FMCorz
7/18/2016 - 6:06 PM

Pokemon GO - Game Data Statistics

Pokemon GO - Game Data Statistics

[ {
    "ID" : 1,
    "Name": "Normal",
    "Effective": [],
    "Not Effective": [ 13, 17 ],
    "No Effect": [ 14 ]
}, {
    "ID" : 2,
    "Name": "Fire",
    "Effective": [ 5, 6, 12 ],
    "Not Effective": [ 2, 3, 13, 15 ],
    "No Effect": []
}, {
    "ID" : 3,
    "Name": "Water",
    "Effective": [ 2, 9, 13 ],
    "Not Effective": [ 3, 5, 15 ],
    "No Effect": []
}, {
    "ID" : 4,
    "Name": "Electric",
    "Effective": [ 3, 10 ],
    "Not Effective": [ 4, 5, 15 ],
    "No Effect": [ 9 ]
}, {
    "ID" : 5,
    "Name": "Grass",
    "Effective": [ 3, 9, 13 ],
    "Not Effective": [ 2, 5, 8, 10, 12, 15 ],
    "No Effect": []
}, {
    "ID" : 6,
    "Name": "Ice",
    "Effective": [ 5, 9, 10, 15 ],
    "Not Effective": [ 2, 3, 6, 17 ],
    "No Effect": []
}, {
    "ID" : 7,
    "Name": "Fighting",
    "Effective": [ 1, 6, 13, 16, 17 ],
    "Not Effective": [ 8, 10, 11, 12, 18 ],
    "No Effect": [ 14 ]
}, {
    "ID" : 8,
    "Name": "Poison",
    "Effective": [ 5, 18 ],
    "Not Effective": [ 8, 9, 13, 14 ],
    "No Effect": [ 17 ]
}, {
    "ID" : 9,
    "Name": "Ground",
    "Effective": [ 2, 4, 8, 13, 17 ],
    "Not Effective": [ 5, 12 ],
    "No Effect": [ 10 ]
}, {
    "ID" : 10,
    "Name": "Flying",
    "Effective": [ 5, 7, 12 ],
    "Not Effective": [4, 13, 17 ],
    "No Effect": []
}, {
    "ID" : 11,
    "Name": "Psychic",
    "Effective": [ 7, 8 ],
    "Not Effective": [ 11, 17 ],
    "No Effect": [ 16 ]
}, {
    "ID" : 12,
    "Name": "Bug",
    "Effective": [ 5, 11, 16 ],
    "Not Effective": [ 2, 7, 8, 14, 17, 18 ],
    "No Effect": []
}, {
    "ID" : 13,
    "Name": "Rock",
    "Effective": [ 2, 6, 10, 12 ],
    "Not Effective": [ 7, 9, 17 ],
    "No Effect": []
}, {
    "ID" : 14,
    "Name": "Ghost",
    "Effective": [ 11, 14 ],
    "Not Effective": [ 16 ],
    "No Effect": [ 1 ]
}, {
    "ID" : 15,
    "Name": "Dragon",
    "Effective": [ 15 ],
    "Not Effective": [ 17 ],
    "No Effect": [ 18 ]
}, {
    "ID" : 16,
    "Name": "Dark",
    "Effective": [],
    "Not Effective": [],
    "No Effect": []
}, {
    "ID" : 17,
    "Name": "Steel",
    "Effective": [ 6, 13, 18 ],
    "Not Effective": [ 2, 3, 4, 17 ],
    "No Effect": []
}, {
    "ID" : 18,
    "Name": "Fairy",
    "Effective": [ 7, 15, 16 ],
    "Not Effective": [ 2, 8, 17 ],
    "No Effect": []
} ]
{
    "platform_returns": [{
        "response": "CAE=",
        "type": 6
    }],
    "request_id": null,
    "responses": {
        "DOWNLOAD_ITEM_TEMPLATES": {
            "item_templates": [{
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 13,
                    "targets": [ 10, 100, 1000 ]
                },
                "template_id": "BADGE_BATTLE_ATTACK_WON"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 14,
                    "targets": [ 10, 100, 1000 ]
                },
                "template_id": "BADGE_BATTLE_TRAINING_WON"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 11,
                    "targets": [ 3, 50, 300 ]
                },
                "template_id": "BADGE_BIG_MAGIKARP"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 3,
                    "targets": [ 30, 500, 2000 ]
                },
                "template_id": "BADGE_CAPTURE_TOTAL"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 5,
                    "targets": [ 3, 20, 200 ]
                },
                "template_id": "BADGE_EVOLVED_TOTAL"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 6,
                    "targets": [ 10, 100, 500 ]
                },
                "template_id": "BADGE_HATCHED_TOTAL"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 37,
                    "targets": [ 3, 50, 300 ]
                },
                "template_id": "BADGE_PIKACHU"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 2,
                    "targets": [ 5, 50, 100 ]
                },
                "template_id": "BADGE_POKEDEX_ENTRIES"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 8,
                    "targets": [ 100, 1000, 2000 ]
                },
                "template_id": "BADGE_POKESTOPS_VISITED"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 36,
                    "targets": [ 3, 50, 300 ]
                },
                "template_id": "BADGE_SMALL_RATTATA"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 1,
                    "targets": [ 10, 100, 1000 ]
                },
                "template_id": "BADGE_TRAVEL_KM"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 24,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_BUG"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 34,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_DARK"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 33,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_DRAGON"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 30,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_ELECTRIC"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 35,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_FAIRY"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 19,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_FIGHTING"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 27,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_FIRE"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 20,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_FLYING"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 25,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_GHOST"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 29,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_GRASS"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 22,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_GROUND"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 32,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_ICE"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 18,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_NORMAL"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 21,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_POISON"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 31,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_PSYCHIC"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 23,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_ROCK"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 26,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_STEEL"
            }, {
                "badge_settings": {
                    "badge_rank": 4,
                    "badge_type": 28,
                    "targets": [ 10, 50, 200 ]
                },
                "template_id": "BADGE_TYPE_WATER"
            }, {
                "battle_settings": {
                    "attack_server_interval": 5.0,
                    "bonus_time_per_ally_seconds": 10.0,
                    "dodge_damage_reduction_percent": 0.75,
                    "dodge_duration_ms": 500,
                    "enemy_attack_interval": 1.5,
                    "energy_delta_per_health_lost": 0.5,
                    "maximum_attackers_per_battle": 20,
                    "maximum_energy": 100,
                    "minimum_player_level": 5,
                    "retarget_seconds": 0.5,
                    "round_duration_seconds": 99.0,
                    "same_type_attack_bonus_multiplier": 1.25,
                    "swap_duration_ms": 1000
                },
                "template_id": "BATTLE_SETTINGS"
            }, {
                "encounter_settings": {
                    "excellent_throw_threshold": 1.7000000476837158,
                    "great_throw_threshold": 1.2999999523162842,
                    "milestone_threshold": 100,
                    "nice_throw_threshold": 1.0,
                    "spin_bonus_threshold": 0.5
                },
                "template_id": "ENCOUNTER_SETTINGS"
            }, {
                "gym_level": {
                    "leader_slots": [ 1, 1, 1, 2, 2, 2, 3, 3, 3, 4 ],
                    "required_experience": [ 0, 2000, 4000, 8000, 12000, 16000, 20000, 30000, 40000, 50000 ],
                    "trainer_slots": [ 0, 1, 2, 2, 3, 4, 4, 5, 6, 6 ]
                },
                "template_id": "GYM_LEVEL_SETTINGS"
            }, {
                "iap_settings": {
                    "daily_defender_bonus_currency": [ "STARDUST",
                        "POKECOIN" ],
                    "daily_defender_bonus_enabled": true,
                    "daily_defender_bonus_max_defenders": 10,
                    "daily_defender_bonus_per_pokemon": [ 500, 10 ],
                    "min_time_between_claims_ms": 75600000
                },
                "template_id": "IAP_SETTINGS"
            }, {
                "item_settings": {
                    "category": 2,
                    "item_id": 702,
                    "item_type": 6
                },
                "template_id": "ITEM_BLUK_BERRY"
            }, {
                "item_settings": {
                    "category": 1,
                    "item_id": 2,
                    "item_type": 1
                },
                "template_id": "ITEM_GREAT_BALL"
            }, {
                "item_settings": {
                    "category": 3,
                    "item_id": 103,
                    "item_type": 2,
                    "potion": {
                        "sta_amount": 200
                    }
                },
                "template_id": "ITEM_HYPER_POTION"
            }, {
                "item_settings": {
                    "category": 9,
                    "incense": {
                        "distance_required_for_shorter_interval_meters": 200,
                        "incense_lifetime_seconds": 1800,
                        "moving_time_between_encounter_seconds": 60,
                        "standing_time_between_encounters_seconds": 300
                    },
                    "item_id": 401,
                    "item_type": 10
                },
                "template_id": "ITEM_INCENSE_ORDINARY"
            }, {
                "item_settings": {
                    "category": 8,
                    "egg_incubator": {
                        "distance_multiplier": 1.0,
                        "incubator_type": 1,
                        "uses": 3
                    },
                    "item_id": 902,
                    "item_type": 9
                },
                "template_id": "ITEM_INCUBATOR_BASIC"
            }, {
                "item_settings": {
                    "category": 8,
                    "egg_incubator": {
                        "distance_multiplier": 1.0,
                        "incubator_type": 1
                    },
                    "item_id": 901,
                    "item_type": 9
                },
                "template_id": "ITEM_INCUBATOR_BASIC_UNLIMITED"
            }, {
                "item_settings": {
                    "category": 11,
                    "inventory_upgrade": {
                        "additional_storage": 50,
                        "upgrade_type": 1
                    },
                    "item_id": 1002,
                    "item_type": 12
                },
                "template_id": "ITEM_ITEM_STORAGE_UPGRADE"
            }, {
                "item_settings": {
                    "category": 10,
                    "item_id": 301,
                    "item_type": 11,
                    "xp_boost": {
                        "boost_duration_ms": 1800000,
                        "xp_multiplier": 2.0
                    }
                },
                "template_id": "ITEM_LUCKY_EGG"
            }, {
                "item_settings": {
                    "category": 1,
                    "item_id": 4,
                    "item_type": 1
                },
                "template_id": "ITEM_MASTER_BALL"
            }, {
                "item_settings": {
                    "category": 3,
                    "item_id": 104,
                    "item_type": 2,
                    "potion": {
                        "sta_percent": 1.0
                    }
                },
                "template_id": "ITEM_MAX_POTION"
            }, {
                "item_settings": {
                    "category": 3,
                    "item_id": 202,
                    "item_type": 3,
                    "revive": {
                        "sta_percent": 1.0
                    }
                },
                "template_id": "ITEM_MAX_REVIVE"
            }, {
                "item_settings": {
                    "category": 2,
                    "item_id": 703,
                    "item_type": 6
                },
                "template_id": "ITEM_NANAB_BERRY"
            }, {
                "item_settings": {
                    "category": 2,
                    "item_id": 705,
                    "item_type": 6
                },
                "template_id": "ITEM_PINAP_BERRY"
            }, {
                "item_settings": {
                    "category": 11,
                    "inventory_upgrade": {
                        "additional_storage": 50,
                        "upgrade_type": 2
                    },
                    "item_id": 1001,
                    "item_type": 12
                },
                "template_id": "ITEM_POKEMON_STORAGE_UPGRADE"
            }, {
                "item_settings": {
                    "category": 1,
                    "item_id": 1,
                    "item_type": 1
                },
                "template_id": "ITEM_POKE_BALL"
            }, {
                "item_settings": {
                    "category": 3,
                    "item_id": 101,
                    "item_type": 2,
                    "potion": {
                        "sta_amount": 20
                    }
                },
                "template_id": "ITEM_POTION"
            }, {
                "item_settings": {
                    "category": 2,
                    "item_id": 701,
                    "item_type": 6
                },
                "template_id": "ITEM_RAZZ_BERRY"
            }, {
                "item_settings": {
                    "category": 3,
                    "item_id": 201,
                    "item_type": 3,
                    "revive": {
                        "sta_percent": 0.5
                    }
                },
                "template_id": "ITEM_REVIVE"
            }, {
                "item_settings": {
                    "category": 6,
                    "item_id": 801,
                    "item_type": 7
                },
                "template_id": "ITEM_SPECIAL_CAMERA"
            }, {
                "item_settings": {
                    "category": 3,
                    "item_id": 102,
                    "item_type": 2,
                    "potion": {
                        "sta_amount": 50
                    }
                },
                "template_id": "ITEM_SUPER_POTION"
            }, {
                "item_settings": {
                    "category": 7,
                    "item_id": 501,
                    "item_type": 8
                },
                "template_id": "ITEM_TROY_DISK"
            }, {
                "item_settings": {
                    "category": 1,
                    "item_id": 3,
                    "item_type": 1
                },
                "template_id": "ITEM_ULTRA_BALL"
            }, {
                "item_settings": {
                    "category": 2,
                    "item_id": 704,
                    "item_type": 6
                },
                "template_id": "ITEM_WEPAR_BERRY"
            }, {
                "item_settings": {
                    "category": 4,
                    "item_id": 602,
                    "item_type": 5
                },
                "template_id": "ITEM_X_ATTACK"
            }, {
                "item_settings": {
                    "category": 4,
                    "item_id": 603,
                    "item_type": 5
                },
                "template_id": "ITEM_X_DEFENSE"
            }, {
                "item_settings": {
                    "category": 4,
                    "item_id": 604,
                    "item_type": 5
                },
                "template_id": "ITEM_X_MIRACLE"
            }, {
                "player_level": {
                    "cp_multiplier": [ 0.09399999678134918, 0.16639786958694458, 0.21573247015476227, 0.2557200491428375, 0.29024988412857056, 0.3210875988006592, 0.3492126762866974, 0.37523558735847473, 0.39956727623939514, 0.42250001430511475, 0.443107545375824, 0.4627983868122101, 0.48168495297431946, 0.49985843896865845, 0.517393946647644, 0.5343543291091919, 0.5507926940917969, 0.5667545199394226, 0.5822789072990417, 0.5974000096321106, 0.6121572852134705, 0.6265671253204346, 0.6406529545783997, 0.6544356346130371, 0.667934000492096, 0.6811649203300476, 0.6941436529159546, 0.7068842053413391, 0.719399094581604, 0.7317000031471252, 0.7377694845199585, 0.7437894344329834, 0.7497610449790955, 0.7556855082511902, 0.7615638375282288, 0.7673971652984619, 0.7731865048408508, 0.7789327502250671, 0.7846369743347168, 0.7903000116348267 ],
                    "max_egg_player_level": 20,
                    "max_encounter_player_level": 30,
                    "rank_num": [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ],
                    "required_experience": [ 0, 1000, 3000, 6000, 10000, 15000, 21000, 28000, 36000, 45000, 55000, 65000, 75000, 85000, 100000, 120000, 140000, 160000, 185000, 210000, 260000, 335000, 435000, 560000, 710000, 900000, 1100000, 1350000, 1650000, 2000000, 2500000, 3000000, 3750000, 4750000, 6000000, 7500000, 9500000, 12000000, 15000000, 20000000 ]
                },
                "template_id": "PLAYER_LEVEL_SETTINGS"
            }, {
                "template_id": "POKEMON_TYPE_BUG",
                "type_effective": {
                    "attack_scalar": [ 1.0, 0.800000011920929, 0.800000011920929, 0.800000011920929, 1.0, 1.0, 1.0, 0.800000011920929, 0.800000011920929, 0.800000011920929, 1.0, 1.25, 1.0, 1.25, 1.0, 1.0, 1.25, 0.800000011920929 ],
                    "attack_type": 7
                }
            }, {
                "template_id": "POKEMON_TYPE_DARK",
                "type_effective": {
                    "attack_scalar": [ 1.0, 0.800000011920929, 1.0, 1.0, 1.0, 1.0, 1.0, 1.25, 1.0, 1.0, 1.0, 1.0, 1.0, 1.25, 1.0, 1.0, 0.800000011920929, 0.800000011920929 ],
                    "attack_type": 17
                }
            }, {
                "template_id": "POKEMON_TYPE_DRAGON",
                "type_effective": {
                    "attack_scalar": [ 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.800000011920929, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.25, 1.0, 0.800000011920929 ],
                    "attack_type": 16
                }
            }, {
                "template_id": "POKEMON_TYPE_ELECTRIC",
                "type_effective": {
                    "attack_scalar": [ 1.0, 1.0, 1.25, 1.0, 0.800000011920929, 1.0, 1.0, 1.0, 1.0, 1.0, 1.25, 0.800000011920929, 0.800000011920929, 1.0, 1.0, 0.800000011920929, 1.0, 1.0 ],
                    "attack_type": 13
                }
            }, {
                "template_id": "POKEMON_TYPE_FAIRY",
                "type_effective": {
                    "attack_scalar": [ 1.0, 1.25, 1.0, 0.800000011920929, 1.0, 1.0, 1.0, 1.0, 0.800000011920929, 0.800000011920929, 1.0, 1.0, 1.0, 1.0, 1.0, 1.25, 1.25, 1.0 ],
                    "attack_type": 18
                }
            }, {
                "template_id": "POKEMON_TYPE_FIGHTING",
                "type_effective": {
                    "attack_scalar": [ 1.25, 1.0, 0.800000011920929, 0.800000011920929, 1.0, 1.25, 0.800000011920929, 0.800000011920929, 1.25, 1.0, 1.0, 1.0, 1.0, 0.800000011920929, 1.25, 1.0, 1.25, 0.800000011920929 ],
                    "attack_type": 2
                }
            }, {
                "template_id": "POKEMON_TYPE_FIRE",
                "type_effective": {
                    "attack_scalar": [ 1.0, 1.0, 1.0, 1.0, 1.0, 0.800000011920929, 1.25, 1.0, 1.25, 0.800000011920929, 0.800000011920929, 1.25, 1.0, 1.0, 1.25, 0.800000011920929, 1.0, 1.0 ],
                    "attack_type": 10
                }
            }, {
                "template_id": "POKEMON_TYPE_FLYING",
                "type_effective": {
                    "attack_scalar": [ 1.0, 1.25, 1.0, 1.0, 1.0, 0.800000011920929, 1.25, 1.0, 0.800000011920929, 1.0, 1.0, 1.25, 0.800000011920929, 1.0, 1.0, 1.0, 1.0, 1.0 ],
