",
                        "vfx defender flame_burst_hit",
                        "wait 0.1",
                        "anim defender damageS01",
                        "wait 1.4",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_flame_burst"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam FlameCharge_ATKR_DFND_",
                        "vfx attacker flame_charge",
                        "wait 0.15",
                        "sfx attacker 488-0_flame_charge",
                        "wait 0.75",
                        "anim attacker atk-move",
                        "wait 0.25",
                        "f2fvfx attacker flame_charge_projectile",
                        "wait 0.15",
                        "hide attacker",
                        "wait 0.95",
                        "anim defender damageS01",
                        "vfx defender flamethrower_hit_waist:Origin/Waist",
                        "shake UpDownDecay/0.33/0.5/0.5",
                        "wait 0.9",
                        "unhide attacker",
                        "wait 0.25",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_flame_charge"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "silhouette attacker 0.9/1.0/0.7/0.0",
                        "wait 0.15",
                        "anim attacker atk-move",
                        "event",
                        "vfx attacker flame_wheel",
                        "wait 0.15",
                        "sfx attacker 172-0_flame_wheel",
                        "wait 0.2",
                        "cam PanToDefender_ATKR_DFND_",
                        "wait 1.0",
                        "anim defender damageS01",
                        "vfx defender flamethrower_hit_waist:Origin/Waist",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete",
                        "sys complete" ]
                },
                "template_id": "sequence_flame_wheel"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "cam DefaultAttack_ATKR_DFND_",
                        "f2fvfx attacker flamethrower",
                        "sfx attacker 053-0_flamethrower",
                        "background attacker 0.6/0.15/0.0/0.8",
                        "wait 0.6",
                        "shake Flamethrower",
                        "wait 0.4",
                        "anim defender damageS01",
                        "vfx defender flamethrower_hit_waist:Origin/Waist",
                        "reset_background attacker 0.6/0.15/0.0/0.8",
                        "wait 1.6",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_flamethrower"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "background attacker 0.0/0.0/0.0/0.5",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx attacker flash_cannon",
                        "sfx attacker 430-0_flash_cannon",
                        "wait 0.9",
                        "f2fvfx defender flash_cannon_hit",
                        "wait 0.1",
                        "cam CutToFaceDefender_ATKR_DFND_",
                        "wait 0.1",
                        "reset_background attacker 1.0/1.0/1.0/0.0",
                        "anim defender damageS01",
                        "shake UpDownDecay/0.333/0.5",
                        "wait 0.9",
                        "anim defender damageS01",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_flash_cannon"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "sfx attacker 524-0_frost_breath",
                        "wait 0.15",
                        "f2fvfx attacker frost_breath_fast",
                        "wait 0.25",
                        "f2fvfx defender frost_breath_fast_hit",
                        "vfx defender frost_breath_fast_hit",
                        "wait 0.1",
                        "anim defender damageS01",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_frost_breath_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx defender fury_cutter_fast",
                        "sfx attacker 210-0_fury_cutter",
                        "wait 0.15",
                        "anim defender damageS01",
                        "wait 0.35",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_fury_cutter_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam EnterFaceDefender_ATKR_DFND_",
                        "background attacker 1.0/0.95/0.8/0.5",
                        "wait 0.25",
                        "f2fvfx attacker giga_drain",
                        "vfx defender giga_drain_hit",
                        "vfx defender giga_drain_hit_waist:Origin/Waist",
                        "sfx attacker 030-0_horn_attack",
                        "wait 0.15",
                        "anim defender damageS01",
                        "wait 0.5",
                        "cam PanToAttacker_ATKR_DFND_",
                        "sfx attacker 202-0_giga_drain",
                        "wait 0.55",
                        "anim attacker atk-move",
                        "wait 0.3",
                        "vfx attacker giga_drain_waist:Origin/Waist",
                        "wait 0.5",
                        "reset_background attacker 1.0/0.95/0.8/0.5",
                        "wait 0.5",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_giga_drain"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam GunkShot_ATKR_DFND_",
                        "wait 0.333",
                        "anim attacker atk-move",
                        "wait 0.15",
                        "f2fvfx attacker gunk_shot",
                        "sfx attacker 441-0_gunk_shot",
                        "wait 0.2",
                        "shake UpDownDecay/0.15/0.5",
                        "wait 0.25",
                        "vfx camera camera_speed_lines_short",
                        "wait 0.65",
                        "anim defender damageS01",
                        "vfx defender gunk_shot_hit",
                        "shake UpDownDecay/0.667",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_gunk_shot"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_2s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "vfx attacker heart_stamp_waist:Origin/Waist",
                        "sfx attacker 531-0_heart_stamp",
                        "event",
                        "vfx defender heart_stamp",
                        "wait 0.27",
                        "cam PanToDefender_ATKR_DFND_",
                        "wait 0.33",
