var duration = 2000,
delay = 6000,
start = new Date(),
progress = 0
var current = 0,
target = 5
function animate() {
var timePassed = new Date() - start
timePassed -= delay
timePassed = timePassed < 0 ? 0 : timePassed
progress = timePassed / duration
progress = progress > 1 ? 1 : progress
delta = quad( progress )
current = target * delta
animation = requestAnimationFrame( animate )
}
function cancel() {
cancelAnimationFrame( animation )
}
function linear( progress ) {
return progress
}
function quad( progress ) {
return Math.pow(progress, 2)
}
function circ(progress) {
return 1 - Math.sin(Math.acos(progress))
}
function back(progress, x) {
return Math.pow(progress, 2) * ((x + 1) * progress - x)
}
function bounce(progress) {
for(var a = 0, b = 1, result; 1; a += b, b /= 2) {
if (progress >= (7 - 4 * a) / 11) {
return -Math.pow((11 - 6 * a - 11 * progress) / 4, 2) + Math.pow(b, 2);
}
}
}
function makeEaseOut(delta) {
return function(progress) {
return 1 - delta(1 - progress)
}
}