                    "attack_type": 3
                }
            }, {
                "template_id": "POKEMON_TYPE_GHOST",
                "type_effective": {
                    "attack_scalar": [ 0.800000011920929, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.25, 1.0, 1.0, 1.0, 1.0, 1.0, 1.25, 1.0, 1.0, 0.800000011920929, 1.0 ],
                    "attack_type": 8
                }
            }, {
                "template_id": "POKEMON_TYPE_GRASS",
                "type_effective": {
                    "attack_scalar": [ 1.0, 1.0, 0.800000011920929, 0.800000011920929, 1.25, 1.25, 0.800000011920929, 1.0, 0.800000011920929, 0.800000011920929, 1.25, 0.800000011920929, 1.0, 1.0, 1.0, 0.800000011920929, 1.0, 1.0 ],
                    "attack_type": 12
                }
            }, {
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                        "wait 1.0",
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                        "sys ui-sync",
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                        "sys ui-sync",
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                        "anim defender damageS01",
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                        "sys ui-sync",
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                "template_id": "sequence_bone_club"
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                        "f2fvfx defender brick_break",
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                        "anim defender damageS01",
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                        "sys ui-sync",
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                "template_id": "sequence_brick_break"
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                        "vfx defender brine_hit",
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                        "anim defender damageS01",
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                        "sys ui-sync",
                        "sys complete" ]
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                        "anim attacker atk-move",
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                        "f2fvfx attacker bubble_beam",
                        "sfx attacker 061-0_bubble_beam",
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                        "cam CutToFaceDefender_ATKR_DFND_",
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                        "f2fvfx defender bubble_beam_hit",
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                        "anim defender damageS01",
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                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
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                "template_id": "sequence_bubble_beam"
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                        "vfx defender bubble_fast_hit",
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                        "sys ui-sync",
                        "sys complete" ]
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                "template_id": "sequence_bubble_fast"
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                        "sfx attacker 450-0_bug_bite",
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                        "sys ui-sync",
                        "sys complete" ]
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                "template_id": "sequence_bug_bite_fast"
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                        "f2fvfx attacker bug_buzz",
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                        "cam EnterFaceDefender_ATKR_DFND_",
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                        "anim defender damageS01",
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                        "reset_background attacker 0.0/0.0/0.0/0.5",
                        "wait 1.2",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
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                "template_id": "sequence_bug_buzz"
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                        "shake UpDown/2.4/1.5",
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                        "reset_background attacker 0.5/0.4/0.2/0.0",
                        "wait 1.8",
                        "sys ui-sync",
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                        "anim defender damageS01",
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                        "sys ui-sync",
                        "sys complete" ]
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                "template_id": "sequence_bullet_punch_fast"
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                        "sys ui-sync",
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                "template_id": "sequence_confusion_fast"
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                        "f2fvfx defender cross_chop",
                        "sfx attacker 238-0_cross_chop",
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                        "shake Medium/0.5/0.5/0.5",
                        "anim defender damageS01",
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                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
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                "template_id": "sequence_cross_chop"
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                        "f2fvfx defender cross_poison",
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                        "sys ui-sync",
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                        "f2fvfx defender cut_fast",
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                        "sys ui-sync",
                        "sys complete" ]
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                "template_id": "sequence_cut_fast"
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                        "cam PanToDefender_ATKR_DFND_",
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                        "sys ui-sync",
                        "sys complete" ]
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                        "anim defender damageS01",
                        "wait 1.0",
                        "reset_background attacker 0.2/0.2/0.2/0.0",
                        "wait 0.5",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_dazzling_gleam"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "wait 1.0",
                        "anim defender damageS01",
                        "sys ui-sync",
                        "wait 1.0",
                        "sys complete" ]
                },
                "template_id": "sequence_default"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_5s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "wait 1.0",
                        "dscvfx attacker dig_burrow",
                        "sfx attacker 091-0_dig",
                        "sink attacker 1.5",
                        "shake Medium/1.15/0.25",
                        "wait 1.5",
                        "dscvfx attacker dig_attack",
                        "sfx attacker 091-1_dig",
                        "wait 1.0",
                        "anim defender damageS01",
                        "dscvfx defender dig_hit_ground",
                        "sink attacker 0.0",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_dig"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_5s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "background attacker 1.0/0.5/0.5/0.5",
                        "wait 0.6",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx attacker disarming_voice",
                        "sfx attacker 574-0_disarming_voice",
                        "wait 0.5",
                        "cam PanToFaceDefender_ATKR_DFND_",
                        "wait 1.5",
                        "anim defender damageS01",
                        "wait 0.5",
                        "reset_background attacker 1.0/0.5/0.5/0.5",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_disarming_voice"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_1s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "background attacker 1.0/0.9/0.6/0.5",
                        "anim attacker atk-move",
                        "event",
                        "vfx attacker discharge_waist:Origin/Waist",
                        "sfx attacker 435-0_discharge",
                        "wait 0.5",
                        "cam PanToDefender_ATKR_DFND_",
                        "wait 0.5",
                        "shake SideToSide/0.2/0.25/0.75",
                        "anim defender damageS01",
                        "reset_silhouette defender 1.0/1.0/1.0/0.0",
                        "vfx defender discharge_hit_waist:Origin/Waist",
                        "vfx camera camera_electric",
                        "reset_background attacker 1.0/0.9/0.6/0.5",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_discharge"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker dragon_breath_fast",
                        "sfx attacker 225-0_dragon_breath",
                        "shake DragonBreath",
                        "wait 0.25",
                        "anim defender damageS01",
                        "wait 0.25",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_dragon_breath_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_2s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "vfx attacker dragon_claw_charge",
                        "sfx attacker 337-0_dragon_claw",
                        "wait 0.25",
                        "background attacker 0.0/0.0/0.0/0.5",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx defender dragon_claw",
                        "wait 0.15",
                        "shake SideToSide/0.333/1.5",
                        "anim defender damageS01",
                        "reset_background attacker 0.0/0.0/0.0/0.5",
                        "wait 0.5",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_dragon_claw"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "background attacker 0.0/0.0/0.0/0.5",
                        "f2fvfx attacker dragon_pulse_charge_up",
                        "sfx attacker 406-0_dragon_pulse",
                        "wait 0.84",
                        "shake SideToSide/0.66/0.5",
                        "anim attacker atk-move",
                        "wait 0.16",
                        "cam DefaultAttack_ATKR_DFND_",
                        "wait 0.25",
                        "vfx attacker dragon_pulse_ground",
                        "f2fvfx attacker dragon_pulse",
                        "wait 0.25",
                        "f2fvfx defender dragon_pulse_hit",
                        "shake UpDown/1.66/1.5",
                        "wait 0.25",
                        "anim defender damageS01",
                        "wait 0.33",
                        "anim defender damageS01",
                        "wait 0.33",
                        "anim defender damageS01",
                        "wait 0.5",
                        "reset_background attacker 0.0/0.0/0.0/0.5",
                        "wait 0.5",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_dragon_pulse"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_1s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx defender draining_kiss",
                        "sfx attacker 577-0_draining_kiss",
                        "anim defender damageS01",
                        "wait 0.3",
                        "f2fvfx attacker draining_kiss_projectile",
                        "wait 0.7",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_draining_kiss"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_2s",
                        "cam EnterBehindAttacker_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "cam PunchHit_ATKR_DFND_",
                        "vfx attacker speed_lines_short",
                        "wait 0.15",
                        "f2fvfx defender drill_peck",
                        "sfx attacker 065-0_drill_peck",
                        "anim defender damageS01",
                        "wait 0.33",
                        "anim defender damageS01",
                        "wait 0.33",
                        "anim defender damageS01",
                        "wait 0.5",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_drill_peck"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam DrillRun_ATKR_DFND_",
                        "background attacker 0.5/0.4/0.2/0.5",
                        "anim attacker atk-move",
                        "spin attacker 0.7",
                        "sfx attacker 529-0_drill_run",
                        "wait 0.5",
                        "scale attacker 0.0001",
                        "vfx attacker drill_run_emit",
                        "vfx defender drill_run_hit",
                        "wait 0.833",
                        "shake DrillRun",
                        "anim defender damageS01",
                        "reset_background attacker 1.0/1.0/0.75/0.0",
                        "wait 1.0",
                        "scale attacker 1.0",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_drill_run"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam Overhead_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "background attacker 0.2/0.15/0.1/0.0",
                        "vfx attacker earthquake",
                        "sfx attacker 089-0_earthquake",
                        "wait 0.5",
                        "shake Earthquake",
                        "wait 1.0",
                        "anim defender damageS01",
                        "wait 0.25",
                        "reset_background attacker 0.2/0.15/0.1/0.0",
                        "sys ui-sync",
                        "wait 1.5",
                        "sys complete" ]
                },
                "template_id": "sequence_earthquake"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "sfx attacker 052-0_ember",
                        "wait 0.1",
                        "f2fvfx attacker ember_fast",
                        "wait 0.4",
                        "f2fvfx defender ember_fast_hit",
                        "anim defender damageS01",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_ember_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker tackle_fast",
                        "wait 0.65",
                        "vfx defender feint_attack_fast",
                        "anim defender damageS01",
                        "sfx attacker 399-0_dark_pulse",
                        "wait 0.25",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_feint_attack_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "sfx attacker 126-0_fire_blast",
                        "background attacker 0.0/0.0/0.0/0.0",
                        "wait 0.5",
                        "anim attacker atk-move",
                        "event",
                        "cam FireBlast_ATKR_DFND_",
                        "f2fvfx attacker fire_blast",
                        "wait 0.15",
                        "reset_background attacker 1.0/0.9/0.8/0.0",
                        "wait 0.15",
                        "background attacker 1.0/0.0/0.0/0.5",
                        "wait 1.5",
                        "shake UpDown/1.25/0.5",
                        "vfx camera camera_speed_lines_short",
                        "wait 0.2",
                        "anim defender damageS01",
                        "vfx defender flamethrower_hit_waist:Origin/Waist",
                        "shake UpDownDecay/0.33",
                        "reset_background attacker 1.0/0.0/0.0/0.5",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_fire_blast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker tackle_fast",
                        "wait 0.25",
                        "vfx defender fire_fang_fast",
                        "anim defender damageS01",
                        "sfx attacker 158-0_hyper_fang",
                        "wait 0.25",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_fire_fang_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_1s",
                        "cam EnterBehindAttacker_ATKR_DFND_",
                        "background attacker 0.0/0.0/0.0/0.5",
                        "anim attacker atk-move",
                        "event",
                        "sfx attacker 007-0_fire_punch",
                        "wait 0.15",
                        "f2fvfx defender fire_punch",
                        "wait 0.45",
                        "cam PunchHit_ATKR_DFND_",
                        "wait 0.15",
                        "anim defender damageS01",
                        "shake SideToSideDecay/0.33",
                        "vfx camera fire_punch_camera_flames",
                        "reset_background attacker 1.0/0.25/0.0/0.5",
                        "wait 1.5",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_fire_punch"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx attacker flame_burst",
                        "sfx attacker 481-0_flame_burst",
                        "wait 0.27",
                        "cam PanToDefender_ATKR_DFND_",
                        "wait 0.23",
                        "shake UpDownDecay/1.0/0.5",
                        "vfx defender flamethrower_hit_waist:Origin/Waist",
                        "vfx defender flame_burst_hit",
                        "wait 0.1",
                        "anim defender damageS01",
                        "wait 1.4",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_flame_burst"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam FlameCharge_ATKR_DFND_",
                        "vfx attacker flame_charge",
                        "wait 0.15",
                        "sfx attacker 488-0_flame_charge",
                        "wait 0.75",
                        "anim attacker atk-move",
                        "wait 0.25",
                        "f2fvfx attacker flame_charge_projectile",
                        "wait 0.15",
                        "hide attacker",
                        "wait 0.95",
                        "anim defender damageS01",
                        "vfx defender flamethrower_hit_waist:Origin/Waist",
                        "shake UpDownDecay/0.33/0.5/0.5",
                        "wait 0.9",
                        "unhide attacker",
                        "wait 0.25",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_flame_charge"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "silhouette attacker 0.9/1.0/0.7/0.0",
                        "wait 0.15",
                        "anim attacker atk-move",
                        "event",
                        "vfx attacker flame_wheel",
                        "wait 0.15",
                        "sfx attacker 172-0_flame_wheel",
                        "wait 0.2",
                        "cam PanToDefender_ATKR_DFND_",
                        "wait 1.0",
                        "anim defender damageS01",
                        "vfx defender flamethrower_hit_waist:Origin/Waist",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete",
                        "sys complete" ]
                },
                "template_id": "sequence_flame_wheel"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "cam DefaultAttack_ATKR_DFND_",
                        "f2fvfx attacker flamethrower",
                        "sfx attacker 053-0_flamethrower",
                        "background attacker 0.6/0.15/0.0/0.8",
                        "wait 0.6",
                        "shake Flamethrower",
                        "wait 0.4",
                        "anim defender damageS01",
                        "vfx defender flamethrower_hit_waist:Origin/Waist",
                        "reset_background attacker 0.6/0.15/0.0/0.8",
                        "wait 1.6",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_flamethrower"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "background attacker 0.0/0.0/0.0/0.5",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx attacker flash_cannon",