                        "anim defender damageS01",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_heart_stamp"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_1s",
                        "cam FaceAttackerTilt_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "vfx attacker heat_wave",
                        "sfx attacker 257-0_heat_wave",
                        "background attacker 1.0/0.25/0.0/0.5",
                        "wait 1.0",
                        "cam CutToFaceDefender_ATKR_DFND_",
                        "wait 0.5",
                        "f2fvfx defender heat_wave_hit",
                        "wait 0.25",
                        "anim defender damageS01",
                        "wait 1.0",
                        "reset_background attacker 1.0/0.25/0.0/0.5",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_heat_wave"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_2s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "wait 0.4",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx attacker horn_attack",
                        "sfx attacker 030-0_horn_attack",
                        "wait 0.25",
                        "f2fvfx defender horn_attack_hit",
                        "wait 0.1",
                        "anim defender damageS01",
                        "shake UpDown/0.5/0.25/2.0",
                        "reset_background attacker 1.0/1.0/1.0/0.75",
                        "wait 0.5",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_horn_attack"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam EnterBehindAttackerFarAway_ATKR_DFND_",
                        "background attacker 0.0/0.1/0.2/0.5",
                        "anim attacker atk-move",
                        "event",
                        "cam FaceDefenderZoomOut_ATKR_DFND_",
                        "vfx camera hurricane_camera",
                        "vfx defender hurricane",
                        "sfx attacker 542-0_hurricane",
                        "shake SideToSide/1.5/2.0/0.5",
                        "wait 0.33",
                        "spin defender 1.0",
                        "wait 0.33",
                        "anim defender damageS01",
                        "wait 0.33",
                        "anim defender damageS01",
                        "wait 0.33",
                        "anim defender damageS01",
                        "reset_background attacker 0.0/0.1/0.2/0.5",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_hurricane"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "wait 0.233",
                        "anim attacker atk-move",
                        "background attacker 0.0/0.2/0.5/0.5",
                        "event",
                        "f2fvfx attacker hydro_pump",
                        "f2fvfx defender hydro_pump_beam_hit",
                        "sfx attacker 056-0_hydro_pump",
                        "wait 0.2",
                        "cam CutToFaceDefender_ATKR_DFND_",
                        "anim defender damageS01",
                        "vfx defender hydro_pump_hit",
                        "shake UpDown/0.85/0.5",
                        "wait 0.2",
                        "vfx camera camera_speed_lines",
                        "wait 0.13",
                        "anim defender damageS01",
                        "wait 0.67",
                        "anim defender damageS01",
                        "vfx camera camera_speed_lines",
                        "shake SideToSide/0.5/0.5",
                        "wait 0.66",
                        "anim defender damageS01",
                        "shake UpDown/0.5/0.5",
                        "reset_background attacker 0.0/0.2/0.5/0.5",
                        "wait 0.83",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_hydro_pump"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "wait 0.233",
                        "anim attacker atk-move",
                        "background attacker 0.0/0.2/0.5/0.5",
                        "event",
                        "vfx attacker hydro_pump_cannon:Origin/Waist/LFeelerA/LFeelerB/LFeelerC",
                        "vfx attacker hydro_pump_cannon:Origin/Waist/RFeelerA/RFeelerB/RFeelerC",
                        "f2fvfx attacker hydro_pump_double_beam",
                        "sfx attacker 056-0_hydro_pump",
                        "wait 0.2",
                        "cam CutToFaceDefender_ATKR_DFND_",
                        "anim defender damageS01",
                        "vfx defender hydro_pump_hit",
                        "shake UpDown/0.85/0.5",
                        "wait 0.2",
                        "vfx camera camera_speed_lines",
                        "wait 0.13",
                        "anim defender damageS01",
                        "wait 0.67",
                        "anim defender damageS01",
                        "vfx camera camera_speed_lines",
                        "shake SideToSide/0.5/0.5",
                        "wait 0.66",
                        "anim defender damageS01",
                        "shake UpDown/0.5/0.5",
                        "reset_background attacker 0.0/0.2/0.5/0.5",
                        "wait 0.83",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_hydro_pump_blastoise"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_5s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "background attacker 0.0/0.0/0.0/0.25",
                        "wait 0.5",
                        "f2fvfx attacker hyper_beam_charge_up",
                        "sfx attacker 063-0_hyper_beam",
                        "wait 1.0",
                        "reset_background attacker 0.0/0.0/0.0/0.25",
                        "wait 0.33",
                        "anim attacker atk-move",
                        "background attacker 1.0/1.0/1.0/0.0",
                        "wait 0.67",
                        "f2fvfx attacker hyper_beam",
                        "f2fvfx defender hyper_beam_hit",
                        "cam HyperBeam_ATKR_DFND_",
                        "shake UpDown/0.5/0.5/2.0",
                        "wait 0.15",
                        "anim defender damageS01",
                        "reset_background attacker 1.0/1.0/1.0/0.0",
                        "wait 0.33",
                        "anim defender damageS01",
                        "reset_background attacker 1.0/1.0/1.0/0.0",
