dwy927
3/9/2018 - 7:47 AM

patch-header.cc

/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
 * Copyright (c) 2005 INRIA
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * Author: Wenying Dai <daiwenying927@gmail.com>
 */

#ifndef PATCH_L3_PROTOCOL_H
#define PATCH_L3_PROTOCOL_H

#include "ns3/object.h"
#include "ns3/ptr.h"
#include "ns3/node.h"
#include "ns3/address.h"

namespace ns3 {

/**
 * \ingroup patch
 * \brief An implementation of the Patch-l3-protocol protocol.
 */
class PatchL3Protocol : public Object
{
public:
  static const uint16_t PROT_NUMBER; //!< PATCH protocol number (0x0099)

  PatchL3Protocol ();
  virtual ~PatchL3Protocol ();

  /**
   * \brief Get the type ID.
   * \return the object TypeId
   */
  static TypeId GetTypeId (void);

  /**
   * \brief Set the node the Patch L3 protocol is associated with
   * \param node the node
   */
  void SetNode (Ptr<Node> node);

  /**
   *  \brief Set the device and Register the protocol handler to the node
   *  \param device the device the node associated with
   */
  void AddDevice (Ptr<NetDevice> device);

  /**
   * \brief Receive a packet
   * \param device the source NetDevice
   * \param p the packet
   * \param protocol the protocol
   * \param from the source address
   * \param to the destination address
   * \param packetType type of packet (i.e., unicast, multicast, etc.)
   */
  void Receive (Ptr<NetDevice> device, Ptr<const Packet> p, uint16_t protocol, const Address &from, const Address &to,
                NetDevice::PacketType packetType);

  /**
   * \brief Send a packet
   * \param toMac the destination address
   * \param data the data to send
   */
  void Send (const Address &toMac, uint32_t data);

protected:

  virtual void DoDispose (void);
  virtual void NotifyNewAggregate ();

private:

  Ptr<Node> m_node; //!< node the Patch L3 protocol is associated with
  Ptr<NetDevice> m_device;
};

} //namespace ns3

#endif /* PATCH_L3_PROTOCOL_H */
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
 * Copyright (c) 2005 INRIA
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * Author: Wenying Dai <daiwenying927@gmail.com>
 */

#include "ns3/log.h"
#include "ns3/simulator.h"
#include "ns3/traffic-control-layer.h"

#include "patch-l3-protocol.h"
#include "patch-header.h"

namespace ns3{

NS_LOG_COMPONENT_DEFINE ("PatchL3Protocol");

const uint16_t PatchL3Protocol::PROT_NUMBER = 0x0099;

NS_OBJECT_ENSURE_REGISTERED (PatchL3Protocol);

PatchL3Protocol::PatchL3Protocol ()
{
  NS_LOG_FUNCTION (this);
}

PatchL3Protocol::~PatchL3Protocol ()
{
  NS_LOG_FUNCTION (this);
}

TypeId PatchL3Protocol::GetTypeId (void)
{
  static TypeId tid = TypeId ("ns3::PatchL3Protocol")
    .SetParent<Object> ()
    .AddConstructor<PatchL3Protocol> ()
    .SetGroupName ("Internet")
  ;
  return tid;
}

void PatchL3Protocol::SetNode (Ptr<Node> node)
{
  NS_LOG_FUNCTION (this << node);

  m_node = node;
}

void PatchL3Protocol::AddDevice (Ptr<NetDevice> device)
{
	NS_LOG_FUNCTION (this << device);
	m_device = device;

	m_node->RegisterProtocolHandler (MakeCallback (&PatchL3Protocol::Receive, this),
		                                   PatchL3Protocol::PROT_NUMBER, device);
}

void PatchL3Protocol::NotifyNewAggregate ()
{
  NS_LOG_FUNCTION (this);
  if (m_node == 0)
    {
      Ptr<Node>node = this->GetObject<Node> ();
      //verify that it's a valid node and that
      //the node was not set before
      if (node != 0)
        {
          this->SetNode (node);
        }
    }
  Object::NotifyNewAggregate ();
}

void PatchL3Protocol::DoDispose (void)
{
  NS_LOG_FUNCTION (this);
  m_node = 0;
  Object::DoDispose ();
}

/*
 * to implement the minimal requirement about a ping-like protocol
 * the sender need to send a packet with data 0x00 carried in patch-header
 * the receiver need to reply a packet with data 0x01 carried in patch-header
 * in the receive method we check the validation of the data, if the data neither 0x00 nor 0x01, we consider it was invalid
 */

/*
 * this method is called to receive data
 */
void PatchL3Protocol::Receive (Ptr<NetDevice> device, Ptr<const Packet> p, uint16_t protocol, const Address &from, const Address &to,
              NetDevice::PacketType packetType)
{
	NS_LOG_FUNCTION (this << device << p << protocol << from << to << packetType);