                        "sfx attacker 430-0_flash_cannon",
                        "wait 0.9",
                        "f2fvfx defender flash_cannon_hit",
                        "wait 0.1",
                        "cam CutToFaceDefender_ATKR_DFND_",
                        "wait 0.1",
                        "reset_background attacker 1.0/1.0/1.0/0.0",
                        "anim defender damageS01",
                        "shake UpDownDecay/0.333/0.5",
                        "wait 0.9",
                        "anim defender damageS01",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_flash_cannon"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "sfx attacker 524-0_frost_breath",
                        "wait 0.15",
                        "f2fvfx attacker frost_breath_fast",
                        "wait 0.25",
                        "f2fvfx defender frost_breath_fast_hit",
                        "vfx defender frost_breath_fast_hit",
                        "wait 0.1",
                        "anim defender damageS01",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_frost_breath_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx defender fury_cutter_fast",
                        "sfx attacker 210-0_fury_cutter",
                        "wait 0.15",
                        "anim defender damageS01",
                        "wait 0.35",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_fury_cutter_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam EnterFaceDefender_ATKR_DFND_",
                        "background attacker 1.0/0.95/0.8/0.5",
                        "wait 0.25",
                        "f2fvfx attacker giga_drain",
                        "vfx defender giga_drain_hit",
                        "vfx defender giga_drain_hit_waist:Origin/Waist",
                        "sfx attacker 030-0_horn_attack",
                        "wait 0.15",
                        "anim defender damageS01",
                        "wait 0.5",
                        "cam PanToAttacker_ATKR_DFND_",
                        "sfx attacker 202-0_giga_drain",
                        "wait 0.55",
                        "anim attacker atk-move",
                        "wait 0.3",
                        "vfx attacker giga_drain_waist:Origin/Waist",
                        "wait 0.5",
                        "reset_background attacker 1.0/0.95/0.8/0.5",
                        "wait 0.5",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_giga_drain"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam GunkShot_ATKR_DFND_",
                        "wait 0.333",
                        "anim attacker atk-move",
                        "wait 0.15",
                        "f2fvfx attacker gunk_shot",
                        "sfx attacker 441-0_gunk_shot",
                        "wait 0.2",
                        "shake UpDownDecay/0.15/0.5",
                        "wait 0.25",
                        "vfx camera camera_speed_lines_short",
                        "wait 0.65",
                        "anim defender damageS01",
                        "vfx defender gunk_shot_hit",
                        "shake UpDownDecay/0.667",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_gunk_shot"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_2s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "vfx attacker heart_stamp_waist:Origin/Waist",
                        "sfx attacker 531-0_heart_stamp",
                        "event",
                        "vfx defender heart_stamp",
                        "wait 0.27",
                        "cam PanToDefender_ATKR_DFND_",
                        "wait 0.33",
                        "anim defender damageS01",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_heart_stamp"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_1s",
                        "cam FaceAttackerTilt_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "vfx attacker heat_wave",
                        "sfx attacker 257-0_heat_wave",
                        "background attacker 1.0/0.25/0.0/0.5",
                        "wait 1.0",
                        "cam CutToFaceDefender_ATKR_DFND_",
                        "wait 0.5",
                        "f2fvfx defender heat_wave_hit",
                        "wait 0.25",
                        "anim defender damageS01",
                        "wait 1.0",
                        "reset_background attacker 1.0/0.25/0.0/0.5",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_heat_wave"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_2s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "wait 0.4",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx attacker horn_attack",
                        "sfx attacker 030-0_horn_attack",
                        "wait 0.25",
                        "f2fvfx defender horn_attack_hit",
                        "wait 0.1",
                        "anim defender damageS01",
                        "shake UpDown/0.5/0.25/2.0",
                        "reset_background attacker 1.0/1.0/1.0/0.75",
                        "wait 0.5",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_horn_attack"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam EnterBehindAttackerFarAway_ATKR_DFND_",
                        "background attacker 0.0/0.1/0.2/0.5",
                        "anim attacker atk-move",
                        "event",
                        "cam FaceDefenderZoomOut_ATKR_DFND_",
                        "vfx camera hurricane_camera",
                        "vfx defender hurricane",
                        "sfx attacker 542-0_hurricane",
                        "shake SideToSide/1.5/2.0/0.5",
                        "wait 0.33",
                        "spin defender 1.0",
                        "wait 0.33",
                        "anim defender damageS01",
                        "wait 0.33",
                        "anim defender damageS01",
                        "wait 0.33",
                        "anim defender damageS01",
                        "reset_background attacker 0.0/0.1/0.2/0.5",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_hurricane"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "wait 0.233",
                        "anim attacker atk-move",
                        "background attacker 0.0/0.2/0.5/0.5",
                        "event",
                        "f2fvfx attacker hydro_pump",
                        "f2fvfx defender hydro_pump_beam_hit",
                        "sfx attacker 056-0_hydro_pump",
                        "wait 0.2",
                        "cam CutToFaceDefender_ATKR_DFND_",
                        "anim defender damageS01",
                        "vfx defender hydro_pump_hit",
                        "shake UpDown/0.85/0.5",
                        "wait 0.2",
                        "vfx camera camera_speed_lines",
                        "wait 0.13",
                        "anim defender damageS01",
                        "wait 0.67",
                        "anim defender damageS01",
                        "vfx camera camera_speed_lines",
                        "shake SideToSide/0.5/0.5",
                        "wait 0.66",
                        "anim defender damageS01",
                        "shake UpDown/0.5/0.5",
                        "reset_background attacker 0.0/0.2/0.5/0.5",
                        "wait 0.83",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_hydro_pump"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "wait 0.233",
                        "anim attacker atk-move",
                        "background attacker 0.0/0.2/0.5/0.5",
                        "event",
                        "vfx attacker hydro_pump_cannon:Origin/Waist/LFeelerA/LFeelerB/LFeelerC",
                        "vfx attacker hydro_pump_cannon:Origin/Waist/RFeelerA/RFeelerB/RFeelerC",
                        "f2fvfx attacker hydro_pump_double_beam",
                        "sfx attacker 056-0_hydro_pump",
                        "wait 0.2",
                        "cam CutToFaceDefender_ATKR_DFND_",
                        "anim defender damageS01",
                        "vfx defender hydro_pump_hit",
                        "shake UpDown/0.85/0.5",
                        "wait 0.2",
                        "vfx camera camera_speed_lines",
                        "wait 0.13",
                        "anim defender damageS01",
                        "wait 0.67",
                        "anim defender damageS01",
                        "vfx camera camera_speed_lines",
                        "shake SideToSide/0.5/0.5",
                        "wait 0.66",
                        "anim defender damageS01",
                        "shake UpDown/0.5/0.5",
                        "reset_background attacker 0.0/0.2/0.5/0.5",
                        "wait 0.83",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_hydro_pump_blastoise"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_5s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "background attacker 0.0/0.0/0.0/0.25",
                        "wait 0.5",
                        "f2fvfx attacker hyper_beam_charge_up",
                        "sfx attacker 063-0_hyper_beam",
                        "wait 1.0",
                        "reset_background attacker 0.0/0.0/0.0/0.25",
                        "wait 0.33",
                        "anim attacker atk-move",
                        "background attacker 1.0/1.0/1.0/0.0",
                        "wait 0.67",
                        "f2fvfx attacker hyper_beam",
                        "f2fvfx defender hyper_beam_hit",
                        "cam HyperBeam_ATKR_DFND_",
                        "shake UpDown/0.5/0.5/2.0",
                        "wait 0.15",
                        "anim defender damageS01",
                        "reset_background attacker 1.0/1.0/1.0/0.0",
                        "wait 0.33",
                        "anim defender damageS01",
                        "reset_background attacker 1.0/1.0/1.0/0.0",
                        "wait 0.66",
                        "anim defender damageS01",
                        "reset_background attacker 1.0/1.0/1.0/0.0",
                        "shake UpDown/0.5/0.5/2.0",
                        "wait 1.5",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_hyper_beam"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_2s",
                        "cam EnterBehindAttacker_ATKR_DFND_",
                        "background attacker 0.0/0.0/0.0/0.25",
                        "wait 0.25",
                        "sfx attacker 158-0_hyper_fang",
                        "anim attacker atk-move",
                        "vfx attacker speed_lines",
                        "wait 0.75",
                        "cam HyperFang_ATKR_DFND_",
                        "wait 0.1",
                        "f2fvfx defender hyper_fang",
                        "vfx camera camera_speed_lines_short",
                        "wait 0.15",
                        "anim defender damageS01",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "reset_background attacker 0.0/0.0/0.0/0.25",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_hyper_fang"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "wait 0.35",
                        "f2fvfx attacker ice_beam_charge_up",
                        "background attacker 0.0/0.25/0.25/0.75",
                        "anim attacker atk-move",
                        "event",
                        "cam IceBeam_ATKR_DFND_",
                        "f2fvfx attacker ice_beam",
                        "sfx attacker 058-0_ice_beam",
                        "wait 0.25",
                        "vfx defender ice_beam_hit_waist:Origin/Waist",
                        "wait 0.5",
                        "vfx defender ice_beam_hit",
                        "anim defender damageS01",
                        "wait 0.5",
                        "anim defender damageS01",
                        "wait 0.8",
                        "reset_background attacker 1.0/1.0/1.0/0.0",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_ice_beam"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_1s",
                        "cam EnterBehindAttacker_ATKR_DFND_",
                        "background attacker 0.0/0.0/0.0/0.5",
                        "anim attacker atk-move",
                        "event",
                        "sfx attacker 008-0_ice_punch",
                        "wait 0.15",
                        "f2fvfx defender ice_punch",
                        "wait 0.45",
                        "cam Punch_ATKR_DFND_",
                        "wait 0.15",
                        "anim defender damageS01",
                        "vfx camera ice_punch_camera_ice",
                        "vfx defender ice_punch_hit",
                        "reset_background attacker 1.0/1.0/1.0/0.0",
                        "wait 0.75",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_ice_punch"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "sfx attacker 420-0_ice_shard",
                        "wait 0.25",
                        "f2fvfx attacker ice_shard_fast",
                        "vfx defender ice_shard_fast_hit",
                        "wait 0.25",
                        "anim defender damageS01",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_ice_shard_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx attacker icy_wind",
                        "sfx attacker 196-0_icy_wind",
                        "background attacker 1.0/1.0/1.0/0.75",
                        "wait 0.8",
                        "cam PanToDefender_ATKR_DFND_",
                        "wait 0.2",
                        "vfx defender icy_wind_hit",
                        "wait 0.5",
                        "anim defender damageS01",
                        "reset_background attacker 1.0/1.0/1.0/0.75",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_icy_wind"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam EnterBehindAttacker_ATKR_DFND_",
                        "background attacker 0.0/0.0/0.0/0.75",
                        "anim attacker atk-move",
                        "event",
                        "sfx attacker 442-0_iron_head",
                        "wait 0.4",
                        "cam IronHead_ATKR_DFND_",
                        "f2fvfx defender iron_head",
                        "wait 0.3",
                        "anim defender damageS01",
                        "shake SideToSide/0.4/0.25/2.0",
                        "wait 0.5",
                        "reset_background attacker 0.0/0.0/0.0/0.75",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_iron_head"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "wait 0.25",
                        "f2fvfx defender karate_chop_fast",
                        "sfx attacker 002-0_karate_chop",
                        "wait 0.25",
                        "anim defender damageS01",
                        "shake UpDown/0.5/0.25/1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_karate_chop_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam EnterBehindAttacker_ATKR_DFND_",
                        "background attacker 0.0/0.0/0.0/0.5",
                        "anim attacker atk-move",
                        "event",
                        "cam PanToFaceDefender_ATKR_DFND_",
                        "sfx attacker 348-0_leaf_blade",
                        "wait 0.25",
                        "f2fvfx defender leaf_blade",
                        "wait 0.33",
                        "shake UpDown/0.25/0.25/0.5",
                        "anim defender damageS01",
                        "wait 0.33",
                        "shake UpDown/0.25/0.25/0.5",
                        "anim defender damageS01",
                        "wait 0.33",
                        "shake SideToSide/0.25/0.25/0.5",
                        "anim defender damageS01",
                        "reset_background attacker 0.0/0.0/0.0/0.5",
                        "wait 0.5",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_leaf_blade"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker lick_fast_slobber",
                        "f2fvfx defender lick_fast",
                        "sfx attacker 122-0_lick",
                        "wait 0.1",
                        "anim defender damageS01",
                        "wait 0.4",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_lick_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "sfx attacker 067-0_low_kick",
                        "spin attacker 0.25",
                        "wait 0.15",
                        "vfx attacker low_kick_fast",
                        "wait 0.1",
                        "anim defender damageS01",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_low_kick_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "anim attacker atk-move",
                        "event",
                        "vfx defender low_sweep",
                        "cam EnterFaceDefenderFromFarAway_ATKR_DFND_",
                        "wait 0.75",
                        "anim defender damageS01",
                        "sfx attacker 490-0_low_sweep",
                        "shake SideToSide/0.25/1.5/0.5",
                        "wait 1.4",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_low_sweep"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "f2fvfx attacker magnet_bomb",
                        "sfx attacker 443-0_magnet_bomb",
                        "wait 1.0",
                        "cam PanToDefender_ATKR_DFND_",
                        "wait 0.6",
                        "anim defender damageS01",
                        "shake UpDown/1.0/0.5/2.0",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_magnet_bomb"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam EnterFaceDefender_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "vfx defender mega_drain_hit_waist:Origin/Waist",
                        "f2fvfx attacker mega_drain",
                        "sfx attacker 072-0_mega_drain",
                        "wait 0.15",
                        "cam PanToAttacker_ATKR_DFND_",
                        "anim defender damageS01",
                        "wait 0.85",
                        "vfx attacker mega_drain_waist:Origin/Waist",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_mega_drain"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "wait 0.4",
                        "cam PanToDefender_ATKR_DFND_",
                        "anim attacker atk-move",
                        "vfx attacker megahorn_charge",
                        "sfx attacker 224-0_megahorn",
                        "event",
                        "f2fvfx attacker megahorn",
                        "wait 0.5",
                        "f2fvfx defender megahorn_hit",
                        "anim defender damageS01",
                        "shake UpDown/0.5/0.5/2.0",
                        "reset_background attacker 1.0/1.0/1.0/0.5",
                        "wait 0.9",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_megahorn"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "sfx attacker 232-0_metal_claw",
                        "wait 0.25",
                        "f2fvfx defender metal_claw_fast",
                        "wait 0.25",
                        "anim defender damageS01",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_metal_claw_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "background attacker 0.1/0.0/0.15/0.2",
                        "anim attacker atk-move",
                        "event",
                        "cam Moonblast_ATKR_DFND_",
                        "vfx attacker moonblast",
                        "sfx attacker 585-0_moonblast",
                        "wait 0.33",
                        "anim attacker atk-move",
                        "wait 0.66",
                        "vfx camera camera_horizontal_vignette_2s",
                        "f2fvfx attacker moonblast_projectile_emit",
                        "vfx defender moonblast_projectile_hit",
                        "wait 1.5",
                        "anim defender damageS01",
                        "wait 0.5",
                        "reset_background attacker 0.1/0.0/0.15/0.2",
                        "wait 0.5",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_moonblast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "vfx attacker mud_bomb",
                        "sfx attacker 426-0_mud_bomb",
                        "wait 0.2",