                        "wait 0.66",
                        "anim defender damageS01",
                        "reset_background attacker 1.0/1.0/1.0/0.0",
                        "shake UpDown/0.5/0.5/2.0",
                        "wait 1.5",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_hyper_beam"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_2s",
                        "cam EnterBehindAttacker_ATKR_DFND_",
                        "background attacker 0.0/0.0/0.0/0.25",
                        "wait 0.25",
                        "sfx attacker 158-0_hyper_fang",
                        "anim attacker atk-move",
                        "vfx attacker speed_lines",
                        "wait 0.75",
                        "cam HyperFang_ATKR_DFND_",
                        "wait 0.1",
                        "f2fvfx defender hyper_fang",
                        "vfx camera camera_speed_lines_short",
                        "wait 0.15",
                        "anim defender damageS01",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "reset_background attacker 0.0/0.0/0.0/0.25",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_hyper_fang"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "wait 0.35",
                        "f2fvfx attacker ice_beam_charge_up",
                        "background attacker 0.0/0.25/0.25/0.75",
                        "anim attacker atk-move",
                        "event",
                        "cam IceBeam_ATKR_DFND_",
                        "f2fvfx attacker ice_beam",
                        "sfx attacker 058-0_ice_beam",
                        "wait 0.25",
                        "vfx defender ice_beam_hit_waist:Origin/Waist",
                        "wait 0.5",
                        "vfx defender ice_beam_hit",
                        "anim defender damageS01",
                        "wait 0.5",
                        "anim defender damageS01",
                        "wait 0.8",
                        "reset_background attacker 1.0/1.0/1.0/0.0",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_ice_beam"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_1s",
                        "cam EnterBehindAttacker_ATKR_DFND_",
                        "background attacker 0.0/0.0/0.0/0.5",
                        "anim attacker atk-move",
                        "event",
                        "sfx attacker 008-0_ice_punch",
                        "wait 0.15",
                        "f2fvfx defender ice_punch",
                        "wait 0.45",
                        "cam Punch_ATKR_DFND_",
                        "wait 0.15",
                        "anim defender damageS01",
                        "vfx camera ice_punch_camera_ice",
                        "vfx defender ice_punch_hit",
                        "reset_background attacker 1.0/1.0/1.0/0.0",
                        "wait 0.75",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_ice_punch"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "sfx attacker 420-0_ice_shard",
                        "wait 0.25",
                        "f2fvfx attacker ice_shard_fast",
                        "vfx defender ice_shard_fast_hit",
                        "wait 0.25",
                        "anim defender damageS01",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_ice_shard_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx attacker icy_wind",
                        "sfx attacker 196-0_icy_wind",
                        "background attacker 1.0/1.0/1.0/0.75",
                        "wait 0.8",
                        "cam PanToDefender_ATKR_DFND_",
                        "wait 0.2",
                        "vfx defender icy_wind_hit",
                        "wait 0.5",
                        "anim defender damageS01",
                        "reset_background attacker 1.0/1.0/1.0/0.75",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_icy_wind"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam EnterBehindAttacker_ATKR_DFND_",
                        "background attacker 0.0/0.0/0.0/0.75",
                        "anim attacker atk-move",
                        "event",
                        "sfx attacker 442-0_iron_head",
                        "wait 0.4",
                        "cam IronHead_ATKR_DFND_",
                        "f2fvfx defender iron_head",
                        "wait 0.3",
                        "anim defender damageS01",
                        "shake SideToSide/0.4/0.25/2.0",
                        "wait 0.5",
                        "reset_background attacker 0.0/0.0/0.0/0.75",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_iron_head"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "wait 0.25",
                        "f2fvfx defender karate_chop_fast",
                        "sfx attacker 002-0_karate_chop",
                        "wait 0.25",
                        "anim defender damageS01",
                        "shake UpDown/0.5/0.25/1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_karate_chop_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam EnterBehindAttacker_ATKR_DFND_",
                        "background attacker 0.0/0.0/0.0/0.5",
                        "anim attacker atk-move",
                        "event",
                        "cam PanToFaceDefender_ATKR_DFND_",
                        "sfx attacker 348-0_leaf_blade",
                        "wait 0.25",
                        "f2fvfx defender leaf_blade",
                        "wait 0.33",
                        "shake UpDown/0.25/0.25/0.5",
                        "anim defender damageS01",
                        "wait 0.33",
                        "shake UpDown/0.25/0.25/0.5",
                        "anim defender damageS01",
                        "wait 0.33",
                        "shake SideToSide/0.25/0.25/0.5",
                        "anim defender damageS01",
                        "reset_background attacker 0.0/0.0/0.0/0.5",
                        "wait 0.5",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_leaf_blade"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker lick_fast_slobber",
                        "f2fvfx defender lick_fast",
                        "sfx attacker 122-0_lick",
                        "wait 0.1",
                        "anim defender damageS01",
