鼠标控制图片旋转
import flash.events.MouseEvent;
var wheelSpeed:Number = 5; // 滚轮速度
var centerX:Number = img_up.x; // 旋转中心X
var centerY:Number = img_up.y; // 旋转中心Y
var curX:Number; // 当前鼠标位置X
var curY:Number; // 当前鼠标位置Y
var xx:Number;
var yy:Number;
var aa:Number;
img_up.addEventListener(MouseEvent.MOUSE_WHEEL,onWheel);
stage.addEventListener(MouseEvent.MOUSE_DOWN,dragStart);
stage.addEventListener(MouseEvent.MOUSE_UP,dragStop);
// 滚轮控制
function onWheel(e:MouseEvent){
if (e.delta>0){
e.target.rotation += wheelSpeed;
}else{
e.target.rotation -= wheelSpeed;
}
}
// 鼠标按下,开启拖放监听
function dragStart(e:MouseEvent){
curX = e.stageX;
curY = e.stageY;
stage.addEventListener(MouseEvent.MOUSE_MOVE,drag);
}
// 鼠标抬起,关闭拖放监听
function dragStop(e:MouseEvent){
stage.removeEventListener(MouseEvent.MOUSE_MOVE,drag);
}
// 鼠标拖动
function drag(e:MouseEvent){
// trace(e.stageX + " , " + e.stageY);
xx = e.stageX;
yy = e.stageY;
aa = (Math.atan2(yy-centerY, xx-centerX) - Math.atan2(curY-centerY, curX-centerX))/Math.PI*180;
e.target.rotation += aa;
curX = xx;
curY = yy;
}