                        "cam FollowArcingProjectile_ATKR_DFND_",
                        "wait 0.8",
                        "shake UpDown/0.5/0.25/2.0",
                        "anim defender damageS01",
                        "vfx defender mud_bomb_hit",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_mud_bomb"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker mud_shot_fast",
                        "sfx attacker 341-0_mud_shot",
                        "wait 0.25",
                        "vfx defender mud_shot_hit_fast",
                        "wait 0.1",
                        "shake UpDown/0.25/0.25/1.0",
                        "anim defender damageS01",
                        "wait 0.15",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_mud_shot_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "vfx attacker mud_slap_fast_emit",
                        "wait 0.50",
                        "vfx defender mud_slap_fast_hit",
                        "anim defender damageS01",
                        "sfx attacker 341-0_mud_shot",
                        "wait 0.25",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_mud_slap_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "background attacker 0.0/0.0/0.25/0.5",
                        "wait 0.4",
                        "anim attacker atk-move",
                        "event",
                        "vfx attacker night_slash_emit",
                        "vfx defender night_slash_hit",
                        "sfx attacker 400-0_night_slash",
                        "wait 0.42",
                        "cam PanToDefender_ATKR_DFND_",
                        "wait 0.33",
                        "anim defender damageS01",
                        "reset_background attacker 0.0/0.0/0.25/0.5",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_night_slash"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "background attacker 0.0/0.1/0.3/0.5",
                        "anim attacker atk-move",
                        "event",
                        "vfx camera ominous_wind_camera_wind",
                        "sfx attacker 466-0_ominous_wind",
                        "wait 1.0",
                        "f2fvfx defender ominous_wind_hit",
                        "anim defender damageS01",
                        "wait 0.33",
                        "anim defender damageS01",
                        "wait 0.33",
                        "anim defender damageS01",
                        "reset_background attacker 0.0/0.1/0.3/0.5",
                        "wait 0.5",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_ominous_wind"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam EnterBehindAttacker_ATKR_DFND_",
                        "background attacker 1.0/0.9/0.6/0.5",
                        "anim attacker atk-move",
                        "vfx attacker parabolic_charge_waist:Origin/Waist",
                        "sfx attacker 570-0_parabolic_charge",
                        "event",
                        "cam ParabolicCharge_ATKR_DFND_",
                        "vfx attacker parabolic_charge",
                        "wait 0.33",
                        "f2fvfx attacker thunder_shock_fast",
                        "wait 0.33",
                        "anim defender damageS01",
                        "reset_background attacker 1.0/1.0/0.9/0.0",
                        "vfx defender parabolic_charge_hit_waist:Origin/Waist",
                        "wait 0.33",
                        "f2fvfx attacker parabolic_charge_hit",
                        "reset_background attacker 1.0/0.9/0.6/0.5",
                        "wait 2.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_parabolic_charge"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "wait 0.3",
                        "f2fvfx defender peck_fast",
                        "sfx attacker 064-0_peck",
                        "wait 0.2",
                        "anim defender damageS01",
                        "sfx attacker 064-0_peck",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_peck_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam EnterFaceDefenderFromFarAway_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "vfx camera petal_blizzard_camera",
                        "vfx defender petal_blizzard_hit",
                        "sfx attacker 572-0_petal_blizzard",
                        "wait 1.41",
                        "anim defender damageS01",
                        "wait 2.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_petal_blizzard"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam EnterBehindAttacker_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "cam PlayRough_ATKR_DFND_",
                        "sfx attacker 583-0_play_rough",
                        "wait 0.45",
                        "vfx defender play_rough",
                        "wait 0.3",
                        "scale defender 0.0001",
                        "anim defender damageS01",
                        "wait 0.3",
                        "scale defender 1",
                        "wait 0.7",
                        "anim defender damageS01",
                        "wait 0.75",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_play_rough"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_2s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "cam PanToDefender_ATKR_DFND_",
                        "f2fvfx defender poison_fang",
                        "sfx attacker 305-0_poison_fang",
                        "wait 0.4",
                        "anim defender damageS01",
                        "reset_background attacker 0.6/0.0/1.0/0.0",
                        "silhouette defender 0.6/0.0/1.0/0.0",
                        "wait 0.25",
                        "reset_silhouette defender 0.6/0.0/1.0/0.0",
                        "wait 0.75",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_poison_fang"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker poison_jab_fast",
                        "vfx defender poison_jab_fast_hit",
                        "sfx attacker 398-0_poison_jab",
                        "wait 0.15",
                        "anim defender damageS01",
                        "wait 0.35",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_poison_jab_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker poison_sting_fast_emit",
                        "wait 0.25",
                        "vfx defender poison_sting_fast_hit",
                        "anim defender damageS01",
                        "sfx attacker 305-0_poison_fang",
                        "wait 0.25",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_poison_sting_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "wait 0.1",
                        "f2fvfx defender pound_fast",
                        "wait 0.1",
                        "anim defender damageS01",
                        "sfx attacker 001-0_pound",
                        "shake UpDown/0.5/1.0",
                        "wait 0.2",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_pound_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx attacker power_gem",
                        "sfx attacker 408-0_power_gem",
                        "wait 1.2",
                        "f2fvfx defender power_gem_hit",
                        "anim defender damageS01",
                        "wait 0.2",
                        "anim defender damageS01",
                        "wait 0.2",
                        "anim defender damageS01",
                        "wait 0.2",
                        "anim defender damageS01",
                        "wait 0.5",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_power_gem"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "cam PowerWhip_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "background attacker 0.2/0.8/0.0/0.0",
                        "silhouette attacker 0.0/0.0/0.0/0.0",
                        "silhouette defender 0.0/0.0/0.0/0.0",
                        "vfx defender power_whip",
                        "vfx camera camera_horizontal_vignette",
                        "sfx attacker 438-0_power_whip",
                        "wait 0.1",
                        "sfx attacker 030-0_horn_attack",
                        "wait 0.3",
                        "shake SideToSide/2.0/2.0/0.0",
                        "vfx defender power_whip_hit_waist:Origin/Waist",
                        "anim defender damageS01",
                        "sfx attacker 030-0_horn_attack",
                        "wait 0.4",
                        "anim defender damageS01",
                        "sfx attacker 030-0_horn_attack",
                        "wait 0.4",
                        "anim defender damageS01",
                        "wait 0.2",
                        "reset_background attacker 0.2/0.8/0.0/0.0",
                        "reset_silhouette attacker 0.0/0.0/0.0/0.0",
                        "reset_silhouette defender 0.0/0.0/0.0/0.0",
                        "wait 0.75",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_power_whip"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_2s",
                        "cam PsybeamEnter_ATKR_DFND_",
                        "wait 0.15",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx attacker psybeam",
                        "sfx attacker 060-0_psybeam",
                        "wait 0.25",
                        "cam PanToDefender_ATKR_DFND_",
                        "vfx camera psybeam_camera_psychic_circles",
                        "wait 0.25",
                        "f2fvfx defender psybeam_hit",
                        "anim defender damageS01",
                        "shake SideToSide/1.5/0.5/0.25",
                        "wait 0.8",
                        "shake SideToSide/1.5/0.5/0.25",
                        "wait 0.5",
                        "anim defender damageS01",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_psybeam"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx attacker psychic_emit",
                        "vfx defender psychic_hit",
                        "sfx attacker 094-0_psychic",
                        "wait 0.35",
                        "cam EnterFaceDefender_ATKR_DFND_",
                        "vfx camera psychic_camera",
                        "wait 1.0",
                        "anim defender damageS01",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_psychic"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker psycho_cut_fast_emit",
                        "vfx defender psycho_cut_fast_hit",
                        "sfx attacker 427-0_psycho_cut",
                        "wait 0.25",
                        "anim defender damageS01",
                        "wait 0.25",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_psycho_cut_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam EnterBehindAttacker_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "vfx attacker psyshock_emit",
                        "vfx defender psyshock_hit",
                        "sfx attacker 473-0_psyshock",
                        "wait 0.5",
                        "cam Psyshock_ATKR_DFND_",
                        "wait 1.0",
                        "anim defender damageS01",
                        "shake UpDown/0.5/1.0/01.0",
                        "wait 0.5",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_psyshock"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "cam Psystrike_ATKR_DFND_",
                        "background attacker 0.8/0.8/0.8/0.0",
                        "wait 0.5",
                        "anim attacker atk-move",
                        "event",
                        "vfx attacker psystrike_emit",
                        "vfx defender psystrike_hit",
                        "f2fvfx defender psystrike_projectile",
                        "sfx attacker 540-0_psystrike",
                        "wait 3.0",
                        "anim defender damageS01",
                        "wait 1.0",
                        "reset_background attacker 0.8/0.8/0.8/0.0",
                        "wait 0.8",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_psystrike"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker quick_attack_fast_emit",
                        "vfx defender quick_attack_fast_hit",
                        "sfx attacker 098-0_quick_attack",
                        "wait 0.5",
                        "anim defender damageS01",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_quick_attack_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker razor_leaf_fast",
                        "sfx attacker 075-0_razor_leaf",
                        "wait 0.5",
                        "anim defender damageS01",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_razor_leaf_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx attacker rest",
                        "sfx attacker 156-0_rest",
                        "wait 2.0",
                        "cam CutFromAttacker_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_rest"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam EnterFaceDefenderFromFarAway_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "vfx defender rock_slide",
                        "sfx attacker 157-0_rock_slide",
                        "wait 0.75",
                        "anim defender damageS01",
                        "wait 0.33",
                        "anim defender damageS01",
                        "wait 0.33",
                        "anim defender damageS01",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_rock_slide"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker tackle_fast",
                        "wait 0.25",
                        "vfx defender rock_smash_fast",
                        "anim defender damageS01",
                        "sfx attacker 280-0_brick_break",
                        "wait 0.25",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_rock_smash_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker rock_throw_fast_emit",
                        "vfx defender rock_throw_fast_hit",
                        "wait 0.25",
                        "sfx attacker 088-0_rock_throw",
                        "wait 0.25",
                        "anim defender damageS01",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_rock_throw_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam EnterBehindAttackerFarAway_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "sfx attacker 317-0_rock_tomb",
                        "wait 0.5",
                        "vfx defender rock_tomb",
                        "cam PanToFaceDefender_ATKR_DFND_",
                        "wait 1.0",
                        "anim defender damageS01",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_rock_tomb"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "wait 0.5",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx attacker scald",
                        "sfx attacker 503-0_scald",
                        "wait 0.25",
                        "cam CutToFaceDefender_ATKR_DFND_",
                        "vfx defender hydro_pump_hit",
                        "background attacker 1.0/0.0/0.0/0.8",
                        "anim defender damageS01",
                        "wait 0.33",
                        "anim defender damageS01",
                        "silhouette defender 1.0/0.0/0.0/0.5",
                        "wait 0.66",
                        "reset_background attacker 1.0/0.0/0.0/0.8",
                        "wait 0.7",
                        "reset_silhouette defender 1.0/0.0/0.0/0.5",
                        "wait 0.5",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_scald"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "wait 0.5",
                        "anim attacker atk-move",
                        "event",
                        "vfx attacker scald_cannon:Origin/Waist/LFeelerA/LFeelerB/LFeelerC",
                        "vfx attacker scald_cannon:Origin/Waist/RFeelerA/RFeelerB/RFeelerC",
                        "f2fvfx attacker scald_double_beam",
                        "sfx attacker 503-0_scald",
                        "wait 0.25",
                        "cam CutToFaceDefender_ATKR_DFND_",
                        "vfx defender hydro_pump_hit",
                        "background attacker 1.0/0.0/0.0/0.8",
                        "anim defender damageS01",
                        "wait 0.33",
                        "anim defender damageS01",
                        "silhouette defender 1.0/0.0/0.0/0.5",
                        "wait 0.66",
                        "reset_background attacker 1.0/0.0/0.0/0.8",
                        "wait 0.7",
                        "reset_silhouette defender 1.0/0.0/0.0/0.5",
                        "wait 0.5",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_scald_blastoise"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx defender scratch_fast",
                        "sfx attacker 010-0_scratch",
                        "wait 0.25",
                        "anim defender damageS01",
                        "wait 0.25",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_scratch_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_2s",
                        "cam SeedBombEnter_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx attacker seed_bomb",
                        "sfx attacker 402-0_seed_bomb",
                        "wait 0.3",
                        "cam PanToDefender_ATKR_DFND_",
                        "wait 0.3",
                        "anim defender damageS01",
                        "wait 0.12",
                        "anim defender damageS01",
                        "wait 0.12",
                        "anim defender damageS01",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_seed_bomb"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker damageS01",
                        "wait 0.5",
                        "sys complete" ]
                },
                "template_id": "sequence_seq_ding"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "cam FortFaint",
                        "anim attacker down01",
                        "wait 0.9",
                        "vfx attacker pokeball_enter",
                        "wait 0.05",
                        "silhouette attacker 3.0/3.0/3.0/0.0",
                        "wait 0.01",
                        "scale attacker 0.0/3",
                        "wait 0.66",
                        "sys complete" ]
                },
                "template_id": "sequence_seq_faint"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "cam FortFaint",
                        "wait 1.0",
                        "sys faintbegin",
                        "anim attacker down01",
                        "sys ui-sync",
                        "wait 2.0",
                        "sys scaledown",
                        "wait 0.5",
                        "sys defender_poof",
                        "sys faintvfx",
                        "wait 3.5",
                        "sys complete" ]
                },
                "template_id": "sequence_seq_fort_faint"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "wait 0.5",
                        "sys complete" ]
                },
                "template_id": "sequence_seq_intro"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "wait 0.2",
                        "sys complete" ]
                },
                "template_id": "sequence_seq_outro"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx attacker pokeball_enter",
                        "wait 0.05",
                        "silhouette attacker 3.0/3.0/3.0/0.0",
                        "wait 0.01",
                        "scale attacker 0.0/3",
                        "wait 0.66",
                        "sys complete" ]
                },
                "template_id": "sequence_seq_return"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx attacker MetamonFX",
                        "wait 1.5",
                        "silhouette attacker 3.0/3.0/3.0/0.0",
                        "wait 0.01",
                        "scale attacker 0.0/2.5",
                        "wait 0.1",
                        "event",
                        "scale attacker 1.0/2.5",
                        "reset_silhouette attacker 3.0/3.0/3.0/0.0",
                        "wait 1",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_seq_transform"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx attacker MetamonFX",
