basaranb
2/11/2019 - 11:39 AM

Play Sound File

//Attach Audio Source to the object and add audio file into Audio Clip parameter 

AudioSource soundObject; 

soundObject = GetComponent<AudioSource>(); 

soundObject.Play(); 

//Play Multiple Sound Files 

AudioSource Audio1; 

AudioSource Audio2; 

AudioSource Audio3; 


AudioSource[] audios = GetComponents<AudioSource>();  //Audio Sources are added from top to bottom order 

Audio1 = audios[0]; 

Audio2 = audios[1]; 

Audio3 = audios[2]; 

 
Audio1.Play(); 

Audio2.Play(); 

Audio3.Play();