Po stisku tlačítka je vystřelena instance objektu #unity3d #javascript
#pragma strict
function Start ()
{
    Destroy (gameObject, 1.5f);
}#pragma strict
public var rocketPrefab : Rigidbody;
public var barrelEnd : Transform;
function Update ()
{
    if(Input.GetButtonDown("Fire1"))
    {
        var rocketInstance : Rigidbody;
        rocketInstance = Instantiate(rocketPrefab, barrelEnd.position, barrelEnd.rotation);
        rocketInstance.AddForce(barrelEnd.forward * 5000);
    }
}