using System;
using System.Collections.Generic;
class Test
{
public class TreeNode
{
public int val;
public TreeNode left;
public TreeNode right;
public TreeNode(int x)
{
val = x;
}
}
static void Main()
{
var node = new TreeNode(1)
{
left = new TreeNode(1)
{
left = new TreeNode(1)
},
right = new TreeNode(1)
{
left = new TreeNode(1),
right = new TreeNode(1)
{
left = new TreeNode(1),
right = new TreeNode(1)
}
}
};
Console.WriteLine(MaxDepth(node));
}
public static int MaxDepth(TreeNode root)
{
if (root == null)
return 0;
int leftDepth = 1;
int rightDepth = 1;
if (root.left != null)
leftDepth = MaxDepth(root.left) + 1;
if (root.right != null)
rightDepth = MaxDepth(root.right) + 1;
return Math.Max(leftDepth, rightDepth);
}
}