                        "wait 0.6",
                        "silhouette attacker 3.0/3.0/3.0/0.0",
                        "wait 0.2",
                        "scale attacker 0.0/2.5",
                        "wait 0.8",
                        "event",
                        "reset_silhouette attacker 3.0/3.0/3.0/0.0",
                        "scale attacker 1.0/2.5",
                        "wait 1",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_seq_transform_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam EnterFaceAttacker_ATKR_DFND_",
                        "wait 0.33",
                        "anim attacker atk-move",
                        "vfx attacker shadow_ball_emit",
                        "vfx defender shadow_ball_hit",
                        "sfx attacker 247-0_shadow_ball",
                        "wait 1.25",
                        "cam PanToDefender_ATKR_DFND_",
                        "wait 0.5",
                        "anim defender damageS01",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_shadow_ball"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx defender shadow_claw_fast",
                        "sfx attacker 421-0_shadow_claw",
                        "wait 0.4",
                        "anim defender damageS01",
                        "wait 0.1",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_shadow_claw_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_1s",
                        "cam EnterBehindAttacker_ATKR_DFND_",
                        "background attacker 0.0/0.0/0.0/0.25",
                        "silhouette attacker 0.0/0.0/0.0/0.0",
                        "anim attacker atk-move",
                        "event",
                        "sfx attacker 325-0_shadow_punch",
                        "wait 0.15",
                        "f2fvfx defender shadow_punch",
                        "wait 0.3",
                        "cam PunchHit_ATKR_DFND_",
                        "wait 0.15",
                        "anim defender damageS01",
                        "wait 0.25",
                        "reset_background attacker 0.0/0.0/0.0/0.25",
                        "reset_silhouette attacker 0.0/0.0/0.0/0.0",
                        "wait 0.5",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_shadow_punch"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam EnterBehindAttackerFarAway_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "vfx attacker shadow_sneak",
                        "sfx attacker 425-0_shadow_sneak",
                        "cam ShadowSneak_ATKR_DFND_",
                        "wait 1.0",
                        "vfx defender shadow_sneak_hit",
                        "shake UpDown/0.75/1.0/1.0",
                        "wait 0.4",
                        "anim defender damageS01",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_shadow_sneak"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "cam PanToDefender_ATKR_DFND_",
                        "f2fvfx attacker signal_beam",
                        "sfx attacker 324-0_signal_beam",
                        "background attacker 0.0/0.3/0.6/0.25",
                        "wait 0.9",
                        "f2fvfx defender signal_beam_hit",
                        "wait 0.2",
                        "anim defender damageS01",
                        "reset_background attacker 0.4/1.0/0.7/0.25",
                        "wait 0.33",
                        "anim defender damageS01",
                        "reset_background attacker 1.0/0.4/0.7/0.25",
                        "wait 0.5",
                        "anim defender damageS01",
                        "reset_background attacker 0.4/0.7/1.0/0.25",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_signal_beam"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx attacker sludge",
                        "sfx attacker 124-0_sludge",
                        "wait 0.5",
                        "vfx defender sludge_hit",
                        "wait 0.2",
                        "anim defender damageS01",
                        "wait 0.25",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_sludge"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "vfx attacker sludge_bomb",
                        "sfx attacker 188-0_sludge_bomb",
                        "wait 0.2",
                        "cam FollowArcingProjectile_ATKR_DFND_",
                        "wait 0.8",
                        "shake UpDown/0.5/0.25/2.0",
                        "anim defender damageS01",
                        "vfx defender sludge_bomb_hit",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_sludge_bomb"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam EnterBehindAttacker_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "vfx attacker sludge_wave_ground",
                        "f2fvfx attacker sludge_wave_projectile",
                        "sfx attacker 482-0_sludge_wave",
                        "wait 0.2",
                        "cam PanToFaceDefender_ATKR_DFND_",
                        "wait 1.0",
                        "f2fvfx defender sludge_wave_projectile_hit",
                        "vfx defender sludge_wave_hit",
                        "anim defender damageS01",
                        "wait 0.5",
                        "anim defender damageS01",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_sludge_wave"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_2s",
                        "cam SolarBeamEnter_ATKR_DFND_",
                        "background attacker 1.0/0.95/0.8/0.5",
                        "anim attacker atk-move",
                        "event",
                        "vfx attacker solar_beam_charge_waist:Origin/Waist",
                        "sfx attacker 076-0_solar_beam",
                        "wait 0.5",
                        "vfx attacker solar_beam_charge",
                        "wait 0.85",
                        "cam SolarBeam_ATKR_DFND_",
                        "wait 0.41",
                        "vfx defender solar_beam_hit",
                        "sfx attacker 076-1_solar_beam",
                        "shake UpDown/0.75/0.5/2.0",
                        "wait 0.4",
                        "shake UpDown/0.75/1.0/1.0",
                        "wait 1.3",
                        "shake UpDown/0.75/2.0/0.5",
                        "anim defender damageS01",
                        "reset_background attacker 1.0/1.0/1.0/0.0",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_solar_beam"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "sfx attacker 209-0_spark",
                        "anim attacker atk-move",
                        "vfx attacker spark_waist_fast:Origin/Waist",
                        "wait 0.15",
                        "f2fvfx attacker spark_fast",
                        "wait 0.15",
                        "anim defender damageS01",
                        "vfx defender spark_hit_waist_fast:Origin/Waist",
                        "wait 0.2",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_spark_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "wait 0.36",
                        "vfx attacker jump",
                        "sfx attacker 150-0_splash",
                        "wait 0.53",
                        "vfx attacker splash",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_splash_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "wait 0.35",
                        "vfx defender steel_wing_fast",
                        "sfx attacker 017-0_wing_attack",
                        "wait 0.15",
                        "anim defender damageS01",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_steel_wing_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_2s",
                        "cam PanToDefender_ATKR_DFND_",
                        "wait 0.4",
                        "anim attacker atk-move",
                        "event",
                        "vfx defender stomp_hit",
                        "sfx attacker 023-0_stomp",
                        "squish defender 0.9",
                        "wait 0.15",
                        "anim defender damageS01",
                        "shake UpDown/1.0/1.0/1.0",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_stomp"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_2s",
                        "cam EnterFaceDefenderFromFarAway_ATKR_DFND_",
                        "sfx attacker 444-0_stone_edge",
                        "anim attacker atk-move",
                        "event",
                        "shake UpDown/0.75/0.75",
                        "vfx defender stone_edge",
                        "wait 0.25",
                        "anim defender damageS01",
                        "wait 0.75",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_stone_edge"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "shake SideToSide/1.5/0.1/1.0",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx defender struggle",
                        "sfx attacker 165-0_struggle",
                        "anim defender damageS01",
                        "wait 1.5",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_struggle"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "anim attacker atk-move",
                        "event",
                        "cam PanToDefender_ATKR_DFND_",
                        "background attacker 0.0/0.0/0.0/0.5",
                        "vfx camera camera_speed_lines",
                        "vfx attacker submission",
                        "sfx attacker 066-0_submission",
                        "hide defender",
                        "wait 1.15",
                        "unhide defender",
                        "anim defender damageS01",
                        "shake UpDown/0.5/0.25/1.0",
                        "reset_background attacker 0.0/0.0/0.0/0.5",
                        "wait 0.5",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_submission"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx defender sucker_punch_fast",
                        "sfx attacker 389-0_sucker_punch",
                        "wait 0.5",
                        "anim defender damageS01",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_sucker_punch_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "f2fvfx attacker swift_emit",
                        "vfx defender swift_hit",
                        "sfx attacker 129-0_swift",
                        "wait 1.4",
                        "anim defender damageS01",
                        "shake SideToSide/0.25/0.5/1.0",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_swift"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker tackle_fast",
                        "wait 0.25",
                        "f2fvfx defender tackle_fast_hit",
                        "anim defender damageS01",
                        "sfx attacker 033-0_tackle",
                        "wait 0.25",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_tackle_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_2s",
                        "cam Thunder_ATKR_DFND_",
                        "anim attacker atk-move",
                        "vfx defender thunder",
                        "sfx attacker 087-0_thunder",
                        "wait 1.0",
                        "background attacker 0.0/0.0/0.0/0.0",
                        "wait 1.35",
                        "shake UpDown/0.5/1.0/0.0",
                        "anim defender damageS01",
                        "reset_background attacker 1.0/1.0/0.9/0.0",
                        "wait 0.33",
                        "anim defender damageS01",
                        "reset_background attacker 1.0/1.0/0.9/0.0",
                        "wait 0.33",
                        "anim defender damageS01",
                        "reset_background attacker 1.0/1.0/0.9/0.0",
                        "wait 1.7",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_thunder"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_2s",
                        "cam EnterBehindAttacker_ATKR_DFND_",
                        "background attacker 0.0/0.0/0.0/0.5",
                        "anim attacker atk-move",
                        "event",
                        "sfx attacker 009-0_thunder_punch",
                        "wait 0.15",
                        "f2fvfx defender thunder_punch",
                        "wait 0.85",
                        "cam PunchHit_ATKR_DFND_",
                        "wait 0.15",
                        "anim defender damageS01",
                        "vfx camera camera_electric",
                        "reset_background attacker 1.0/1.0/1.0/0.0",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_thunder_punch"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "vfx attacker thunder_shock_waist_fast:Origin/Waist",
                        "f2fvfx attacker thunder_shock_fast",
                        "sfx attacker 084-0_thunder_shock",
                        "wait 0.25",
                        "anim defender damageS01",
                        "vfx defender thunder_shock_hit_waist_fast:Origin/Waist",
                        "wait 0.25",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_thunder_shock_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_1s",
                        "cam EnterBehindAttackerFarAway_ATKR_DFND_",
                        "background attacker 1.0/0.9/0.6/0.5",
                        "anim attacker atk-move",
                        "event",
                        "vfx attacker thunderbolt_waist:Origin/Waist",
                        "f2fvfx attacker thunderbolt",
                        "sfx attacker 085-0_thunderbolt",
                        "wait 0.3",
                        "cam PanToFaceDefender_ATKR_DFND_",
                        "wait 0.6",
                        "vfx defender thunderbolt_hit",
                        "wait 0.15",
                        "anim defender damageS01",
                        "reset_silhouette defender 1.0/1.0/1.0/0.0",
                        "vfx defender thunder_shock_hit_waist_fast:Origin/Waist",
                        "wait 0.15",
                        "anim defender damageS01",
                        "reset_silhouette defender 1.0/1.0/1.0/0.0",
                        "reset_background attacker 1.0/0.9/0.6/0.5",
                        "wait 1.0",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_thunderbolt"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_2s",
                        "cam EnterBehindAttackerFarAway_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "cam FaceDefenderZoomOut_ATKR_DFND_",
                        "vfx defender twister",
                        "sfx attacker 239-0_twister",
                        "wait 0.33",
                        "spin defender 1.0",
                        "wait 0.33",
                        "anim defender damageS01",
                        "wait 0.33",
                        "anim defender damageS01",
                        "wait 0.33",
                        "anim defender damageS01",
                        "wait 0.5",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_twister"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_3s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "cam ViceGrip",
                        "vfx defender vice_grip",
                        "wait 0.3",
                        "sfx attacker 011-0_vice_grip",
                        "wait 0.25",
                        "anim defender damageS01",
                        "wait 0.5",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_vice_grip"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker vine_whip_fast_emit",
                        "vfx defender vine_whip_fast_hit",
                        "sfx attacker 022-0_vine_whip",
                        "wait 0.3",
                        "anim defender damageS01",
                        "wait 0.2",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_vine_whip_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker water_gun_fast",
                        "sfx attacker 055-0_water_gun",
                        "wait 0.15",
                        "anim defender damageS01",
                        "wait 0.35",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_water_gun_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker water_gun_fast_double_beam_emit",
                        "vfx defender water_gun_fast_double_beam hit",
                        "sfx attacker 055-0_water_gun",
                        "wait 0.15",
                        "anim defender damageS01",
                        "wait 0.35",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_water_gun_fast_blastoise"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_4s",
                        "cam WaterPulseEnter_ATKR_DFND_",
                        "wait 0.5",
                        "vfx attacker water_pulse_ring",
                        "sfx attacker 352-0_water_pulse",
                        "wait 0.25",
                        "background attacker 0.0/0.25/1.0/0.5",
                        "anim attacker atk-move",
                        "wait 0.33",
                        "cam PanToFaceDefender_ATKR_DFND_",
                        "f2fvfx attacker water_pulse",
                        "wait 0.4",
                        "f2fvfx defender water_pulse_hit",
                        "wait 0.1",
                        "anim defender damageS01",
                        "wait 1.5",
                        "reset_background attacker 0.0/0.25/1.0/0.5",
                        "wait 0.5",
                        "cam CutFromDefender_ATKR_DFND_",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_water_pulse"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "wait 0.35",
                        "f2fvfx defender wing_attack_fast",
                        "sfx attacker 017-0_wing_attack",
                        "wait 0.15",
                        "anim defender damageS01",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_wing_attack_fast"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_5s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "vfx defender wrap_tentacles",
                        "sfx attacker 035-0_wrap",
                        "wait 1.5",
                        "sfx attacker 035-1_wrap",
                        "wait 0.06",
                        "anim defender damageS01",
                        "wait 0.3",
                        "sfx attacker 035-1_wrap",
                        "wait 0.06",
                        "anim defender damageS01",
                        "wait 0.5",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_wrap"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_5s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "vfx defender wrap_tentacles_green",
                        "sfx attacker 035-0_wrap",
                        "wait 1.5",
                        "sfx attacker 035-1_wrap",
                        "wait 0.06",
                        "anim defender damageS01",
                        "wait 0.3",
                        "sfx attacker 035-1_wrap",
                        "wait 0.06",
                        "anim defender damageS01",
                        "wait 0.5",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_wrap_green"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_5s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "vfx defender wrap_tentacles_pink",
                        "sfx attacker 035-0_wrap",
                        "wait 1.5",
                        "sfx attacker 035-1_wrap",
                        "wait 0.06",
                        "anim defender damageS01",
                        "wait 0.3",
                        "sfx attacker 035-1_wrap",
                        "wait 0.06",
                        "anim defender damageS01",
                        "wait 0.5",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_wrap_pink"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "vfx camera camera_horizontal_vignette_2s",
                        "cam DefaultAttack_ATKR_DFND_",
                        "anim attacker atk-move",
                        "event",
                        "cam PanToDefender_ATKR_DFND_",
                        "sfx attacker 404-0_x_scissor",
                        "background attacker 0.0/0.0/0.0/0.5",
                        "wait 0.25",
                        "f2fvfx defender x_scissor",