                        "wait 0.4",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_lick_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "sfx attacker 067-0_low_kick",
                        "spin attacker 0.25",
                        "wait 0.15",
                        "vfx attacker low_kick_fast",
                        "wait 0.1",
                        "anim defender damageS01",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_low_kick_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "anim attacker atk-move",
                        "event",
                        "vfx defender low_sweep",
                        "cam EnterFaceDefenderFromFarAway_ATKR_DFND_",
                        "wait 0.75",
                        "anim defender damageS01",
                        "sfx attacker 490-0_low_sweep",
                        "shake SideToSide/0.25/1.5/0.5",
                        "wait 1.4",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_low_sweep"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "f2fvfx attacker magnet_bomb",
                        "sfx attacker 443-0_magnet_bomb",
                        "wait 1.0",
                        "cam PanToDefender_ATKR_DFND_",
                        "wait 0.6",
                        "anim defender damageS01",
                        "shake UpDown/1.0/0.5/2.0",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_magnet_bomb"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam EnterFaceDefender_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "vfx defender mega_drain_hit_waist:Origin/Waist",
                        "f2fvfx attacker mega_drain",
                        "sfx attacker 072-0_mega_drain",
                        "wait 0.15",
                        "cam PanToAttacker_ATKR_DFND_",
                        "anim defender damageS01",
                        "wait 0.85",
                        "vfx attacker mega_drain_waist:Origin/Waist",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_mega_drain"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "wait 0.4",
                        "cam PanToDefender_ATKR_DFND_",
                        "anim attacker atk-move",
                        "vfx attacker megahorn_charge",
                        "sfx attacker 224-0_megahorn",
                        "event",
                        "f2fvfx attacker megahorn",
                        "wait 0.5",
                        "f2fvfx defender megahorn_hit",
                        "anim defender damageS01",
                        "shake UpDown/0.5/0.5/2.0",
                        "reset_background attacker 1.0/1.0/1.0/0.5",
                        "wait 0.9",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_megahorn"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "sfx attacker 232-0_metal_claw",
                        "wait 0.25",
                        "f2fvfx defender metal_claw_fast",
                        "wait 0.25",
                        "anim defender damageS01",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_metal_claw_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "background attacker 0.1/0.0/0.15/0.2",
                        "anim attacker atk-move",
                        "event",
                        "cam Moonblast_ATKR_DFND_",
                        "vfx attacker moonblast",
                        "sfx attacker 585-0_moonblast",
                        "wait 0.33",
                        "anim attacker atk-move",
                        "wait 0.66",
                        "vfx camera camera_horizontal_vignette_2s",
                        "f2fvfx attacker moonblast_projectile_emit",
                        "vfx defender moonblast_projectile_hit",
                        "wait 1.5",
                        "anim defender damageS01",
                        "wait 0.5",
                        "reset_background attacker 0.1/0.0/0.15/0.2",
                        "wait 0.5",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_moonblast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "vfx attacker mud_bomb",
                        "sfx attacker 426-0_mud_bomb",
                        "wait 0.2",
                        "cam FollowArcingProjectile_ATKR_DFND_",
                        "wait 0.8",
                        "shake UpDown/0.5/0.25/2.0",
                        "anim defender damageS01",
                        "vfx defender mud_bomb_hit",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_mud_bomb"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker mud_shot_fast",
                        "sfx attacker 341-0_mud_shot",
                        "wait 0.25",
                        "vfx defender mud_shot_hit_fast",
                        "wait 0.1",
                        "shake UpDown/0.25/0.25/1.0",
                        "anim defender damageS01",
                        "wait 0.15",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_mud_shot_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "vfx attacker mud_slap_fast_emit",
                        "wait 0.50",
                        "vfx defender mud_slap_fast_hit",
                        "anim defender damageS01",
                        "sfx attacker 341-0_mud_shot",
                        "wait 0.25",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_mud_slap_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "background attacker 0.0/0.0/0.25/0.5",
                        "wait 0.4",
                        "anim attacker atk-move",
                        "event",
                        "vfx attacker night_slash_emit",
                        "vfx defender night_slash_hit",
                        "sfx attacker 400-0_night_slash",
                        "wait 0.42",
                        "cam PanToDefender_ATKR_DFND_",
                        "wait 0.33",
                        "anim defender damageS01",
                        "reset_background attacker 0.0/0.0/0.25/0.5",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_night_slash"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "background attacker 0.0/0.1/0.3/0.5",
                        "anim attacker atk-move",
                        "event",
                        "vfx camera ominous_wind_camera_wind",
                        "sfx attacker 466-0_ominous_wind",
                        "wait 1.0",
                        "f2fvfx defender ominous_wind_hit",
                        "anim defender damageS01",
