public class PlayerPrefsController : MonoBehaviour
{
const string MASTER_VOLUME_KEY = "master volume";
const string DIFFICULTY_KEY = "difficulty";
const float MIN_VOLUME = 0f;
const float MAX_VOLUME = 1f;
public static void SetMasterVolume(float volume)
{
if (volume >= MIN_VOLUME && volume <= MAX_VOLUME)
{
Debug.Log("Master Volume Set To " + volume);
PlayerPrefs.SetFloat(MASTER_VOLUME_KEY, volume);
}
else
{
Debug.LogError("Master volume is out of range");
}
}
public static float GetMasterVolume()
{
return PlayerPrefs.GetFloat(MASTER_VOLUME_KEY);
}
}