ScenePlaybackDetector
EditorApplication.playmodeStateChanged
Before scene start: isPlayingOrWillChangePlaymode = false; isPlaying = false
Pressed Playback button: isPlayingOrWillChangePlaymode = true; isPlaying = false
Playing: isPlayingOrWillChangePlaymode = false; isPlaying = true
Pressed stop button: isPlayingOrWillChangePlaymode = true; isPlaying = true
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEngine;
namespace NameSpace
{
// #############################################################################
[InitializeOnLoad]
public class ScenePlaybackDetector
{
private static bool _isPlaying = false;
private static bool AboutToStartScene
{
get { return EditorPrefs.GetBool("AboutToStartScene"); }
set { EditorPrefs.SetBool("AboutToStartScene", value); }
}
public static bool IsPlaying
{
get { return _isPlaying; }
set {
if (_isPlaying != value) _isPlaying = value;
}
}
// This callback is notified after scripts have been reloaded.
[DidReloadScripts]
public static void OnDidReloadScripts()
{
// Filter DidReloadScripts callbacks to the moment where playmodeState transitions into isPlaying.
if (AboutToStartScene) IsPlaying = true;
}
// InitializeOnLoad ensures that this constructor is called when the Unity Editor is started.
static ScenePlaybackDetector()
{
EditorApplication.playmodeStateChanged += () =>
{
// Before scene start: isPlayingOrWillChangePlaymode = false; isPlaying = false
// Pressed Playback button: isPlayingOrWillChangePlaymode = true; isPlaying = false
// Playing: isPlayingOrWillChangePlaymode = false; isPlaying = true
// Pressed stop button: isPlayingOrWillChangePlaymode = true; isPlaying = true
if (EditorApplication.isPlayingOrWillChangePlaymode && !EditorApplication.isPlaying)
{
AboutToStartScene = true;
}
else
{
AboutToStartScene = false;
}
// Detect when playback is stopped.
if (!EditorApplication.isPlaying)
{
IsPlaying = false;
}
};
}
}
// #############################################################################
}
#endif