                        "wait 0.33",
                        "anim defender damageS01",
                        "wait 0.33",
                        "anim defender damageS01",
                        "reset_background attacker 0.0/0.1/0.3/0.5",
                        "wait 0.5",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_ominous_wind"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam EnterBehindAttacker_ATKR_DFND_",
                        "background attacker 1.0/0.9/0.6/0.5",
                        "anim attacker atk-move",
                        "vfx attacker parabolic_charge_waist:Origin/Waist",
                        "sfx attacker 570-0_parabolic_charge",
                        "event",
                        "cam ParabolicCharge_ATKR_DFND_",
                        "vfx attacker parabolic_charge",
                        "wait 0.33",
                        "f2fvfx attacker thunder_shock_fast",
                        "wait 0.33",
                        "anim defender damageS01",
                        "reset_background attacker 1.0/1.0/0.9/0.0",
                        "vfx defender parabolic_charge_hit_waist:Origin/Waist",
                        "wait 0.33",
                        "f2fvfx attacker parabolic_charge_hit",
                        "reset_background attacker 1.0/0.9/0.6/0.5",
                        "wait 2.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_parabolic_charge"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "wait 0.3",
                        "f2fvfx defender peck_fast",
                        "sfx attacker 064-0_peck",
                        "wait 0.2",
                        "anim defender damageS01",
                        "sfx attacker 064-0_peck",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_peck_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam EnterFaceDefenderFromFarAway_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "vfx camera petal_blizzard_camera",
                        "vfx defender petal_blizzard_hit",
                        "sfx attacker 572-0_petal_blizzard",
                        "wait 1.41",
                        "anim defender damageS01",
                        "wait 2.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_petal_blizzard"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam EnterBehindAttacker_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "cam PlayRough_ATKR_DFND_",
                        "sfx attacker 583-0_play_rough",
                        "wait 0.45",
                        "vfx defender play_rough",
                        "wait 0.3",
                        "scale defender 0.0001",
                        "anim defender damageS01",
                        "wait 0.3",
                        "scale defender 1",
                        "wait 0.7",
                        "anim defender damageS01",
                        "wait 0.75",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_play_rough"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_2s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "cam PanToDefender_ATKR_DFND_",
                        "f2fvfx defender poison_fang",
                        "sfx attacker 305-0_poison_fang",
                        "wait 0.4",
                        "anim defender damageS01",
                        "reset_background attacker 0.6/0.0/1.0/0.0",
                        "silhouette defender 0.6/0.0/1.0/0.0",
                        "wait 0.25",
                        "reset_silhouette defender 0.6/0.0/1.0/0.0",
                        "wait 0.75",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_poison_fang"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker poison_jab_fast",
                        "vfx defender poison_jab_fast_hit",
                        "sfx attacker 398-0_poison_jab",
                        "wait 0.15",
                        "anim defender damageS01",
                        "wait 0.35",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_poison_jab_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker poison_sting_fast_emit",
                        "wait 0.25",
                        "vfx defender poison_sting_fast_hit",
                        "anim defender damageS01",
                        "sfx attacker 305-0_poison_fang",
                        "wait 0.25",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_poison_sting_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "wait 0.1",
                        "f2fvfx defender pound_fast",
                        "wait 0.1",
                        "anim defender damageS01",
                        "sfx attacker 001-0_pound",
                        "shake UpDown/0.5/1.0",
                        "wait 0.2",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_pound_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx attacker power_gem",
                        "sfx attacker 408-0_power_gem",
                        "wait 1.2",
                        "f2fvfx defender power_gem_hit",
                        "anim defender damageS01",
                        "wait 0.2",
                        "anim defender damageS01",
                        "wait 0.2",
                        "anim defender damageS01",
                        "wait 0.2",
                        "anim defender damageS01",
                        "wait 0.5",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_power_gem"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "cam PowerWhip_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "background attacker 0.2/0.8/0.0/0.0",
                        "silhouette attacker 0.0/0.0/0.0/0.0",
                        "silhouette defender 0.0/0.0/0.0/0.0",
                        "vfx defender power_whip",
                        "vfx camera camera_horizontal_vignette",
                        "sfx attacker 438-0_power_whip",
                        "wait 0.1",
                        "sfx attacker 030-0_horn_attack",
                        "wait 0.3",
                        "shake SideToSide/2.0/2.0/0.0",
                        "vfx defender power_whip_hit_waist:Origin/Waist",
                        "anim defender damageS01",
                        "sfx attacker 030-0_horn_attack",
                        "wait 0.4",
                        "anim defender damageS01",
                        "sfx attacker 030-0_horn_attack",
