"RadioPanel.txt"
{
//"SFUI_StandardRadio"
//"SFUI_GroupRadio"
//"SFUI_ReportRadio"
"Groups"
{
"standard"
{
"hotkey" "1"
"title" "#SFUI_CommandRadio"
"timeout" "5"
"Commands"
{
"cover me"
{
"hotkey" "1"
"label" "#SFUI_Radio_Cover_Me"
"cmd" "coverme"
}
"take point"
{
"hotkey" "2"
"label" "#SFUI_Radio_Take_Point"
"cmd" "takepoint"
}
"holdpos"
{
"hotkey" "3"
"label" "#SFUI_Radio_Hold_Pos"
"cmd" "holdpos"
}
"regroup"
{
"hotkey" "4"
"label" "#SFUI_Radio_Regroup"
"cmd" "regroup"
}
"follow me"
{
"hotkey" "5"
"label" "#SFUI_Radio_Follow"
"cmd" "followme"
}
"taking fire"
{
"hotkey" "6"
"label" "#SFUI_Radio_Need_Assist"
"cmd" "takingfire"
}
}
}
"group"
{
"hotkey" "2"
"title" "#SFUI_StandardRadio"
"timeout" "5"
"Commands"
{
"go"
{
"hotkey" "1"
"label" "#SFUI_Radio_Go"
"cmd" "go"
}
"fallback"
{
"hotkey" "2"
"label" "#SFUI_Radio_Fall_Back"
"cmd" "fallback"
}
"stick tog"
{
"hotkey" "3"
"label" "#SFUI_Radio_Stick_Together"
"cmd" "sticktog"
}
"report"
{
"hotkey" "4"
"label" "#SFUI_Radio_Report_In"
"cmd" "report"
}
"thanks"
{
"hotkey" "5"
"label" "#SFUI_Radio_Thanks"
"cmd" "thanks"
}
"cheer"
{
"hotkey" "6"
"label" "#SFUI_Radio_Cheer"
"cmd" "cheer"
}
"compliment"
{
"hotkey" "7"
"label" "#SFUI_Radio_Compliment"
"cmd" "compliment"
}
}
}
"report"
{
"hotkey" "3"
"title" "#SFUI_ReportRadio"
"timeout" "5"
"Commands"
{
"roger"
{
"hotkey" "1"
"label" "#SFUI_Radio_Roger"
"cmd" "roger"
}
"enemy spot"
{
"hotkey" "2"
"label" "#SFUI_Radio_Spotted"
"cmd" "enemyspot"
}
"need backup"
{
"hotkey" "3"
"label" "#SFUI_Radio_Need_Backup"
"cmd" "needbackup"
}
"sector clear"
{
"hotkey" "4"
"label" "#SFUI_Radio_Sector_Clear"
"cmd" "sectorclear"
}
"inposition"
{
"hotkey" "5"
"label" "#SFUI_Radio_In_Position"
"cmd" "inposition"
}
"reporting in"
{
"hotkey" "6"
"label" "#SFUI_Radio_Reporting_Int"
"cmd" "reportingin"
}
"get out"
{
"hotkey" "7"
"label" "#SFUI_Radio_Shes_Gonna_Blow"
"cmd" "getout"
}
"negative"
{
"hotkey" "8"
"label" "#SFUI_Radio_Negative"
"cmd" "negative"
}
"enemy down"
{
"hotkey" "9"
"label" "#SFUI_Radio_Enemy_Down"
"cmd" "enemydown"
}
}
}
}
}