tofarley
12/12/2013 - 8:51 AM

gistfile1.txt

$cd "C:\Users\tofarley\Desktop\aperture_scout"
//$upaxis Y

$modelname "tofarley/apscout.mdl"
 
$model scout "head=zero.dmx" {
	eyeball righteye "bip_head" -1.251646  75.814264 2.141014  "eyeball_r" 1.4   4  "pupil_r" 0.6
	eyeball lefteye  "bip_head"  1.251646  75.814264 2.141014  "eyeball_l" 1.4  -4  "pupil_l" 0.6
        localvar %dummy_eyelid_flex 
	flexcontroller eyes range -45 45 eyes_updown
	flexcontroller eyes range -45 45 eyes_rightleft
}
 
// Load up the apscout in Blender, 
// remove his nonHWM head and re-export it
$model body "scout_morphs_low.dmx.001.dmx"

$cdmaterials "models\player\scout\aperturescout\"
$cdmaterials "models\player\items\apert\"
$cdmaterials "models\player\scout\"
$cdmaterials "models\player\scout\hwm\"

$texturegroup skinfamilies
{
	{"scout_red_cnpt.vmt"
 "scout_head_red.vmt"
 "eyeball_r.vmt"
}
 	{"scout_blue_cnpt.vmt"
 "scout_head_blue.vmt"
 "eyeball_r.vmt"
}
 	{"scout_red_invun_cnpt.vmt"
 "scout_head_red_invun.vmt"
 "eyeball_invun.vmt"
}
 	{"scout_blue_invun_cnpt.vmt"
 "scout_head_blue_invun.vmt"
 "eyeball_invun.vmt"
}
 	{"scout_red_cnpt_zombie.vmt"
 "scout_head_red_cnpt_zombie.vmt"
 "eyeball_zombie.vmt"
}
 	{"scout_blue_cnpt_zombie.vmt"
 "scout_head_blue_cnpt_zombie.vmt"
 "eyeball_zombie.vmt"
}
 	{"scout_red_invun_cnpt.vmt"
 "scout_head_red_invun.vmt"
 "eyeball_invun.vmt"
}
 	{"scout_blue_invun_cnpt.vmt"
 "scout_head_blue_invun.vmt"
 "eyeball_invun.vmt"
}
 }


//$model "shoes_socks" "pn2_longfall.dmx.smd"

$attachment "eyes"     "bip_head"  0          75.814264  2.141014  absolute
$attachment "righteye" "bip_head" -1.251646   75.814264  2.141014  absolute
$attachment "lefteye"  "bip_head"  1.251646   75.814264  2.141014  absolute
 
$includemodel "player/scout_animations.mdl"
 
$eyeposition -75.850 0.000 0.000
$illumposition -6.335 0.000 39.760
$sequence ref "ref" fps 30.00