                        "wait 0.4",
                        "anim defender damageS01",
                        "wait 0.2",
                        "reset_background attacker 0.2/0.8/0.0/0.0",
                        "reset_silhouette attacker 0.0/0.0/0.0/0.0",
                        "reset_silhouette defender 0.0/0.0/0.0/0.0",
                        "wait 0.75",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_power_whip"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_2s",
                        "cam PsybeamEnter_ATKR_DFND_",
                        "wait 0.15",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx attacker psybeam",
                        "sfx attacker 060-0_psybeam",
                        "wait 0.25",
                        "cam PanToDefender_ATKR_DFND_",
                        "vfx camera psybeam_camera_psychic_circles",
                        "wait 0.25",
                        "f2fvfx defender psybeam_hit",
                        "anim defender damageS01",
                        "shake SideToSide/1.5/0.5/0.25",
                        "wait 0.8",
                        "shake SideToSide/1.5/0.5/0.25",
                        "wait 0.5",
                        "anim defender damageS01",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_psybeam"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx attacker psychic_emit",
                        "vfx defender psychic_hit",
                        "sfx attacker 094-0_psychic",
                        "wait 0.35",
                        "cam EnterFaceDefender_ATKR_DFND_",
                        "vfx camera psychic_camera",
                        "wait 1.0",
                        "anim defender damageS01",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_psychic"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker psycho_cut_fast_emit",
                        "vfx defender psycho_cut_fast_hit",
                        "sfx attacker 427-0_psycho_cut",
                        "wait 0.25",
                        "anim defender damageS01",
                        "wait 0.25",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_psycho_cut_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam EnterBehindAttacker_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "vfx attacker psyshock_emit",
                        "vfx defender psyshock_hit",
                        "sfx attacker 473-0_psyshock",
                        "wait 0.5",
                        "cam Psyshock_ATKR_DFND_",
                        "wait 1.0",
                        "anim defender damageS01",
                        "shake UpDown/0.5/1.0/01.0",
                        "wait 0.5",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_psyshock"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "cam Psystrike_ATKR_DFND_",
                        "background attacker 0.8/0.8/0.8/0.0",
                        "wait 0.5",
                        "anim attacker atk-move",
                        "event",
                        "vfx attacker psystrike_emit",
                        "vfx defender psystrike_hit",
                        "f2fvfx defender psystrike_projectile",
                        "sfx attacker 540-0_psystrike",
                        "wait 3.0",
                        "anim defender damageS01",
                        "wait 1.0",
                        "reset_background attacker 0.8/0.8/0.8/0.0",
                        "wait 0.8",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_psystrike"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker quick_attack_fast_emit",
                        "vfx defender quick_attack_fast_hit",
                        "sfx attacker 098-0_quick_attack",
                        "wait 0.5",
                        "anim defender damageS01",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_quick_attack_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker razor_leaf_fast",
                        "sfx attacker 075-0_razor_leaf",
                        "wait 0.5",
                        "anim defender damageS01",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_razor_leaf_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx attacker rest",
                        "sfx attacker 156-0_rest",
                        "wait 2.0",
                        "cam CutFromAttacker_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_rest"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam EnterFaceDefenderFromFarAway_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "vfx defender rock_slide",
                        "sfx attacker 157-0_rock_slide",
                        "wait 0.75",
                        "anim defender damageS01",
                        "wait 0.33",
                        "anim defender damageS01",
                        "wait 0.33",
                        "anim defender damageS01",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_rock_slide"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker tackle_fast",
                        "wait 0.25",
                        "vfx defender rock_smash_fast",
                        "anim defender damageS01",
                        "sfx attacker 280-0_brick_break",
                        "wait 0.25",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_rock_smash_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker rock_throw_fast_emit",
                        "vfx defender rock_throw_fast_hit",
                        "wait 0.25",
                        "sfx attacker 088-0_rock_throw",
                        "wait 0.25",
                        "anim defender damageS01",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_rock_throw_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam EnterBehindAttackerFarAway_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "sfx attacker 317-0_rock_tomb",
                        "wait 0.5",
                        "vfx defender rock_tomb",
                        "cam PanToFaceDefender_ATKR_DFND_",
                        "wait 1.0",
                        "anim defender damageS01",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_rock_tomb"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "wait 0.5",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx attacker scald",
                        "sfx attacker 503-0_scald",
                        "wait 0.25",
                        "cam CutToFaceDefender_ATKR_DFND_",
