// Ensure the projectile has a collider & is set to *is Trigger*
// Ensure that the enemy has a collider and rigidbody
// On the projectile script
public class Projectile : MonoBehaviour
{
[SerializeField] int shotDamage = 1;
private void OnTriggerEnter2D(Collider2D other)
{
var health = other.GetComponent<AttackerHealth>();
health.DealDamage(shotDamage);
Destroy(gameObject);
}
}
// On the health script
public class AttackerHealth : MonoBehaviour
{
[SerializeField] int attackerHealth = 3;
public void DealDamage(int damage)
{
attackerHealth -= damage;
if (attackerHealth <= 0)
{
Die();
}
}
private void Die()
{
Destroy(gameObject);
}
}