	Ptr<Packet> packet = p->Copy ();
	PatchHeader patchHeader;
	// copy the header from the packet
	packet->RemoveHeader (patchHeader);
	uint32_t data = patchHeader.GetData ();

	if(data == 0x00)
	{
		NS_LOG_INFO("At time " << Simulator::Now ().GetSeconds () << "s" <<
				" device " << to << " receive a packet with data " << data <<
				" from device " << from);
		Send(from, 0x01);
	}
	else if(data == 0x01)
	{
		NS_LOG_INFO("At time " << Simulator::Now ().GetSeconds () << "s" <<
				" device " << to << " receive a call-back packet with data " << data <<
				" from device " << from);
	}else
	{
		NS_LOG_INFO("invalid data " << data);
	}

}

/*
 * this method is called to send data
 */
void PatchL3Protocol::Send (const Address &toMac, uint32_t data){
	NS_LOG_FUNCTION (this << toMac << data);

	Ptr<Packet> packet = Create<Packet> ();
	PatchHeader patchHeader;
	patchHeader.SetData (data);
	// copy the header into the packet
	packet->AddHeader (patchHeader);
	m_device->Send(packet, toMac, PROT_NUMBER);
}


} // namespace ns3
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
 * Copyright (c) 2005 INRIA
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * Author: Wenying Dai <daiwenying927@gmail.com>
 */

#ifndef PATCH_HEADER_H
#define PATCH_HEADER_H

#include "ns3/header.h"
#include "ns3/address.h"
#include <string>

namespace ns3 {

/**
 * \ingroup patch
 * \brief The packet header for an Patch packet
 */
class PatchHeader : public Header
{
public:

  PatchHeader ();
  virtual ~PatchHeader ();

  /**
   * \brief Get the type ID.
   * \return the object TypeId
   */
  static TypeId GetTypeId (void);
  virtual TypeId GetInstanceTypeId (void) const;
  virtual void Print (std::ostream &os) const;
  virtual uint32_t GetSerializedSize (void) const;
  virtual void Serialize (Buffer::Iterator start) const;
  virtual uint32_t Deserialize (Buffer::Iterator start);

  // allow protocol-specific access to the header data.
  void SetData (uint32_t data);
  uint32_t GetData (void) const;

private:
  uint32_t m_data;
};

} // namespace ns3

#endif /* PATCH_HEADER_H */
/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
 * Copyright (c) 2005 INRIA
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2 as
 * published by the Free Software Foundation;
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 * Author: Wenying Dai <daiwenying927@gmail.com>
 */

#include "ns3/assert.h"
#include "ns3/address-utils.h"
#include "patch-header.h"
#include "ns3/log.h"

namespace ns3 {

NS_LOG_COMPONENT_DEFINE ("PatchHeader");

NS_OBJECT_ENSURE_REGISTERED (PatchHeader);

PatchHeader::PatchHeader ()
  : m_data (0)
{
  NS_LOG_FUNCTION (this);
}

PatchHeader::~PatchHeader ()
{
  NS_LOG_FUNCTION (this);
}


TypeId PatchHeader::GetTypeId (void)
{
  static TypeId tid = TypeId ("PatchHeader")
    .SetParent<Header> ()
	.SetGroupName ("Internet")
    .AddConstructor<PatchHeader> ()
  ;
  return tid;
}

TypeId PatchHeader::GetInstanceTypeId () const
{
  NS_LOG_FUNCTION (this);
  return GetTypeId ();
}

uint32_t PatchHeader::GetData () const
{
  NS_LOG_FUNCTION (this);
  return m_data;
}

void PatchHeader::SetData (uint32_t data)
{
  NS_LOG_FUNCTION (this << static_cast<uint32_t> (data));
  m_data = data;
}

uint32_t PatchHeader::GetSerializedSize () const
{
  NS_LOG_FUNCTION (this);
  return 6;
}

void PatchHeader::Serialize (Buffer::Iterator start) const
{
  NS_LOG_FUNCTION (this << &start);

  // The 2 byte-constant
  start.WriteU8 (0xfe);
  start.WriteU8 (0xef);
  // The data.
  start.WriteHtonU32 (m_data);
}

uint32_t PatchHeader::Deserialize (Buffer::Iterator start)
{
  uint8_t tmp;
  tmp = start.ReadU8 ();
  NS_ASSERT (tmp == 0xfe);
  tmp = start.ReadU8 ();
  NS_ASSERT (tmp == 0xef);

  m_data = start.ReadNtohU32 ();
  return 6; // the number of bytes consumed.
}

void
PatchHeader::Print (std::ostream &os) const
{
  os << "data=" << m_data;
}

} //namespace ns3