                        "vfx defender hydro_pump_hit",
                        "background attacker 1.0/0.0/0.0/0.8",
                        "anim defender damageS01",
                        "wait 0.33",
                        "anim defender damageS01",
                        "silhouette defender 1.0/0.0/0.0/0.5",
                        "wait 0.66",
                        "reset_background attacker 1.0/0.0/0.0/0.8",
                        "wait 0.7",
                        "reset_silhouette defender 1.0/0.0/0.0/0.5",
                        "wait 0.5",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_scald"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "wait 0.5",
                        "anim attacker atk-move",
                        "event",
                        "vfx attacker scald_cannon:Origin/Waist/LFeelerA/LFeelerB/LFeelerC",
                        "vfx attacker scald_cannon:Origin/Waist/RFeelerA/RFeelerB/RFeelerC",
                        "f2fvfx attacker scald_double_beam",
                        "sfx attacker 503-0_scald",
                        "wait 0.25",
                        "cam CutToFaceDefender_ATKR_DFND_",
                        "vfx defender hydro_pump_hit",
                        "background attacker 1.0/0.0/0.0/0.8",
                        "anim defender damageS01",
                        "wait 0.33",
                        "anim defender damageS01",
                        "silhouette defender 1.0/0.0/0.0/0.5",
                        "wait 0.66",
                        "reset_background attacker 1.0/0.0/0.0/0.8",
                        "wait 0.7",
                        "reset_silhouette defender 1.0/0.0/0.0/0.5",
                        "wait 0.5",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_scald_blastoise"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx defender scratch_fast",
                        "sfx attacker 010-0_scratch",
                        "wait 0.25",
                        "anim defender damageS01",
                        "wait 0.25",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_scratch_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_2s",
                        "cam SeedBombEnter_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx attacker seed_bomb",
                        "sfx attacker 402-0_seed_bomb",
                        "wait 0.3",
                        "cam PanToDefender_ATKR_DFND_",
                        "wait 0.3",
                        "anim defender damageS01",
                        "wait 0.12",
                        "anim defender damageS01",
                        "wait 0.12",
                        "anim defender damageS01",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_seed_bomb"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker damageS01",
                        "wait 0.5",
                        "sys complete" ]
                },
                "template_id": "sequence_seq_ding"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "cam FortFaint",
                        "anim attacker down01",
                        "wait 0.9",
                        "vfx attacker pokeball_enter",
                        "wait 0.05",
                        "silhouette attacker 3.0/3.0/3.0/0.0",
                        "wait 0.01",
                        "scale attacker 0.0/3",
                        "wait 0.66",
                        "sys complete" ]
                },
                "template_id": "sequence_seq_faint"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "cam FortFaint",
                        "wait 1.0",
                        "sys faintbegin",
                        "anim attacker down01",
                        "sys ui-sync",
                        "wait 2.0",
                        "sys scaledown",
                        "wait 0.5",
                        "sys defender_poof",
                        "sys faintvfx",
                        "wait 3.5",
                        "sys complete" ]
                },
                "template_id": "sequence_seq_fort_faint"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "wait 0.5",
                        "sys complete" ]
                },
                "template_id": "sequence_seq_intro"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "wait 0.2",
                        "sys complete" ]
                },
                "template_id": "sequence_seq_outro"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx attacker pokeball_enter",
                        "wait 0.05",
                        "silhouette attacker 3.0/3.0/3.0/0.0",
                        "wait 0.01",
                        "scale attacker 0.0/3",
                        "wait 0.66",
                        "sys complete" ]
                },
                "template_id": "sequence_seq_return"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx attacker MetamonFX",
                        "wait 1.5",
                        "silhouette attacker 3.0/3.0/3.0/0.0",
                        "wait 0.01",
                        "scale attacker 0.0/2.5",
                        "wait 0.1",
                        "event",
                        "scale attacker 1.0/2.5",
                        "reset_silhouette attacker 3.0/3.0/3.0/0.0",
                        "wait 1",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_seq_transform"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx attacker MetamonFX",
                        "wait 0.6",
                        "silhouette attacker 3.0/3.0/3.0/0.0",
                        "wait 0.2",
                        "scale attacker 0.0/2.5",
                        "wait 0.8",
                        "event",
                        "reset_silhouette attacker 3.0/3.0/3.0/0.0",
                        "scale attacker 1.0/2.5",
                        "wait 1",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_seq_transform_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "wait 0.33",
                        "anim attacker atk-move",
                        "vfx attacker shadow_ball_emit",
                        "vfx defender shadow_ball_hit",
                        "sfx attacker 247-0_shadow_ball",
                        "wait 1.25",
                        "cam PanToDefender_ATKR_DFND_",
                        "wait 0.5",
