Po stisku tlačítka je vystřelena instance objektu #unity3d #javascript
#pragma strict
function Start ()
{
Destroy (gameObject, 1.5f);
}
#pragma strict
public var rocketPrefab : Rigidbody;
public var barrelEnd : Transform;
function Update ()
{
if(Input.GetButtonDown("Fire1"))
{
var rocketInstance : Rigidbody;
rocketInstance = Instantiate(rocketPrefab, barrelEnd.position, barrelEnd.rotation);
rocketInstance.AddForce(barrelEnd.forward * 5000);
}
}