$cd "C:\Users\tofarley\Desktop\aperture_scout"
//$upaxis Y
$modelname "tofarley/apscout.mdl"
$model scout "head=zero.dmx" {
eyeball righteye "bip_head" -1.251646 75.814264 2.141014 "eyeball_r" 1.4 4 "pupil_r" 0.6
eyeball lefteye "bip_head" 1.251646 75.814264 2.141014 "eyeball_l" 1.4 -4 "pupil_l" 0.6
localvar %dummy_eyelid_flex
flexcontroller eyes range -45 45 eyes_updown
flexcontroller eyes range -45 45 eyes_rightleft
}
// Load up the apscout in Blender,
// remove his nonHWM head and re-export it
$model body "scout_morphs_low.dmx.001.dmx"
$cdmaterials "models\player\scout\aperturescout\"
$cdmaterials "models\player\items\apert\"
$cdmaterials "models\player\scout\"
$cdmaterials "models\player\scout\hwm\"
$texturegroup skinfamilies
{
{"scout_red_cnpt.vmt"
"scout_head_red.vmt"
"eyeball_r.vmt"
}
{"scout_blue_cnpt.vmt"
"scout_head_blue.vmt"
"eyeball_r.vmt"
}
{"scout_red_invun_cnpt.vmt"
"scout_head_red_invun.vmt"
"eyeball_invun.vmt"
}
{"scout_blue_invun_cnpt.vmt"
"scout_head_blue_invun.vmt"
"eyeball_invun.vmt"
}
{"scout_red_cnpt_zombie.vmt"
"scout_head_red_cnpt_zombie.vmt"
"eyeball_zombie.vmt"
}
{"scout_blue_cnpt_zombie.vmt"
"scout_head_blue_cnpt_zombie.vmt"
"eyeball_zombie.vmt"
}
{"scout_red_invun_cnpt.vmt"
"scout_head_red_invun.vmt"
"eyeball_invun.vmt"
}
{"scout_blue_invun_cnpt.vmt"
"scout_head_blue_invun.vmt"
"eyeball_invun.vmt"
}
}
//$model "shoes_socks" "pn2_longfall.dmx.smd"
$attachment "eyes" "bip_head" 0 75.814264 2.141014 absolute
$attachment "righteye" "bip_head" -1.251646 75.814264 2.141014 absolute
$attachment "lefteye" "bip_head" 1.251646 75.814264 2.141014 absolute
$includemodel "player/scout_animations.mdl"
$eyeposition -75.850 0.000 0.000
$illumposition -6.335 0.000 39.760
$sequence ref "ref" fps 30.00