                        "anim defender damageS01",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_shadow_ball"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx defender shadow_claw_fast",
                        "sfx attacker 421-0_shadow_claw",
                        "wait 0.4",
                        "anim defender damageS01",
                        "wait 0.1",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_shadow_claw_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_1s",
                        "cam EnterBehindAttacker_ATKR_DFND_",
                        "background attacker 0.0/0.0/0.0/0.25",
                        "silhouette attacker 0.0/0.0/0.0/0.0",
                        "anim attacker atk-move",
                        "event",
                        "sfx attacker 325-0_shadow_punch",
                        "wait 0.15",
                        "f2fvfx defender shadow_punch",
                        "wait 0.3",
                        "cam PunchHit_ATKR_DFND_",
                        "wait 0.15",
                        "anim defender damageS01",
                        "wait 0.25",
                        "reset_background attacker 0.0/0.0/0.0/0.25",
                        "reset_silhouette attacker 0.0/0.0/0.0/0.0",
                        "wait 0.5",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_shadow_punch"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam EnterBehindAttackerFarAway_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "vfx attacker shadow_sneak",
                        "sfx attacker 425-0_shadow_sneak",
                        "cam ShadowSneak_ATKR_DFND_",
                        "wait 1.0",
                        "vfx defender shadow_sneak_hit",
                        "shake UpDown/0.75/1.0/1.0",
                        "wait 0.4",
                        "anim defender damageS01",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_shadow_sneak"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "cam PanToDefender_ATKR_DFND_",
                        "f2fvfx attacker signal_beam",
                        "sfx attacker 324-0_signal_beam",
                        "background attacker 0.0/0.3/0.6/0.25",
                        "wait 0.9",
                        "f2fvfx defender signal_beam_hit",
                        "wait 0.2",
                        "anim defender damageS01",
                        "reset_background attacker 0.4/1.0/0.7/0.25",
                        "wait 0.33",
                        "anim defender damageS01",
                        "reset_background attacker 1.0/0.4/0.7/0.25",
                        "wait 0.5",
                        "anim defender damageS01",
                        "reset_background attacker 0.4/0.7/1.0/0.25",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_signal_beam"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx attacker sludge",
                        "sfx attacker 124-0_sludge",
                        "wait 0.5",
                        "vfx defender sludge_hit",
                        "wait 0.2",
                        "anim defender damageS01",
                        "wait 0.25",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_sludge"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "vfx attacker sludge_bomb",
                        "sfx attacker 188-0_sludge_bomb",
                        "wait 0.2",
                        "cam FollowArcingProjectile_ATKR_DFND_",
                        "wait 0.8",
                        "shake UpDown/0.5/0.25/2.0",
                        "anim defender damageS01",
                        "vfx defender sludge_bomb_hit",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_sludge_bomb"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam EnterBehindAttacker_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "vfx attacker sludge_wave_ground",
                        "f2fvfx attacker sludge_wave_projectile",
                        "sfx attacker 482-0_sludge_wave",
                        "wait 0.2",
                        "cam PanToFaceDefender_ATKR_DFND_",
                        "wait 1.0",
                        "f2fvfx defender sludge_wave_projectile_hit",
                        "vfx defender sludge_wave_hit",
                        "anim defender damageS01",
                        "wait 0.5",
                        "anim defender damageS01",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_sludge_wave"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_2s",
                        "cam SolarBeamEnter_ATKR_DFND_",
                        "background attacker 1.0/0.95/0.8/0.5",
                        "anim attacker atk-move",
                        "event",
                        "vfx attacker solar_beam_charge_waist:Origin/Waist",
                        "sfx attacker 076-0_solar_beam",
                        "wait 0.5",
                        "vfx attacker solar_beam_charge",
                        "wait 0.85",
                        "cam SolarBeam_ATKR_DFND_",
                        "wait 0.41",
                        "vfx defender solar_beam_hit",
                        "sfx attacker 076-1_solar_beam",
                        "shake UpDown/0.75/0.5/2.0",
                        "wait 0.4",
                        "shake UpDown/0.75/1.0/1.0",
                        "wait 1.3",
                        "shake UpDown/0.75/2.0/0.5",
                        "anim defender damageS01",
                        "reset_background attacker 1.0/1.0/1.0/0.0",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_solar_beam"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "sfx attacker 209-0_spark",
                        "anim attacker atk-move",
                        "vfx attacker spark_waist_fast:Origin/Waist",
                        "wait 0.15",
                        "f2fvfx attacker spark_fast",
                        "wait 0.15",
                        "anim defender damageS01",
                        "vfx defender spark_hit_waist_fast:Origin/Waist",
                        "wait 0.2",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_spark_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "wait 0.36",
                        "vfx attacker jump",
                        "sfx attacker 150-0_splash",
                        "wait 0.53",
                        "vfx attacker splash",
                        "sys ui-sync",
                        "sys complete" ]