// ==============================================
// 見出しレベル設定
//==============================================
function example_modify_heading_levels_globally($args, $block_type)
{
if ('core/heading' !== $block_type) {
return $args;
}
// H2,H3,H4,H5のみ
$args['attributes']['levelOptions']['default'] = [2, 3, 4, 5];
return $args;
}
add_filter('register_block_type_args', 'example_modify_heading_levels_globally', 10, 2);
<video controls autoplay muted playsinline preload="none" poster="thumbnail.jpg">
<source src="" type="video/mp4">
</video><!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Untitled</title>
<link href="https://fonts.googleapis.com/css2?family=Inter:wght@300;400;600;700&display=swap" rel="stylesheet">
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap-icons@1.13.1/font/bootstrap-icons.min.css">
<link rel='stylesheet' href='https://cdnjs.cloudflare.com/ajax/libs/bootstrap/5.0.2/css/bootstrap.min.css'><link rel="stylesheet" href="./style.css">
</head>
<bovector<int> digits;
while (n){
digits.push_back(n % 10);
n /= 10;
}
void benchmark(const string &name, const auto &func) {
auto start = chrono::high_resolution_clock::now();
func();
auto end = chrono::high_resolution_clock::now();
auto duration = chrono::duration_cast<chrono::milliseconds>(end - start);
cout << format("{} execution time: {} ms\n", name, duration.count());
}
string toBase(int x, int base){
string res;
while (x){
int mod = x % base;
res += (mod < 10 ? mod + '0' : mod - 10 + 'A');
x /= base;
}
reverse(res.begin(), res.end());
return res;
}
#include <bits/stdc++.h>
using i64 = long long;
using u64 = unsigned long long;
using u32 = unsigned;
using u128 = unsigned __int128;
using i128 = __int128;
int main(){
std::ios::sync_with_stdio(false);
std::cin.tie(nullptr);
return 0;
}
Hey everyone! If you are looking for a fun way to pass the time during a quick study break or a lazy weekend afternoon, browser-based games are usually the perfect go-to. Among the endless sea of platformers out there, one title always brings back a wave of fond nostalgia and pure, unadulterated fun: Run 3. It is a deceptively simple, space-themed game that tests your reflexes and somehow always keeps you hitting that "restart" button for just one more try. Today, I want to share a quick overvie.container {
display: grid;
grid-template-columns: minmax(0, max-content) 200px;
gap: 16px;
}
.first-col {
overflow: hidden;
white-space: nowrap;
text-overflow: ellipsis;
}#include <bits/stdc++.h>
using namespace std;
using i64 = int64_t;
#ifndef DEBUG
struct __X {
__X& operator<<(const auto& str) { return *this; }
void sp(const string& str = "") {}
} dout;
#define debug(x)
#endif
int main(){
cin.tie(0)->sync_with_stdio(0);
return 0;
}
#include <iostream>
using namespace std;
int main(){
cout << "hello world" << endl;
return 0;
}@ini_set('log_errors', '1');
@ini_set('error_log', __DIR__ . '/php-errors.log');# convierte archivos de video mov a mp4
ffmpeg -i {in-video}.mov -vcodec h264 -acodec aac {out-video}.mp4/**
* Definition for a binary tree node.
* function TreeNode(val, left, right) {
* this.val = (val===undefined ? 0 : val)
* this.left = (left===undefined ? null : left)
* this.right = (right===undefined ? null : right)
* }
*/
/**
* @param {TreeNode} root
* @return {number}
*/
var sumRootToLeaf = function(root) {
// DFS helper: carries the current binary value down the tree
function dfs(node, currentValue) {
if (!node) {
// Null nodes contribute nimport hou
def cycle_viewport_bg():
"""
Toggles the viewport bg between "Dark" and "Light"
Works best as a shelf button with a hotkey such as CTRL+ALT+B bound to it
TO DO:
- Make this work with all open scene viewers (currently only change one when split views are used)
- Have alternate funcions to cycle through other bg settings such as "Dark Grey"
"""
# Get scene viewer pane and current bg setting
pane = hou.ui.paneTabOfType(hou.paneTimport hou
def detach_parm_window():
"""Open a floating parameter pane for the selected node."""
node = hou.selectedNodes()[0]
pane_tab = hou.ui.curDesktop().createFloatingPaneTab(hou.paneTabType.Parm)
pane_tab.setCurrentNode(node)
pane_tab.setPin(True)
return pane_tab