                        "wait 0.25",
                        "anim defender damageS01",
                        "reset_background attacker 0.0/0.0/0.0/0.5",
                        "wait 1.0",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_x_scissor"
            }, {
                "move_sequence_settings": {
                    "sequence": [ "anim attacker atk-move",
                        "f2fvfx attacker zen_headbutt_fast_emit",
                        "wait 0.40",
                        "vfx defender zen_headbutt_fast_hit",
                        "anim defender damageS01",
                        "sfx attacker 442-0_iron_head",
                        "wait 0.25",
                        "sys ui-sync",
                        "sys complete" ]
                },
                "template_id": "sequence_zen_headbutt_fast"
            }],
            "success": true,
            "timestamp_ms": 1481575691321
        }
    },
    "status_code": 1
}
[ {
    "ID": 1,
    "Name": "Bulbasaur",
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    "Max CP": 1071.54,
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    "Weight (Kg)": 6.90000009536743,
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    "Base Capture Rate": 0.159999996423721,
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    "Movement Type": "Jump",
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    "Buddy Size": "Medium"
}, {
    "ID": 2,
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}, {
    "ID": 3,
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    "Base Capture Rate": 0.03999999910593,
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}, {
    "ID": 4,
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    "Weight StdDev": 1.0625,
    "Base Capture Rate": 0.159999996423721,
    "Base Flee Rate": 0.100000001490116,
    "Collision Radius (Meters)": 0.15625,
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}, {
    "ID": 5,
    "Name": "Charmeleon",
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    "Base Capture Rate": 0.079999998211861,
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}, {
    "ID": 6,
    "Name": "Charizard",
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    "Movement Type": "Flying",
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}, {
    "ID": 7,
    "Name": "Squirtle",
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    "Weight StdDev": 1.125,
    "Base Capture Rate": 0.159999996423721,
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}, {
    "ID": 8,
    "Name": "Wartortle",
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    "Evolution": 9,
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}, {
    "ID": 9,
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    "Weight StdDev": 10.6875,
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}, {
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    "Name": "Caterpie",
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}, {
    "ID": 11,
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}, {
    "ID": 12,
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    "Family Id": 143,
    "Candy To Evolve": 0,
    "Buddy Distance (Km)": 5,
    "Buddy Size": "Big"
}, {
    "ID": 144,
    "Name": "Articuno",
    "Types": [ 6, 10 ],
    "Base Stamina": 180,
    "Base Attack": 198,
    "Base Defense": 242,
    "Max CP": 2978.16,
    "Height (Meters)": 1.70000004768371,
    "Weight (Kg)": 55.4000015258789,
    "Height StdDev": 0.212500005960464,
    "Weight StdDev": 6.92500019073486,
    "Base Capture Rate": 0,
    "Base Flee Rate": 0.100000001490116,
    "Collision Radius (Meters)": 0.231000006198883,
    "Collision Height (Meters)": 0.660000026226043,
    "Collision Head Radius (Meters)": 0.231000006198883,
    "Movement Type": "Flying",
    "Movement Timer (Sec)": 3,
    "Jump Time (Sec)": 1,
    "Attack Timer (Sec)": 8,
    "Quick Moves": [ 218 ],
    "Cinematic Moves": [ 39, 111, 40 ],
    "Animation Time": [ 2.0667, 1, 1.6667, 0.6667, 0, 2.4, 1.3333, 1.333333 ],
    "Evolution": null,
    "Evolution Pips": "Legendary",
    "Pokemon Class": 1,
    "Family Id": 144,
    "Candy To Evolve": 0,
    "Buddy Distance (Km)": 5,
    "Buddy Size": "Flying"
}, {
    "ID": 145,
    "Name": "Zapdos",
    "Types": [ 4, 10 ],
    "Base Stamina": 180,
    "Base Attack": 232,
    "Base Defense": 194,
    "Max CP": 3114.38,
    "Height (Meters)": 1.60000002384185,
    "Weight (Kg)": 52.599998474121,
    "Height StdDev": 0.200000002980232,
    "Weight StdDev": 6.57499980926513,
    "Base Capture Rate": 0,
    "Base Flee Rate": 0.100000001490116,
    "Collision Radius (Meters)": 0.448500007390975,
    "Collision Height (Meters)": 0.75900000333786,
    "Collision Head Radius (Meters)": 0.275999993085861,
    "Movement Type": "Electric",
    "Movement Timer (Sec)": 3,
    "Jump Time (Sec)": 1,
    "Attack Timer (Sec)": 8,
    "Quick Moves": [ 205 ],
    "Cinematic Moves": [ 35, 79, 78 ],
    "Animation Time": [ 1.6, 0.8333, 1.5, 0.8333, 0, 2, 1, 1.666667 ],
    "Evolution": null,
    "Evolution Pips": "Legendary",
    "Pokemon Class": 1,
    "Family Id": 145,
    "Candy To Evolve": 0,
    "Buddy Distance (Km)": 5,
    "Buddy Size": "Flying"
}, {
    "ID": 146,
    "Name": "Moltres",
    "Types": [ 2, 10 ],
    "Base Stamina": 180,
    "Base Attack": 242,
    "Base Defense": 194,
    "Max CP": 3240.47,
    "Height (Meters)": 2,
    "Weight (Kg)": 60,
    "Height StdDev": 0.25,
    "Weight StdDev": 7.5,
    "Base Capture Rate": 0,
    "Base Flee Rate": 0.100000001490116,
    "Collision Radius (Meters)": 0.402999997138977,
    "Collision Height (Meters)": 0.930000007152557,
    "Collision Head Radius (Meters)": 0.216999992728233,
    "Movement Type": "Flying",
    "Movement Timer (Sec)": 3,
    "Jump Time (Sec)": 1,
    "Attack Timer (Sec)": 8,
    "Quick Moves": [ 209 ],
    "Cinematic Moves": [ 103, 42, 24 ],
    "Animation Time": [ 2.7333, 1.3333, 2, 1.1667, 0, 2.5, 1.8, 1.8 ],
    "Evolution": null,
    "Evolution Pips": "Legendary",
    "Pokemon Class": 1,
    "Family Id": 146,
    "Candy To Evolve": 0,
    "Buddy Distance (Km)": 5,
    "Buddy Size": "Big"
}, {
    "ID": 147,
    "Name": "Dratini",
    "Types": [ 15 ],
    "Base Stamina": 82,
    "Base Attack": 128,
    "Base Defense": 110,
    "Max CP": 983.47,
    "Height (Meters)": 1.79999995231628,
    "Weight (Kg)": 3.29999995231628,
    "Height StdDev": 0.224999994039535,
    "Weight StdDev": 0.412499994039535,
    "Base Capture Rate": 0.319999992847442,
    "Base Flee Rate": 0.090000003576279,
    "Collision Radius (Meters)": 0.277500003576278,
    "Collision Height (Meters)": 0.555000007152557,
    "Collision Head Radius (Meters)": 0.194250002503395,
    "Movement Type": "Jump",
    "Movement Timer (Sec)": 10,
    "Jump Time (Sec)": 0.850000023841857,
    "Attack Timer (Sec)": 29,
    "Quick Moves": [ 204 ],
    "Cinematic Moves": [ 13, 80, 58 ],
    "Animation Time": [ 1.6667, 0.6667, 1.8333, 1.4333, 0, 2, 1.6, 0 ],
    "Evolution": 148,
    "Evolution Pips": "Normal",
    "Pokemon Class": 1,
    "Family Id": 147,
    "Candy To Evolve": 25,
    "Buddy Distance (Km)": 5,
    "Buddy Size": "Medium"
}, {
    "ID": 148,
    "Name": "Dragonair",
    "Types": [ 15 ],
    "Base Stamina": 122,
    "Base Attack": 170,
    "Base Defense": 152,
    "Max CP": 1485.88,
    "Height (Meters)": 4,
    "Weight (Kg)": 16.5,
    "Height StdDev": 0.5,
    "Weight StdDev": 2.0625,
    "Base Capture Rate": 0.079999998211861,
    "Base Flee Rate": 0.059999998658895,
    "Collision Radius (Meters)": 0.375,
    "Collision Height (Meters)": 1.125,
    "Collision Head Radius (Meters)": 0.28125,
    "Movement Type": "Jump",
    "Movement Timer (Sec)": 8,
    "Jump Time (Sec)": 1.25,
    "Attack Timer (Sec)": 23,
    "Quick Moves": [ 204 ],
    "Cinematic Moves": [ 13, 58, 82 ],
    "Animation Time": [ 1.6, 0.6667, 1.6667, 2, 0, 2.5, 2, 2 ],
    "Evolution": 149,
    "Evolution Pips": "Normal",
    "Pokemon Class": 1,
    "Family Id": 147,
    "Candy To Evolve": 100,
    "Buddy Distance (Km)": 5,
    "Buddy Size": "Big"
}, {
    "ID": 149,
    "Name": "Dragonite",
    "Types": [ 15, 10 ],
    "Base Stamina": 182,
    "Base Attack": 250,
    "Base Defense": 212,
    "Max CP": 3500.06,
    "Height (Meters)": 2.20000004768371,
    "Weight (Kg)": 210,
    "Height StdDev": 0.275000005960464,
    "Weight StdDev": 26.25,
    "Base Capture Rate": 0.03999999910593,
    "Base Flee Rate": 0.050000000745058,
    "Collision Radius (Meters)": 0.419999986886978,
    "Collision Height (Meters)": 1.04999995231628,
    "Collision Head Radius (Meters)": 0.245000004768371,
    "Movement Type": "Flying",
    "Movement Timer (Sec)": 3,
    "Jump Time (Sec)": 1,
    "Attack Timer (Sec)": 8,
    "Quick Moves": [ 204, 239 ],
    "Cinematic Moves": [ 82, 14, 83 ],
    "Animation Time": [ 2.6667, 0.6667, 1.6667, 0.8333, 0, 2.6667, 1.5, 1.5 ],
    "Evolution": null,
    "Evolution Pips": "Normal",
    "Pokemon Class": 1,
    "Family Id": 147,
    "Candy To Evolve": 0,
    "Buddy Distance (Km)": 5,
    "Buddy Size": "Big"
}, {
    "ID": 150,
    "Name": "Mewtwo",
    "Types": [ 11 ],
    "Base Stamina": 212,
    "Base Attack": 284,
    "Base Defense": 202,
    "Max CP": 4144.75,
    "Height (Meters)": 2,
    "Weight (Kg)": 122,
    "Height StdDev": 0.25,
    "Weight StdDev": 15.25,
    "Base Capture Rate": 0,
    "Base Flee Rate": 0.100000001490116,
    "Collision Radius (Meters)": 0.370000004768371,
    "Collision Height (Meters)": 1.18400001525878,
    "Collision Head Radius (Meters)": 0.185000002384185,
    "Movement Type": "Jump",
    "Movement Timer (Sec)": 8,
    "Jump Time (Sec)": 1.20000004768371,
    "Attack Timer (Sec)": 3,
    "Quick Moves": [ 226, 235 ],
    "Cinematic Moves": [ 108, 70, 14 ],
    "Animation Time": [ 1.3333, 0.6667, 1.6667, 2, 0, 2, 3, 3 ],
    "Evolution": null,
    "Evolution Pips": "Legendary",
    "Pokemon Class": 1,
    "Family Id": 150,
    "Candy To Evolve": 0,
    "Buddy Distance (Km)": 5,
    "Buddy Size": "Big"
}, {
    "ID": 151,
    "Name": "Mew",
    "Types": [ 11 ],
    "Base Stamina": 200,
    "Base Attack": 220,
    "Base Defense": 220,
    "Max CP": 3299.17,
    "Height (Meters)": 0.400000005960464,
    "Weight (Kg)": 4,
    "Height StdDev": 0.050000000745058,
    "Weight StdDev": 0.5,
    "Base Capture Rate": 0,
    "Base Flee Rate": 0.100000001490116,
    "Collision Radius (Meters)": 0.141000002622604,
    "Collision Height (Meters)": 0.564000010490417,
    "Collision Head Radius (Meters)": 0.176249995827674,
    "Movement Type": "Psychic",
    "Movement Timer (Sec)": 3,
    "Jump Time (Sec)": 1,
    "Attack Timer (Sec)": 8,
    "Quick Moves": [ 222 ],
    "Cinematic Moves": [ 31, 108, 82, 78, 103, 116, 14, 40 ],
    "Animation Time": [ 2.6667, 0.6667, 1.6667, 0.6667, 0, 2.6667, 1.6667, 2 ],
    "Evolution": null,
    "Evolution Pips": "Mythic",
    "Pokemon Class": 1,
    "Family Id": 151,
    "Candy To Evolve": 0,
    "Buddy Distance (Km)": 5,
    "Buddy Size": "Medium"
} ]
{
    "001": {
        "Description": "Bulbasaur can be seen napping in bright sunlight. There is a seed on its back. By soaking up the sun's rays, the seed grows progressively larger."
    },
    "002": {
        "Description": "There is a bud on this Pokémon's back. To support its weight, Ivysaur's legs and trunk grow thick and strong. If it starts spending more time lying in the sunlight, it's a sign that the bud will bloom into a large flower soon."
    },
    "003": {
        "Description": "There is a large flower on Venusaur's back. The flower is said to take on vivid colors if it gets plenty of nutrition and sunlight. The flower's aroma soothes the emotions of people."
    },
    "004": {
        "Description": "The flame that burns at the tip of its tail is an indication of its emotions. The flame wavers when Charmander is enjoying itself. If the Pokémon becomes enraged, the flame burns fiercely."
    },
    "005": {
        "Description": "Charmeleon mercilessly destroys its foes using its sharp claws. If it encounters a strong foe, it turns aggressive. In this excited state, the flame at the tip of its tail flares with a bluish white color."
    },
    "006": {
        "Description": "Charizard flies around the sky in search of powerful opponents. It breathes fire of such great heat that it melts anything. However, it never turns its fiery breath on any opponent weaker than itself."
    },
    "007": {
        "Description": "Squirtle's shell is not merely used for protection. The shell's rounded shape and the grooves on its surface help minimize resistance in water, enabling this Pokémon to swim at high speeds."
    },
    "008": {
        "Description": "Its tail is large and covered with a rich, thick fur. The tail becomes increasingly deeper in color as Wartortle ages. The scratches on its shell are evidence of this Pokémon's toughness as a battler."
    },
    "009": {
        "Description": "Blastoise has water spouts that protrude from its shell. The water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet."
    },
    "010": {
        "Description": "Caterpie has a voracious appetite. It can devour leaves bigger than its body right before your eyes. From its antenna, this Pokémon releases a terrifically strong odor."
    },
    "011": {
        "Description": "The shell covering this Pokémon's body is as hard as an iron slab. Metapod does not move very much. It stays still because it is preparing its soft innards for evolution inside the hard shell."
    },
    "012": {
        "Description": "Butterfree has a superior ability to search for delicious honey from flowers. It can even search out, extract, and carry honey from flowers that are blooming over six miles from its nest."
    },
    "013": {
        "Description": "Weedle has an extremely acute sense of smell. It is capable of distinguishing its favorite kinds of leaves from those it dislikes just by sniffing with its big red proboscis (nose)."
    },
    "014": {
        "Description": "Kakuna remains virtually immobile as it clings to a tree. However, on the inside, it is extremely busy as it prepares for its coming evolution. This is evident from how hot the shell becomes to the touch."
    },
    "015": {
        "Description": "Beedrill is extremely territorial. No one should ever approach its nest—this is for their own safety. If angered, they will attack in a furious swarm."
    },
    "016": {
        "Description": "Pidgey has an extremely sharp sense of direction. It is capable of unerringly returning home to its nest, however far it may be removed from its familiar surroundings."
    },
    "017": {
        "Description": "Pidgeotto claims a large area as its own territory. This Pokémon flies around, patrolling its living space. If its territory is violated, it shows no mercy in thoroughly punishing the foe with its sharp claws."
    },
    "018": {
        "Description": "This Pokémon has a dazzling plumage of beautifully glossy feathers. Many Trainers are captivated by the striking beauty of the feathers on its head, compelling them to choose Pidgeot as their Pokémon."
    },
    "019": {
        "Description": "Rattata is cautious in the extreme. Even while it is asleep, it constantly listens by moving its ears around. It is not picky about where it lives—it will make its nest anywhere."
    },
    "020": {
        "Description": "Raticate's sturdy fangs grow steadily. To keep them ground down, it gnaws on rocks and logs. It may even chew on the walls of houses."
    },
    "021": {
        "Description": "Spearow has a very loud cry that can be heard over half a mile away. If its high, keening cry is heard echoing all around, it is a sign that they are warning each other of danger."
    },
    "022": {
        "Description": "Fearow is recognized by its long neck and elongated beak. They are conveniently shaped for catching prey in soil or water. It deftly moves its long and skinny beak to pluck prey."
    },
    "023": {
        "Description": "Ekans curls itself up in a spiral while it rests. Assuming this position allows it to quickly respond to a threat from any direction with a glare from its upraised head."
    },
    "024": {
        "Description": "This Pokémon is terrifically strong in order to constrict things with its body. It can even flatten steel oil drums. Once Arbok wraps its body around its foe, escaping its crunching embrace is impossible."
    },
    "025": {
        "Description": "Whenever Pikachu comes across something new, it blasts it with a jolt of electricity. If you come across a blackened berry, it's evidence that this Pokémon mistook the intensity of its charge."
    },
    "026": {
        "Description": "If the electrical sacs become excessively charged, Raichu plants its tail in the ground and discharges. Scorched patches of ground will be found near this Pokémon's nest."
    },
    "027": {
        "Description": "Sandshrew's body is configured to absorb water without waste, enabling it to survive in an arid desert. This Pokémon curls up to protect itself from its enemies."
    },
    "028": {
        "Description": "Sandslash's body is covered by tough spikes, which are hardened sections of its hide. Once a year, the old spikes fall out, to be replaced with new spikes that grow out from beneath the old ones."
    },
    "029": {
        "Description": "Nidoran? has barbs that secrete a powerful poison. They are thought to have developed as protection for this small-bodied Pokémon. When enraged, it releases a horrible toxin from its horn."
    },
    "030": {
        "Description": "When Nidorina are with their friends or family, they keep their barbs tucked away to prevent hurting each other. This Pokémon appears to become nervous if separated from the others."
    },
    "031": {
        "Description": "Nidoqueen's body is encased in extremely hard scales. It is adept at sending foes flying with harsh tackles. This Pokémon is at its strongest when it is defending its young."
    },
    "032": {
        "Description": "Nidoran? has developed muscles for moving its ears. Thanks to them, the ears can be freely moved in any direction. Even the slightest sound does not escape this Pokémon's notice."
    },
    "033": {
        "Description": "Nidorino has a horn that is harder than a diamond. If it senses a hostile presence, all the barbs on its back bristle up at once, and it challenges the foe with all its might."
    },
    "034": {
        "Description": "Nidoking's thick tail packs enormously destructive power. With one swing, it can topple a metal transmission tower. Once this Pokémon goes on a rampage, there is no stopping it."
    },
    "035": {
        "Description": "On every night of a full moon, groups of this Pokémon come out to play. When dawn arrives, the tired Clefairy return to their quiet mountain retreats and go to sleep nestled up against each other."
    },
    "036": {
        "Description": "Clefable moves by skipping lightly as if it were flying using its wings. Its bouncy step lets it even walk on water. It is known to take strolls on lakes on quiet, moonlit nights."
    },
    "037": {
        "Description": "At the time of its birth, Vulpix has one white tail. The tail separates into six if this Pokémon receives plenty of love from its Trainer. The six tails become magnificently curled."
    },
    "038": {
        "Description": "Ninetales casts a sinister light from its bright red eyes to gain total control over its foe's mind. This Pokémon is said to live for a thousand years."
    },
    "039": {
        "Description": "Jigglypuff's vocal cords can freely adjust the wavelength of its voice. This Pokémon uses this ability to sing at precisely the right wavelength to make its foes most drowsy."
    },
    "040": {
        "Description": "Wigglytuff has large, saucerlike eyes. The surfaces of its eyes are always covered with a thin layer of tears. If any dust gets in this Pokémon's eyes, it is quickly washed away."
    },
    "041": {
        "Description": "Zubat remains quietly unmoving in a dark spot during the bright daylight hours. It does so because prolonged exposure to the sun causes its body to become slightly burned."
    },
    "042": {
        "Description": "Golbat loves to drink the blood of living things. It is particularly active in the pitch black of night. This Pokémon flits around in the night skies, seeking fresh blood."
    },
    "043": {
        "Description": "During the daytime, Oddish buries itself in soil to absorb nutrients from the ground using its entire body. The more fertile the soil, the glossier its leaves become."
    },
    "044": {
        "Description": "Gloom releases a foul fragrance from the pistil of its flower. When faced with danger, the stench worsens. If this Pokémon is feeling calm and secure, it does not release its usual stinky aroma."
    },
    "045": {
        "Description": "Vileplume's toxic pollen triggers atrocious allergy attacks. That's why it is advisable never to approach any attractive flowers in a jungle, however pretty they may be."
    },
    "046": {
        "Description": "Paras has parasitic mushrooms growing on its back called tochukaso. They grow large by drawing nutrients from this Bug Pokémon host. They are highly valued as a medicine for extending life."
    },
    "047": {
        "Description": "Parasect is known to infest large trees en masse and drain nutrients from the lower trunk and roots. When an infested tree dies, they move onto another tree all at once."
    },
    "048": {
        "Description": "Venonat is said to have evolved with a coat of thin, stiff hair that covers its entire body for protection. It possesses large eyes that never fail to spot even minuscule prey."
    },
    "049": {
        "Description": "Venomoth is nocturnal—it is a Pokémon that only becomes active at night. Its favorite prey are small insects that gather around streetlights, attracted by the light in the darkness."
    },
    "050": {
        "Description": "Diglett are raised in most farms. The reason is simple— wherever this Pokémon burrows, the soil is left perfectly tilled for planting crops. This soil is made ideal for growing delicious vegetables."
    },
    "051": {
        "Description": "Dugtrio are actually triplets that emerged from one body. As a result, each triplet thinks exactly like the other two triplets. They work cooperatively to burrow endlessly."
    },
    "052": {
        "Description": "Meowth withdraws its sharp claws into its paws to slinkily sneak about without making any incriminating footsteps. For some reason, this Pokémon loves shiny coins that glitter with light."
    },
    "053": {
        "Description": "Persian has six bold whiskers that give it a look of toughness. The whiskers sense air movements to determine what is in the Pokémon's surrounding vicinity. It becomes docile if grabbed by the whiskers."
    },
    "054": {
        "Description": "Psyduck uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars."
    },
    "055": {
        "Description": "The webbed flippers on its forelegs and hind legs and the streamlined body of Golduck give it frightening speed. This Pokémon is definitely much faster than even the most athletic swimmer."
    },
    "056": {
        "Description": "When Mankey starts shaking and its nasal breathing turns rough, it's a sure sign that it is becoming angry. However, because it goes into a towering rage almost instantly, it is impossible for anyone to flee its wrath."
    },
    "057": {
        "Description": "When Primeape becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger. However, it also becomes much less intelligent at the same time."
    },
    "058": {
        "Description": "Growlithe has a superb sense of smell. Once it smells anything, this Pokémon won't forget the scent, no matter what. It uses its advanced olfactory sense to determine the emotions of other living things."
    },
    "059": {
        "Description": "Arcanine is known for its high speed. It is said to be capable of running over 6,200 miles in a single day and night. The fire that blazes wildly within this Pokémon's body is its source of power."
    },
    "060": {
        "Description": "Poliwag has a very thin skin. It is possible to see the Pokémon's spiral innards right through the skin. Despite its thinness, however, the skin is also very flexible. Even sharp fangs bounce right off it."
    },
    "061": {
        "Description": "The surface of Poliwhirl's body is always wet and slick with a slimy fluid. Because of this slippery covering, it can easily slip and slide out of the clutches of any enemy in battle."
    },
    "062": {
        "Description": "Poliwrath's highly developed, brawny muscles never grow fatigued, however much it exercises. It is so tirelessly strong, this Pokémon can swim back and forth across the ocean without effort."
    },
    "063": {
        "Description": "Abra sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. In such a situation, this Pokémon immediately teleports to safety."
    },
    "064": {
        "Description": "Kadabra emits a peculiar alpha wave if it develops a headache. Only those people with a particularly strong psyche can hope to become a Trainer of this Pokémon."
    },
    "065": {
        "Description": "Alakazam's brain continually grows, making its head far too heavy to support with its neck. This Pokémon holds its head up using its psychokinetic power instead."
    },
    "066": {
        "Description": "Machop's muscles are special—they never get sore no matter how much they are used in exercise. This Pokémon has sufficient power to hurl a hundred adult humans."
    },
    "067": {
        "Description": "Machoke's thoroughly toned muscles possess the hardness of steel. This Pokémon has so much strength, it can easily hold aloft a sumo wrestler on just one finger."
    },
    "068": {
        "Description": "Machamp has the power to hurl anything aside. However, trying to do any work requiring care and dexterity causes its arms to get tangled. This Pokémon tends to leap into action before it thinks."
    },
    "069": {
        "Description": "Bellsprout's thin and flexible body lets it bend and sway to avoid any attack, however strong it may be. From its mouth, this Pokémon spits a corrosive fluid that melts even iron."
    },
    "070": {
        "Description": "Weepinbell has a large hook on its rear end. At night, the Pokémon hooks on to a tree branch and goes to sleep. If it moves around in its sleep, it may wake up to find itself on the ground."
    },
    "071": {
        "Description": "Victreebel has a long vine that extends from its head. This vine is waved and flicked about as if it were an animal to attract prey. When an unsuspecting prey draws near, this Pokémon swallows it whole."
    },
    "072": {
        "Description": "Tentacool's body is largely composed of water. If it is removed from the sea, it dries up like parchment. If this Pokémon happens to become dehydrated, put it back into the sea."
    },
    "073": {
        "Description": "Tentacruel has large red orbs on its head. The orbs glow before lashing the vicinity with a harsh ultrasonic blast. This Pokémon's outburst creates rough waves around it."
    },
    "074": {
        "Description": "The longer a Geodude lives, the more its edges are chipped and worn away, making it more rounded in appearance. However, this Pokémon's heart will remain hard, craggy, and rough always."
    },
    "075": {
        "Description": "Graveler grows by feeding on rocks. Apparently, it prefers to eat rocks that are covered in moss. This Pokémon eats its way through a ton of rocks on a daily basis."
    },
    "076": {
        "Description": "Golem live up on mountains. If there is a large earthquake, these Pokémon will come rolling down off the mountains en masse to the foothills below."
    },
    "077": {
        "Description": "Ponyta is very weak at birth. It can barely stand up. This Pokémon becomes stronger by stumbling and falling to keep up with its parent."
    },
    "078": {
        "Description": "Rapidash usually can be seen casually cantering in the fields and plains. However, when this Pokémon turns serious, its fiery manes flare and blaze as it gallops its way up to 150 mph."
    },
    "079": {
        "Description": "Slowpoke uses its tail to catch prey by dipping it in water at the side of a river. However, this Pokémon often forgets what it's doing and often spends entire days just loafing at water's edge."
    },
    "080": {
        "Description": "Slowbro's tail has a Shellder firmly attached with a bite. As a result, the tail can't be used for fishing anymore. This causes Slowbro to grudgingly swim and catch prey instead."
    },
    "081": {
        "Description": "Magnemite attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box."
    },
    "082": {
        "Description": "Magneton emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this Pokémon."
    },
    "083": {
        "Description": "Farfetch'd is always seen with a stalk from a plant of some sort. Apparently, there are good stalks and bad stalks. This Pokémon has been known to fight with others over stalks."
    },
    "084": {
        "Description": "Doduo's two heads never sleep at the same time. Its two heads take turns sleeping, so one head can always keep watch for enemies while the other one sleeps."
    },
    "085": {
        "Description": "Watch out if Dodrio's three heads are looking in three separate directions. It's a sure sign that it is on its guard. Don't go near this Pokémon if it's being wary—it may decide to peck you."
    },
    "086": {
        "Description": "Seel hunts for prey in the frigid sea underneath sheets of ice. When it needs to breathe, it punches a hole through the ice with the sharply protruding section of its head."
    },
    "087": {
        "Description": "Dewgong loves to snooze on bitterly cold ice. The sight of this Pokémon sleeping on a glacier was mistakenly thought to be a mermaid by a mariner long ago."
    },
    "088": {
        "Description": "Grimer's sludgy and rubbery body can be forced through any opening, however small it may be. This Pokémon enters sewer pipes to drink filthy wastewater."
    },
    "089": {
        "Description": "From Muk's body seeps a foul fluid that gives off a nose-bendingly horrible stench. Just one drop of this Pokémon's body fluid can turn a pool stagnant and rancid."
    },
    "090": {
        "Description": "At night, this Pokémon uses its broad tongue to burrow a hole in the seafloor sand and then sleep in it. While it is sleeping, Shellder closes its shell, but leaves its tongue hanging out."
    },
    "091": {
        "Description": "Cloyster is capable of swimming in the sea. It does so by swallowing water, then jetting it out toward the rear. This Pokémon shoots spikes from its shell using the same system."
    },
    "092": {
        "Description": "Gastly is largely composed of gaseous matter. When exposed to a strong wind, the gaseous body quickly dwindles away. Groups of this Pokémon cluster under the eaves of houses to escape the ravages of wind."
    },
    "093": {
        "Description": "Haunter is a dangerous Pokémon. If one beckons you while floating in darkness, you must never approach it. This Pokémon will try to lick you with its tongue and steal your life away."
    },
    "094": {
        "Description": "Sometimes, on a dark night, your shadow thrown by a streetlight will suddenly and startlingly overtake you. It is actually a Gengar running past you, pretending to be your shadow."
    },
    "095": {
        "Description": "Onix has a magnet in its brain. It acts as a compass so that this Pokémon does not lose direction while it is tunneling. As it grows older, its body becomes increasingly rounder and smoother."
    },
    "096": {
        "Description": "If your nose becomes itchy while you are sleeping, it's a sure sign that one of these Pokémon is standing above your pillow and trying to eat your dream through your nostrils."
    },
    "097": {
        "Description": "Hypno holds a pendulum in its hand. The arcing movement and glitter of the pendulum lull the foe into a deep state of hypnosis. While this Pokémon searches for prey, it polishes the pendulum."
    },
    "098": {
        "Description": "Krabby live on beaches, burrowed inside holes dug into the sand. On sandy beaches with little in the way of food, these Pokémon can be seen squabbling with each other over territory."
    },
    "099": {
        "Description": "Kingler has an enormous, oversized claw. It waves this huge claw in the air to communicate with others. However, because the claw is so heavy, the Pokémon quickly tires."
    },
    "100": {
        "Description": "Voltorb was first sighted at a company that manufactures Poké Balls. The link between that sighting and the fact that this Pokémon looks very similar to a Poké Ball remains a mystery."
    },
    "101": {
        "Description": "Electrode eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity."
    },
    "102": {
        "Description": "This Pokémon consists of six eggs that form a closely knit cluster. The six eggs attract each other and spin around. When cracks increasingly appear on the eggs, Exeggcute is close to evolution."
    },
    "103": {
        "Description": "Exeggutor originally came from the tropics. Its heads steadily grow larger from exposure to strong sunlight. It is said that when the heads fall off, they group together to form Exeggcute."
    },
    "104": {
        "Description": "Cubone pines for the mother it will never see again. Seeing a likeness of its mother in the full moon, it cries. The stains on the skull the Pokémon wears are made by the tears it sheds."
    },
    "105": {
        "Description": "Marowak is the evolved form of a Cubone that has overcome its sadness at the loss of its mother and grown tough. This Pokémon's tempered and hardened spirit is not easily broken."
    },
    "106": {
        "Description": "Hitmonlee's legs freely contract and stretch. Using these springlike legs, it bowls over foes with devastating kicks. After battle, it rubs down its legs and loosens the muscles to overcome fatigue."
    },
    "107": {
        "Description": "Hitmonchan is said to possess the spirit of a boxer who had been working toward a world championship. This Pokémon has an indomitable spirit and will never give up in the face of adversity."
    },
    "108": {
        "Description": "Whenever Lickitung comes across something new, it will unfailingly give it a lick. It does so because it memorizes things by texture and by taste. It is somewhat put off by sour things."
    },
    "109": {
        "Description": "If Koffing becomes agitated, it raises the toxicity of its internal gases and jets them out from all over its body. This Pokémon may also overinflate its round body, then explode."
    },
    "110": {
        "Description": "Weezing loves the gases given off by rotted kitchen garbage. This Pokémon will find a dirty, unkempt house and make it its home. At night, when the people in the house are asleep, it will go through the trash."
    },
    "111": {
        "Description": "Rhyhorn runs in a straight line, smashing everything in its path. It is not bothered even if it rushes headlong into a block of steel. This Pokémon may feel some pain from the collision the next day, however."
    },
    "112": {
        "Description": "Rhydon's horn can crush even uncut diamonds. One sweeping blow of its tail can topple a building. This Pokémon's hide is extremely tough. Even direct cannon hits don't leave a scratch."
    },
    "113": {
        "Description": "Chansey lays nutritionally excellent eggs on an everyday basis. The eggs are so delicious, they are easily and eagerly devoured by even those people who have lost their appetite."
    },
    "114": {
        "Description": "Tangela's vines snap off easily if they are grabbed. This happens without pain, allowing it to make a quick getaway. The lost vines are replaced by newly grown vines the very next day."
    },
    "115": {
        "Description": "If you come across a young Kangaskhan playing by itself, you must never disturb it or attempt to catch it. The baby Pokémon's parent is sure to be in the area, and it will become violently enraged at you."
    },
    "116": {
        "Description": "Horsea eats small insects and moss off of rocks. If the ocean current turns fast, this Pokémon anchors itself by wrapping its tail around rocks or coral to prevent being washed away."
    },
    "117": {
        "Description": "Seadra sleeps after wriggling itself between the branches of coral. Those trying to harvest coral are occasionally stung by this Pokémon's poison barbs if they fail to notice it."
    },
    "118": {
        "Description": "Goldeen is a very beautiful Pokémon with fins that billow elegantly in water. However, don't let your guard down around this Pokémon—it could ram you powerfully with its horn."
    },
    "119": {
        "Description": "In the autumn, Seaking males can be seen performing courtship dances in riverbeds to woo females. During this season, this Pokémon's body coloration is at its most beautiful."
    },
    "120": {
        "Description": "Staryu's center section has an organ called the core that shines bright red. If you go to a beach toward the end of summer, the glowing cores of these Pokémon look like the stars in the sky."
    },
    "121": {
        "Description": "Starmie's center section—the core—glows brightly in seven colors. Because of its luminous nature, this Pokémon has been given the nickname \"the gem of the sea.\""
    },
    "122": {
        "Description": "Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real."
    },
    "123": {
        "Description": "Scyther is blindingly fast. Its blazing speed enhances the effectiveness of the twin scythes on its forearms. This Pokémon's scythes are so effective, they can slice through thick logs in one wicked stroke."
    },
    "124": {
        "Description": "Jynx walks rhythmically, swaying and shaking its hips as if it were dancing. Its motions are so bouncingly alluring, people seeing it are compelled to shake their hips without giving any thought to what they are doing."
    },
    "125": {
        "Description": "When a storm arrives, gangs of this Pokémon compete with each other to scale heights that are likely to be stricken by lightning bolts. Some towns use Electabuzz in place of lightning rods."
    },
    "126": {
        "Description": "In battle, Magmar blows out intensely hot flames from all over its body to intimidate its opponent. This Pokémon's fiery bursts create heat waves that ignite grass and trees in its surroundings."
    },
    "127": {
        "Description": "Pinsir is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon's movements turn sluggish in cold places."
    },
    "128": {
        "Description": "This Pokémon is not satisfied unless it is rampaging at all times. If there is no opponent for Tauros to battle, it will charge at thick trees and knock them down to calm itself."
    },
    "129": {
        "Description": "Magikarp is a pathetic excuse for a Pokémon that is only capable of flopping and splashing. This behavior prompted scientists to undertake research into it."
    },
    "130": {
        "Description": "When Magikarp evolves into Gyarados, its brain cells undergo a structural transformation. It is said that this transformation is to blame for this Pokémon's wildly violent nature."
    },
    "131": {
        "Description": "People have driven Lapras almost to the point of extinction. In the evenings, this Pokémon is said to sing plaintively as it seeks what few others of its kind still remain."
    },
    "132": {
        "Description": "Ditto rearranges its cell structure to transform itself into other shapes. However, if it tries to transform itself into something by relying on its memory, this Pokémon manages to get details wrong."
    },
    "133": {
        "Description": "Eevee has an unstable genetic makeup that suddenly mutates due to the environment in which it lives. Radiation from various stones causes this Pokémon to evolve."
    },
    "134": {
        "Description": "Vaporeon underwent a spontaneous mutation and grew fins and gills that allow it to live underwater. This Pokémon has the ability to freely control water."
    },
    "135": {
        "Description": "Jolteon's cells generate a low level of electricity. This power is amplified by the static electricity of its fur, enabling the Pokémon to drop thunderbolts. The bristling fur is made of electrically charged needles."
    },
    "136": {
        "Description": "Flareon's fluffy fur has a functional purpose—it releases heat into the air so that its body does not get excessively hot. This Pokémon's body temperature can rise to a maximum of 1,650 degrees Fahrenheit."
    },
    "137": {
        "Description": "Porygon is capable of reverting itself entirely back to program data and entering cyberspace. This Pokémon is copy protected so it cannot be duplicated by copying."
    },
    "138": {
        "Description": "Omanyte is one of the ancient and long-since-extinct Pokémon that have been regenerated from fossils by people. If attacked by an enemy, it withdraws itself inside its hard shell."
    },
    "139": {
        "Description": "Omastar uses its tentacles to capture its prey. It is believed to have become extinct because its shell grew too large and heavy, causing its movements to become too slow and ponderous."
    },
    "140": {
        "Description": "Kabuto is a Pokémon that has been regenerated from a fossil. However, in extremely rare cases, living examples have been discovered. The Pokémon has not changed at all for 300 million years."
    },
    "141": {
        "Description": "Kabutops swam underwater to hunt for its prey in ancient times. The Pokémon was apparently evolving from being a water dweller to living on land as evident from the beginnings of change in its gills and legs."
    },
    "142": {
        "Description": "Aerodactyl is a Pokémon from the age of dinosaurs. It was regenerated from genetic material extracted from amber. It is imagined to have been the king of the skies in ancient times."
    },
    "143": {
        "Description": "Snorlax's typical day consists of nothing more than eating and sleeping. It is such a docile Pokémon that there are children who use its expansive belly as a place to play."
    },
    "144": {
        "Description": "Articuno is a legendary bird Pokémon that can control ice. The flapping of its wings chills the air. As a result, it is said that when this Pokémon flies, snow will fall."
    },
    "145": {
        "Description": "Zapdos is a legendary bird Pokémon that has the ability to control electricity. It usually lives in thunderclouds. The Pokémon gains power if it is stricken by lightning bolts."
    },
    "146": {
        "Description": "Moltres is a legendary bird Pokémon that has the ability to control fire. If this Pokémon is injured, it is said to dip its body in the molten magma of a volcano to burn and heal itself."
    },
    "147": {
        "Description": "Dratini continually molts and sloughs off its old skin. It does so because the life energy within its body steadily builds to reach uncontrollable levels."
    },
    "148": {
        "Description": "Dragonair stores an enormous amount of energy inside its body. It is said to alter weather conditions in its vicinity by discharging energy from the crystals on its neck and tail."
    },
    "149": {
        "Description": "Dragonite is capable of circling the globe in just 16 hours. It is a kindhearted Pokémon that leads lost and foundering ships in a storm to the safety of land."
    },
    "150": {
        "Description": "Mewtwo is a Pokémon that was created by genetic manipulation. However, even though the scientific power of humans created this Pokémon's body, they failed to endow Mewtwo with a compassionate heart."
    },
    "151": {
        "Description": "Mew is said to possess the genetic composition of all Pokémon. It is capable of making itself invisible at will, so it entirely avoids notice even if it approaches people."
    }
}
[ {
    "ID": 13,
    "Name": "Wrap",
    "Move Type": "Charge",
    "Animation ID": 5,
    "Type": 1,
    "Power": 25,
    "Accuracy Chance": 1,
    "Stamina Loss Scalar": 0.06,
    "Trainer Level Min": 1,
    "Trainer Level Max": 100,
    "Duration (ms)": 4000,
    "Damage Window Start (ms)": 2800,
    "Damage Window End (ms)": 3400,
    "Energy Delta": -20,
    "Critical Chance": 0.05
}, {
    "ID": 14,
    "Name": "Hyper Beam",
    "Move Type": "Charge",
    "Animation ID": 5,
    "Type": 1,
    "Power": 120,
    "Accuracy Chance": 1,
    "Stamina Loss Scalar": 0.15,
    "Trainer Level Min": 1,
    "Trainer Level Max": 100,
    "Duration (ms)": 5000,
    "Damage Window Start (ms)": 4000,
    "Damage Window End (ms)": 4800,
    "Energy Delta": -100,
    "Critical Chance": 0.05
}, {
    "ID": 16,
    "Name": "Dark Pulse",
    "Move Type": "Charge",
    "Animation ID": 5,
    "Type": 16,
    "Power": 45,
    "Accuracy Chance": 1,
    "Stamina Loss Scalar": 0.08,
    "Trainer Level Min": 1,
    "Trainer Level Max": 100,
    "Duration (ms)": 3500,
    "Damage Window Start (ms)": 2300,
    "Damage Window End (ms)": 3400,
    "Energy Delta": -33,
    "Critical Chance": 0.05
}, {
    "ID": 18,
    "Name": "Sludge",
    "Move Type": "Charge",
    "Animation ID": 5,
    "Type": 8,
    "Power": 30,
    "Accuracy Chance": 1,
    "Stamina Loss Scalar": 0.065,
    "Trainer Level Min": 1,
    "Trainer Level Max": 100,
    "Duration (ms)": 2600,
    "Damage Window Start (ms)": 1850,
    "Damage Window End (ms)": 2350,
    "Energy Delta": -25,
    "Critical Chance": 0.05
}, {
    "ID": 20,
    "Name": "Vice Grip",
    "Move Type": "Charge",
    "Animation ID": 5,
    "Type": 1,
    "Power": 25,
    "Accuracy Chance": 1,
    "Stamina Loss Scalar": 0.055,
    "Trainer Level Min": 1,
    "Trainer Level Max": 100,
    "Duration (ms)": 2100,
    "Damage Window Start (ms)": 1850,
    "Damage Window End (ms)": 2100,
    "Energy Delta": -20,
    "Critical Chance": 0.05
}, {
    "ID": 21,
    "Name": "Flame Wheel",
    "Move Type": "Charge",
    "Animation ID": 5,
    "Type": 2,
    "Power": 40,
    "Accuracy Chance": 1,
    "Stamina Loss Scalar": 0.06,
    "Trainer Level Min": 1,
    "Trainer Level Max": 100,
    "Duration (ms)": 4600,
    "Damage Window Start (ms)": 2700,
    "Damage Window End (ms)": 3200,
    "Energy Delta": -25,
    "Critical Chance": 0.05
}, {
    "ID": 22,
    "Name": "Megahorn",
    "Move Type": "Charge",
    "Animation ID": 5,
    "Type": 12,
    "Power": 80,
    "Accuracy Chance": 1,
    "Stamina Loss Scalar": 0.12,
    "Trainer Level Min": 1,
    "Trainer Level Max": 100,
    "Duration (ms)": 3200,
    "Damage Window Start (ms)": 2400,
    "Damage Window End (ms)": 2700,
    "Energy Delta": -100,
    "Critical Chance": 0.05
}, {
    "ID": 24,
    "Name": "Flamethrower",
    "Move Type": "Charge",
    "Animation ID": 5,
    "Type": 2,
    "Power": 55,
    "Accuracy Chance": 1,
    "Stamina Loss Scalar": 0.09,
    "Trainer Level Min": 1,
    "Trainer Level Max": 100,
    "Duration (ms)": 2900,
    "Damage Window Start (ms)": 1700,
    "Damage Window End (ms)": 2600,
    "Energy Delta": -50,
    "Critical Chance": 0.05
}, {
    "ID": 26,
    "Name": "Dig",
    "Move Type": "Charge",
    "Animation ID": 5,
    "Type": 9,
    "Power": 70,
    "Accuracy Chance": 1,
    "Stamina Loss Scalar": 0.08,
    "Trainer Level Min": 1,
    "Trainer Level Max": 100,
    "Duration (ms)": 5800,
    "Damage Window Start (ms)": 4600,
    "Damage Window End (ms)": 5000,
    "Energy Delta": -33,
    "Critical Chance": 0.05
}, {
    "ID": 28,
    "Name": "Cross Chop",
    "Move Type": "Charge",
    "Animation ID": 5,
    "Type": 7,
    "Power": 60,
    "Accuracy Chance": 1,
    "Stamina Loss Scalar": 0.1,
    "Trainer Level Min": 1,
    "Trainer Level Max": 100,
    "Duration (ms)": 2000,
    "Damage Window Start (ms)": 1500,
    "Damage Window End (ms)": 1800,
    "Energy Delta": -100,
    "Critical Chance": 0.25
}, {
    "ID": 30,
    "Name": "Psybeam",
    "Move Type": "Charge",
    "Animation ID": 5,
    "Type": 11,
    "Power": 40,
    "Accuracy Chance": 1,
    "Stamina Loss Scalar": 0.065,
    "Trainer Level Min": 1,
    "Trainer Level Max": 100,
    "Duration (ms)": 3800,
    "Damage Window Start (ms)": 2300,
    "Damage Window End (ms)": 3600,
    "Energy Delta": -25,
    "Critical Chance": 0.05
}, {
    "ID": 31,
    "Name": "Earthquake",
    "Move Type": "Charge",
    "Animation ID": 5,
    "Type": 9,
    "Power": 100,
    "Accuracy Chance": 1,
    "Stamina Loss Scalar": 0.1,
    "Trainer Level Min": 1,
    "Trainer Level Max": 100,
    "Duration (ms)": 4200,
    "Damage Window Start (ms)": 2000,
    "Damage Window End (ms)": 3950,
    "Energy Delta": -100,
    "Critical Chance": 0.05
}, {
    "ID": 32,
    "Name": "Stone Edge",
    "Move Type": "Charge",
    "Animation ID": 5,
    "Type": 13,
    "Power": 80,
    "Accuracy Chance": 1,
    "Stamina Loss Scalar": 0.1,
    "Trainer Level Min": 1,
    "Trainer Level Max": 100,
    "Duration (ms)": 3100,
    "Damage Window Start (ms)": 1400,
    "Damage Window End (ms)": 1800,
    "Energy Delta": -100,
    "Critical Chance": 0.5
}, {
    "ID": 33,
    "Name": "Ice Punch",
    "Move Type": "Charge",
    "Animation ID": 5,
    "Type": 6,
    "Power": 45,
    "Accuracy Chance": 1,
    "Stamina Loss Scalar": 0.075,
    "Trainer Level Min": 1,
    "Trainer Level Max": 100,
    "Duration (ms)": 3500,
    "Damage Window Start (ms)": 2100,
    "Damage Window End (ms)": 3200,
    "Energy Delta": -33,
    "Critical Chance": 0.05
}, {
    "ID": 34,
    "Name": "Heart Stamp",
    "Move Type": "Charge",
    "Animation ID": 5,
    "Type": 11,
    "Power": 20,
    "Accuracy Chance": 1,
    "Stamina Loss Scalar": 0.06,
    "Trainer Level Min": 1,
    "Trainer Level Max": 100,
    "Duration (ms)": 2550,
    "Damage Window Start (ms)": 1950,
    "Damage Window End (ms)": 2250,
    "Energy Delta": -25,
    "Critical Chance": 0.05
}, {
    "ID": 35,
    "Name": "Discharge",
    "Move Type": "Charge",
    "Animation ID": 5,
    "Type": 4,
    "Power": 35,
    "Accuracy Chance": 1,
    "Stamina Loss Scalar": 0.08,
    "Trainer Level Min": 1,
    "Trainer Level Max": 100,
    "Duration (ms)": 2500,
    "Damage Window Start (ms)": 1600,
    "Damage Window End (ms)": 2300,
    "Energy Delta": -33,
    "Critical Chance": 0.05
}, {
    "ID": 36,
    "Name": "Flash Cannon",
    "Move Type": "Charge",
    "Animation ID": 5,
    "Type": 17,
    "Power": 60,
    "Accuracy Chance": 1,
    "Stamina Loss Scalar": 0.08,
    "Trainer Level Min": 1,
    "Trainer Level Max": 100,
    "Duration (ms)": 3900,
    "Damage Window Start (ms)": 2400,
    "Damage Window End (ms)": 3500,
    "Energy Delta": -33,
    "Critical Chance": 0.05
}, {
    "ID": 38,
    "Name": "Drill Peck",
    "Move Type": "Charge",
    "Animation ID": 5,
    "Type": 10,
    "Power": 40,
    "Accuracy Chance": 1,
    "Stamina Loss Scalar": 0.08,
    "Trainer Level Min": 1,
    "Trainer Level Max": 100,
    "Duration (ms)": 2700,
    "Damage Window Start (ms)": 1600,
    "Damage Window End (ms)": 2500,
    "Energy Delta": -33,
    "Critical Chance": 0.05
}, {
    "ID": 39,
    "Name": "Ice Beam",
    "Move Type": "Charge",
    "Animation ID": 5,
    "Type": 6,
    "Power": 65,
    "Accuracy Chance": 1,
    "Stamina Loss Scalar": 0.09,
    "Trainer Level Min": 1,
    "Trainer Level Max": 100,
    "Duration (ms)": 3650,
    "Damage Window Start (ms)": 2150,
    "Damage Window End (ms)": 3500,
    "Energy Delta": -50,
    "Critical Chance": 0.05
}, {
    "ID": 40,
    "Name": "Blizzard",
    "Move Type": "Charge",
    "Animation ID": 5,
    "Type": 6,
    "Power": 100,
    "Accuracy Chance": 1,
    "Stamina Loss Scalar": 0.11,
    "Trainer Level Min": 1,
    "Trainer Level Max": 100,
    "Duration (ms)": 3900,
    "Damage Window Start (ms)": 3600,
    "Damage Window End (ms)": 3600,
    "Energy Delta": -100,
    "Critical Chance": 0.05
}, {
    "ID": 42,
    "Name": "Heat Wave",
    "Move Type": "Charge",
    "Animation ID": 5,
    "Type": 2,
    "Power": 80,
    "Accuracy Chance": 1,
    "Stamina Loss Scalar": 0.095,
    "Trainer Level Min": 1,
    "Trainer Level Max": 100,
    "Duration (ms)": 3800,
    "Damage Window Start (ms)": 3000,
    "Damage Window End (ms)": 3400,
    "Energy Delta": -100,
    "Critical Chance": 0.05
}, {
    "ID": 45,
    "Name": "Aerial Ace",
    "Move Type": "Charge",
    "Animation ID": 5,
    "Type": 10,
    "Power": 30,
    "Accuracy Chance": 1,
    "Stamina Loss Scalar": 0.06,
    "Trainer Level Min": 1,
    "Trainer Level Max": 100,
    "Duration (ms)": 2900,
    "Damage Window Start (ms)": 2000,
    "Damage Window End (ms)": 2600,
    "Energy Delta": -25,
    "Critical Chance": 0.05
}, {
    "ID": 46,
    "Name": "Drill Run",
    "Move Type": "Charge",
    "Animation ID": 5,
    "Type": 9,
    "Power": 50,
    "Accuracy Chance": 1,
    "Stamina Loss Scalar": 0.08,
    "Trainer Level Min": 1,
    "Trainer Level Max": 100,
    "Duration (ms)": 3400,
    "Damage Window Start (ms)": 2100,
    "Damage Window End (ms)": 2800,
    "Energy Delta": -33,
    "Critical Chance": 0.25
}, {
    "ID": 47,
    "Name": "Petal Blizzard",
    "Move Type": "Charge",
    "Animation ID": 5,
    "Type": 5,
    "Power": 65,
    "Accuracy Chance": 1,
    "Stamina Loss Scalar": 0.09,
    "Trainer Level Min": 1,
    "Trainer Level Max": 100,
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[ {
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